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IDAPS CAD-BASED STORE SEPARATION ANALYSIS OF DEPLOYABLE SURFACESPaulick, Michael J. 10 1900 (has links)
ITC/USA 2007 Conference Proceedings / The Forty-Third Annual International Telemetering Conference and Technical Exhibition / October 22-25, 2007 / Riviera Hotel & Convention Center, Las Vegas, Nevada / The Image Data Automated Processing System (IDAPS), developed by the 96th Communications Group Test and Analysis Division at Eglin AFB, uses a CAD-based image matching technique to calculate a trajectory of a store separation event. The latest evolution of this system has been in production for several years and has proven to be both an accurate and a valuable tool for evaluating flight releases of bombs, fuel tanks, missiles, and other stores. This paper describes a prototype capability that is being developed for assessing fin and wing deployment angles.
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Implementing a visualization tool for myocardial strain tensorsRönnbrant, Anders January 2005 (has links)
<p>The heart is a complex three-dimensional structure with mechanical properties that are inhomogeneous, non-linear, time-variant and anisotropic. These properties affect major physiological factors within the heart, such as the pumping performance of the ventricles, the oxygen demand in the tissue and the distribution of coronary blood flow.</p><p>During the cardiac cycle the heart muscle tissue is deformed as a consequence of the active contraction of the muscle fibers and their relaxation respectively. A mapping of this deformation would give increased understanding of the mechanical properties of the heart. The deformation induces strain and stress in the tissue which are both mechanical properties and can be described with a mathematical tensor object.</p><p>The aim of this master's thesis is to develop a visualization tool for the strain tensor objects that can aid a user to see and/or understand various differences between different hearts and spatial and temporal differences within the same heart. Preferably should the tool be general enough for use with different types of data.</p>
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Implementing a visualization tool for myocardial strain tensorsRönnbrant, Anders January 2005 (has links)
The heart is a complex three-dimensional structure with mechanical properties that are inhomogeneous, non-linear, time-variant and anisotropic. These properties affect major physiological factors within the heart, such as the pumping performance of the ventricles, the oxygen demand in the tissue and the distribution of coronary blood flow. During the cardiac cycle the heart muscle tissue is deformed as a consequence of the active contraction of the muscle fibers and their relaxation respectively. A mapping of this deformation would give increased understanding of the mechanical properties of the heart. The deformation induces strain and stress in the tissue which are both mechanical properties and can be described with a mathematical tensor object. The aim of this master's thesis is to develop a visualization tool for the strain tensor objects that can aid a user to see and/or understand various differences between different hearts and spatial and temporal differences within the same heart. Preferably should the tool be general enough for use with different types of data.
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Jazyky a překladače v počítačových hrách / Languages and Compilers in Computer GamesHranáč, Jan January 2010 (has links)
This project deals with usage of programming languages and compilers in computer games. Purpose of this project is to give young people motivation for programming, which isn't always done by usual work in Pascal at high school. This idea was applied on a developed computer game with has a few integrated languages which can be used for creation of the game's content (adventures, campaigns and objects in them). This computer game was based on a RPG desk game Dragon's Lair (a Czech equivalent of D&D) from ALTAR(TM) publishing company.
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Vizualizace rozsáhlých modelů / Visualization of Large Data SetsMokroš, Petr January 2009 (has links)
Work is focused on visualization of large data sets, especially on high resolution terrain models. Thus the goal of this work is to design a library which can divide large models to small regular parts for fast render of whole scene using level of detail techniques. Further goal is theoretical analysis how the library for fast and smooth visualization of large scenes in real time can be used.
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3D video browser / 3D Video BrowserMíchal, Vít January 2009 (has links)
The aim of this project is to design and create application for the visualization of interconnected video data. Visualization takes place in 3D space and seeks to exploit its advantages (such as depth perception). This document contains survey to different categories of spatial user interfaces. In addition, includes three possible designs of user interfaces and control. Implementation details and made usability tests are also described. Application is implemented in C++ using Open Inventor. The document includes evaluation of the results and made tests.
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Interaktivní editor a prohlížeč animací / Interactive Animation Viewer and EditorDucháč, Michal Unknown Date (has links)
Since the introduction of high end graphical workstations, computer animation has quickly replaced the traditional means of animation. Nowadays computer animation has many applications e.g. video games, motion picture industry, media, weather forecasting and many others. This master thesis discusses various techniques used to created animations using computers. Keyframing, is the most common approach in computer animation. Borrowing its name from the concept of traditional hand animation, the workflow process remained the same. Basic principles of animation using key-frames are explained and an Interactive Animation Editor solution based on keyframing is proposed and the implementation of this editor is described. Editor uses the Kochanek-Bartels interpolation of values between each key-frame.
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Simulace kolizí na základě fyzikálního modelu / Simulation of Collision Handling Based on Physical ModelMaštera, Petr Unknown Date (has links)
This MSc Thesis focuses on the collision detection between scene objects and consequent resolution of such collisions on the basis of physical model. The implementation of all the applications and algorithms is achieved in Win32 environment in Visual Studio using the programming language C++; it also employs the graphical library Open Inventor based on OpenGL. The work also includes additional application for the calculation of physical values. The demo applications involve algorithms for detection and resolution of explosive collision by the use of a simple and physical reflection on the basis of physical formulas and relationships. The main demo application called "tunnel transit" incorporates a simple game engine. The thesis also includes a discussion over the aroused problems with collision solving and some suggestions how to overcome them.
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