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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Architecture Through the Senses: Navigating a World Without Noise

Le, Kim 04 June 2024 (has links)
For this thesis, I engage in a comprehensive study of Deaf culture by learning American Sign Language (ASL) and immersing myself within the Deaf community. My objective is to gain insights into their unique modes of interaction, daily lives, and spatial preferences. The research is motivated by the aspiration to apply this profound understanding to the design of a deaf-friendly academic building on Gallaudet University's campus. It is also motivated by the multi-sensory experience of architecture and it's impact on the users experiencing the space. Situated prominently in front of the historic Union Market, which serves as a gathering point for people from all corners of Washington, D.C., the envisioned building aims to bridge the gap between Gallaudet University's enclosed campus and the bustling city. Through an innovative design approach, it seeks to impart a new identity to the campus, fostering inclusivity and connectivity. The design process involves a meticulous analysis of the campus site across three distinct scales: city/campus, building, and user. Each scale informs different design moves of the proposed academic building through the exploration of the relationship between: the user and the building, the building and the campus, and the campus and the city. This approach ensures a holistic integration of new information, resulting in a structure that not only embraces DeafSpace principles but also addresses the broader context of the urban environment. Beyond architectural aesthetics, the proposed structure will play a pivotal role in revitalizing the neglected part of the campus. By integrating Hansel Bauman's DeafSpace principles, it will serve as an example of how architecture can be enabling rather than disabling through discovering what accessibility means to the Deaf community, creating a vibrant hub that harmonizes with the existing environment and brings new life into the overlooked area. This research not only contributes to a deeper understanding of Deaf culture but also showcases the potential of architectural design to facilitate meaningful connections, foster inclusivity, and rejuvenate neglected spaces within educational institutions. / Master of Architecture / For this thesis, I explore Deaf culture by learning American Sign Language (ASL) and engaging with the Deaf community. My goal is to understand their unique ways of communicating and living, which will inform the design of a new academic building at Gallaudet University, a school for the Deaf. This research is inspired by the idea that architecture can deeply affect how people experience spaces. The proposed academic building will be located near the historic Union Market in Washington, D.C., creating a connection between the university's campus and the city. This design aims to give the campus additional space that fosters inclusivity, connectivity, and accessibility. To create this design, I carefully studied the campus from three perspectives: the city and the campus, the building itself, and the individual user. This supports an understanding of how the new building interacts with its surrounding urban environment and its users. The design will incorporate DeafSpace principles, developed by architect Hansel Bauman, which focus on the specific needs of the Deaf community. The new building is intended to make the campus more accessible and welcoming, transforming an underused part of the university into a vibrant, engaging space. This project highlights how understanding Deaf culture can lead to better architectural designs that foster inclusion and revitalization within educational environments.
2

Sensorium: The Sum of Perception

Irizarry, Yoeldi B. 28 September 2017 (has links)
We live in a world full of stimuli. We can see, smell, feel, taste and hear because stimuli surrounds us. However, when we are conceived in the womb of our mothers we are formed with no senses. During that time we are totally isolated from our environment. Interestingly enough senses start to develop only after 8 weeks of fetal development, being touch the first one to mature. Smell, taste, hearing and sight appear later on. Humans connect to their surroundings through senses, and as these senses start developing in our bodies our brain starts applying them to perceive our environment. Through our senses we are able to interact with our environment and we are able to learn, pass on knowledge, and form, create and treasure memories. It is because of our senses that we can enjoy the beautiful colors of autumn, the balmy breeze of late summer days, or the avian symphony of spring. Each sense is like a link through which we connect our inner self with the outside world and allows us to uniquely experience each setting. However, when one or more of the senses is missing, those links are broken and the outside world is perceived very differently from individual to individual. Experiencing the built environment is no different. Since buildings are usually designed with a fully sensory individual in mind sensory-impaired populations typically find it difficult to navigate or make use of the spaces the building offers. The following pages of this thesis demonstrate the universal access system as a tool for those who lack one or more of the senses in order for them to fully enjoy and use the spaces in the same way any fully sensorial person can. Another important aspect which is explored architectonically is the aspect of social inequalities, which many handicapped individuals face on regular basis as users of a building. / Master of Architecture / This thesis explores the concept of inclusive architectural design. This is a concept in which buildings are designed in ways where all people can utilize and experience the spaces inside and outside of the building in the same way, regardless of physical condition. A design paradigm is presented as an approach at solving the social injustice against physically challenged populations present in today’s architecture, using a public library as a case study. It is also demonstrated that architectural inclusivity can be achieved with simple and minor changes to the design. No expensive or technologically sophisticated additions are required. However, having all users in mind, disabled and not disabled, during the design process is paramount. This can translate into aesthetic and building shape tradeoffs, for the benefit of all. Readers of these pages will be able to examine the design process for such a building and the resulting library for all.
3

Head Roll Influences on Multi-Sensory Integration for Perception and Action

BURNS, Jessica Katherine 21 July 2011 (has links)
The representation of ourselves and our environment is based on the combination of information from multiple sensory systems. Each sensory modality is represented within a different frame of reference, in other words each sensory system uses a different code to represent the same properties of the environment (ex. visual stimuli in an eye-centered frame of reference; hand position would be shoulder-centered). Combing this information into a singular coordinate frame is complex. For instance, the eye and shoulder have different centers of rotation, therefore any changes in eye position or body posture will affect the relationship between them. What is still unknown is how the brain integrates these different sources of information into an internal representation, and what effect extra-retinal signals can have on this process. This thesis was designed to investigate the effect of head roll on action and perception. In Experiment 1, we wanted to determine how the integration of vision and proprioception for action was affected by changes in head roll. To investigate this question subjects performed a reaching task at three different head roll positions, where they would experience conflicts between their viewed and actual hand position. In Experiment 2, we examined the influence of head roll on sensory perception. To explore this idea subjects performed a task where they needed to judge the position of their unseen index fingertip relative to a visual target. Our findings reveal that eccentric head roll conditions influence both action and perception – revealed by an increase in movement variability and a decreased ability to discriminate the position of the unseen fingertip relative to visual targets. In summary, we have discovered that introducing eccentric head roll positions affects the perception of ourselves within the environment and the way that we integrate sensory information. / Thesis (Master, Neuroscience Studies) -- Queen's University, 2010-09-21 14:07:09.217
4

Relationship of the Tactile Sense to Learning by the Retarded

Harris, Carol Ann 08 1900 (has links)
The present study was designed to investigate the efficiency of a visual and tactile presentation of a design as compared to just a visual presentation to determine if the two-sense method helped the subjects in drawing the designs accurately in less trials.
5

Branding and Experience in Architecture

Toth, Madeline J. 04 September 2015 (has links)
No description available.
6

An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments

Feng, Mi 27 January 2016 (has links)
Multi-sensory feedback can potentially improve user experience and performance in virtual environments. As it is complicated to study the effect of multi-sensory feedback as a single factor, we created a design space with these diverse cues, categorizing them into an appropriate granularity based on their origin and use cases. To examine the effects of tactile cues during non-fatiguing walking in immersive virtual environments, we selected certain tactile cues from the design space, movement wind, directional wind and footstep vibration, and another cue, footstep sounds, and investigated their influence and interaction with each other in more detail. We developed a virtual reality system with non-fatiguing walking interaction and low-latency, multi-sensory feedback, and then used it to conduct two successive experiments measuring user experience and performance through a triangle-completion task. We noticed some effects due to the addition of footstep vibration on task performance, and saw significant improvement due to the added tactile cues in reported user experience.
7

Multi-sensory Design

Bui, Kim-Kim January 2022 (has links)
Packaging design has historically relied on visual properties to engage the customers and to communicate the product. However, such an approach is non-inclusive and vulnerable to data loss. The current paper supports the notion of a multi-sensory design that integrates multiple communicative properties (visual, auditory, tactual, olfactory and gustatory), in order to make the experience available to everyone, to redu-ce data loss and to contribute to happiness. A decade of studies has proven that a multi-sensory design (MSD) approach, can impact at a cognitive level by contributing to the mental well-being through senso-ry activation and product engagement. Thus, MSD has both an economic and an ecological value. As the United Nations are continuing their efforts to achieve the sustainable development goals, an MSD approach could help reach these goals; mainly Goal 3 Good health and well-being, Goal 12 Responsible consumptions and Goal 13 Climate actions.  The purpose of the current study is to understand how sensory elements are applied, and in what way they are manifested in packaging design today. To achieve the objectives, the current study has applied a quantitative content analysis in order to understand how MSD is applied in packaging design. Moreover, the analysis aimed to understand how sensory properties are used for marketing communication, and to find possible correlations between the level of applied MSD, the product materials and the price. For the analysis, 13 chocolate products from different price ranges were selected; as chocolate consumption is associated with evoking emotions. The content analysis revealed that all sensory properties, with the exception of olfactory, were present on all packages. Although olfactory was found on the packages that used a combination of card-board and plastic materials, the result was non-conclusive. Additionally, the analysis found that visual properties were dominant in marketing communication and that plastic materials emitted most sound. Fur- thermore, the analysis did not find that the higher-price products had more sensory elements.
8

Our Third Ear: A Multi-Sensory Experience of Sound

Mills, David Robert 06 July 2016 (has links)
Our Third Ear aims to create a multi-sensory experience by fusing sight, touch, and sound. By creating a means of physically feeling music, listeners can connect with songs, bands, and individual musicians on a profoundly personal level. The potential for unintended applications like learning to play an instrument, broadening the understanding of music for people with hearing impairments, or providing a means of therapy are also exciting prospects. The purpose of this paper is to illustrate the process involved in creating a multi-sensory experience of music from concept to prototype. The culmination of interdisciplinary research and a broad range of creative technologies resulting in a working system. The multi-sensory experience consists of primarily tactile, but also visual responses triggered by music and executed in conjunction with aural music. Tactile investigation involved varied tactile sensations such as vibration, temperature, pressure, proprioception, and touch. Further research questioned the practicality, feasibility, and psychological impacts of using such sensations as well as where on the body such sensations would optimally be received. Visual research involved the visual representation of notes, chords, and sounds, as well as, how music could directly affect visuals in a real time environment. Additional research explored active interaction and passive interaction of visual cues using human computer interfaces. / Master of Fine Arts
9

Contented Architecture - In Search of Delight for All Senses

Angjeli, Anila 12 January 2004 (has links)
Contented Architecture : In search of delight for all senses is an attempt to discover and capture the delightful sensory experiences of the users in the architectural space. Architectural space is seen as an artistic space, that appeals to different senses. The project is a Bike Hotel in Old Town, Alexandria. The situation and orientation of the building on site, the program and the features altogether make it possible for bikers to experience the space through different senses. This assembly among other pleasant experiences offers those sensory experiences that counteract the bikers daily exhaustive activities. Their bodies and minds feel relaxed, revitalized and encouraged to achieve their next goals. / Master of Architecture
10

An Exploratory Study of Children's Multi-Sensory Responses to Symbolizing Musical Sound Through Speech Rhythm Patterns

Bennett, Peggy Dee 12 1900 (has links)
The purpose of the study was to investigate the multi-sensory responses of children to symbolizing musical sound through speech rhythm patterns. Speech rhythm patterns consist of the number of syllables and the stress/nonstress relationships of these syllables in a word or a phrase. The research problems were (1) to determine children's responses to speech rhythm patterns according to the differential sensory modes used; (2) to determine the children's responses to speech rhythm patterns by age, and (3) to compare children's responses to speech rhythm patterns by age and sensory modes.

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