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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Tapestries of nurturance in children's role play: a case study of children's expressions of nurturing in a preschool classroom

Hoke, Priscilla Ann 28 August 2008 (has links)
Not available / text
2

The serious fun factory: making work play

Unknown Date (has links)
This design thesis project explores the psychology, significance, and power of play. The value of play is supported through historical and cultural context. Research for the subject unfolds the relationship between play, productivity and the mastery of creative thinking. Examination of the engagement of play addresses its power to inspire in both design education and practice. It also touches upon crucial dynamics of physical, intellectual, social, and emotional development in the human life cycle of learning. As the facilitator of play in the context of three-dimensional space, I seek to elucidate the value of activating human behaviors that stimulate play such as curiosity, imagination, spontaneity, and personal expression. Serious fun is no game; play provides a meaningful strategy for solving serious design problems and developing mastery in the classroom and the practice of design. / by Annette M. Piskel. / Thesis (M.F.A.)--Florida Atlantic University, 2013. / Includes bibliography. / Mode of access: World Wide Web. / System requirements: Adobe Reader.
3

Francelia Butler's contribution to peace education: peace games a curriculum for teaching peace through play

LaSeur, Michelle 28 August 2008 (has links)
Not available / text
4

A teacher's use of play to promote literacy learning in a prekindergarten classroom serving children from diverse language backgrounds

Moon, Kyunghee 28 August 2008 (has links)
Not available / text
5

A study of social workers' use of play in children & youth centres

Wan, Nam-sing, Anton., 溫南聲. January 1998 (has links)
published_or_final_version / Social Work / Master / Master of Social Work
6

Functions of children's games and game songs with special reference to isiNdebele : the young adult's reflections

Malobola-Ndlovu, Johanna Nurse 06 1900 (has links)
Children’s games and game songs are part of the traditional literature that was handed down from generation to generation by a word of mouth. The study focuses on the functions of children’s games and game songs as reflected by the young adults. The research study was conducted amongst the Southern amaNdebele in Gauteng and Mpumalanga provinces. The researcher chose two municipalities in Mpumalanga province, which is Dr JS Moroka and Thembisile Hani. In Gauteng, the research was conducted in the three townships, which are Soshanguve, Mamelodi and Atteridgeville. The researcher used both quantitative and qualitative methods to collect and analyse data. Data was collected by using interviews, questionnaires, observation and other related books and documents. The coding schemes i.e. open coding and axial coding were used to collect and interpret data. Open coding helped the researcher to identify different types of games and game songs performed by children. Axial coding assisted the researcher to regroup games and game songs with similar skills and attributes together for further analysis. Lastly, the axial coding provided the researcher with the broader functions of games and game songs. To achieve the aim of the study the researcher collected children’s games and game songs, identified different types of games and game songs and provided a detailed analysis of their functions. The functions of games and game songs were outlined as follows: physical, social, emotional, psychological, moral, and fun or entertainment, mental development and to while away time. Additionally, the researcher discovered that games and game songs help in the cleaning of the environment. She further established that some games and game songs were carried forward by word of mouth from generation to generation without any changes and that neighbouring languages have influenced some. The researcher asserts that children in schools perform most games and game songs and they learn them from their peers and from the environment in which they grow up. The researcher recommended that some games and game songs could be integrated in the formal programs of teaching and learning. Furthermore, the games and game songs that have been collected should be preserved for future use. / African Languages / D. Litt. et Phil. (African Languages)

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