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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Playing for keeps : the toy culture in China, 1895-1949

Boretti, Valentina January 2007 (has links)
No description available.
2

Functions of children's games and game songs with special reference to isiNdebele : the young adult's reflections

Malobola-Ndlovu, Johanna Nurse 06 1900 (has links)
Children’s games and game songs are part of the traditional literature that was handed down from generation to generation by a word of mouth. The study focuses on the functions of children’s games and game songs as reflected by the young adults. The research study was conducted amongst the Southern amaNdebele in Gauteng and Mpumalanga provinces. The researcher chose two municipalities in Mpumalanga province, which is Dr JS Moroka and Thembisile Hani. In Gauteng, the research was conducted in the three townships, which are Soshanguve, Mamelodi and Atteridgeville. The researcher used both quantitative and qualitative methods to collect and analyse data. Data was collected by using interviews, questionnaires, observation and other related books and documents. The coding schemes i.e. open coding and axial coding were used to collect and interpret data. Open coding helped the researcher to identify different types of games and game songs performed by children. Axial coding assisted the researcher to regroup games and game songs with similar skills and attributes together for further analysis. Lastly, the axial coding provided the researcher with the broader functions of games and game songs. To achieve the aim of the study the researcher collected children’s games and game songs, identified different types of games and game songs and provided a detailed analysis of their functions. The functions of games and game songs were outlined as follows: physical, social, emotional, psychological, moral, and fun or entertainment, mental development and to while away time. Additionally, the researcher discovered that games and game songs help in the cleaning of the environment. She further established that some games and game songs were carried forward by word of mouth from generation to generation without any changes and that neighbouring languages have influenced some. The researcher asserts that children in schools perform most games and game songs and they learn them from their peers and from the environment in which they grow up. The researcher recommended that some games and game songs could be integrated in the formal programs of teaching and learning. Furthermore, the games and game songs that have been collected should be preserved for future use. / African Languages / D. Litt. et Phil. (African Languages)
3

L'art comme jeu : pratiques et utopies / Art as play : practices and utopias

Schmitt, Florent 26 September 2015 (has links)
L'art comme jeu n'est pas une simple métaphore. Il correspond à la forme que prennent de nombreuses œuvres d'art notamment les maquettes et miniatures contemporaines et aujourd'hui le jeu est représenté ou mis en scène dans de nombreuses expositions. Cependant l'artiste n'est pas un joueur comme les autres mais un joueur professionnel qui s'oppose à la figure du non-artiste ou de l'artiste amateur défendue par les artistes des avant-gardes qui avaient élevé le jeu au rang d'art. Alors que la consommation de l'art prend la forme d'un divertissement à grande échelle et que l'on assiste à une Disneylandisation des musées, l'art contemporain comme jeu ne semble plus aussi subversif que celui des années soixante. Pourtant l'art comme jeu en tant que modèle et outil de changement social perdure. C'est un art d'attitude, héritier des dernières avant-gardes, se tenant en dehors des frontières habituelles de l'art et réalisant le dépassement souhaité par les situationnistes ou Allan Kaprow. / Art as play is not only a metaphor. It is the particular form of many works of art, especially contemporary models and miniatures. Play itself is nowadays represented or staged in numerous exhibitions. However, the artist is not a player like any other but a professional player in contrast to the figure of the non-artist or amateur artist defended by avant-garde artists who had raised play to the level of art. While the consumption of art takes the form of large-scale entertainment and we witness a Disneylandisation of museums, contemporary art as play no longer seems as subversive as it did in the sixties. Yet art as play as model and tool for social change endures. It is an art of attitude, heir to the last avant-gardes, standing outside the usual boundaries of art and an art that achieves the desired by Allan Kaprow and the Situationists.

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