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A visual query language for part21 file based on express data modelNie, Chunsheng. January 2000 (has links)
Thesis (M.S.)--Ohio University, March, 2000. / Title from PDF t.p.
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A visual language for ADA program unit specifications /Gordon, Christopher Todd, January 1990 (has links)
Thesis (M.S.)--Virginia Polytechnic Institute and State University, 1990. / Vita. Abstract. Includes bibliographical references (leaves 171-172). Also available via the Internet.
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Code maintenance and design for a visual programming language graphical user interface /Pierson, Graham C. January 2004 (has links) (PDF)
Thesis (M.S. in Computer Science)--Naval Postgraduate School, Sept. 2004. / Thesis Advisor(s): Mikhail Auguston. Includes bibliographical references (p. 75). Also available online.
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Software visualization tools for Java /Sampson, Stephen Filson. January 1900 (has links) (PDF)
Thesis (M.Sc.)--Acadia University, 2000. / Includes bibliographical references (leaves 83-92). Also available on the Internet via the World Wide Web.
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Programmering till webben : Vad du ska utveckla din webbplats i för programmeringsspråk och varför?Skeja, Edin, Wibjer, Johan January 2014 (has links)
This work is done to try to solve a scientific computer problem and its basis derived from the web, as there are a variety of ways to program to it. The most common languages used by developers, both private and corporate are PHP, .NET and Ruby. But why do companies or a private developer choose a specific programming language? Is it because it is better and has more features than the others, or because they are forced? This essay uses a questionnaire and through tests sees which is best and which one is the most popular/used. To illustrate the problem, a survey is conducted and sent to several companies and asked them to answer the questions regarding the issue. There are also programming exercises in which attempts to explain and solve the problem. The conclusion shows that you can make two similar sites in two different programming languages without any problems, if the developers do it in a similar way as we conducted our lab. It can be assumed that it is possible to do this with most of the sites you want to build, since most functions are available in both languages.
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A visual language for ADA program unit specificationsGordon, Christopher Todd 23 June 2009 (has links)
This thesis describes a visual programming language designed to describe and generate Ada program unit specifications. The author first describes the foundations for the work, and gives a brief introduction to some of the features of the language. Most of the thesis is dedicated to describing the visual representation for each portion of an Ada package specification. The
BNF grammar of an Ada package specification is used as a basis for organization. By organizing the thesis via the package specification, all program unit specifications i.e., package, task, subprogram and generic specifications) are described and given a representation in the language.
Toward the end of the thesis, the design and reference of a package specification is demonstrated in a hypothetical implementation. / Master of Science
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Domain-specific language support for experimental game theoryWalkingshaw, Eric 20 December 2011 (has links)
Experimental game theory is the use of game theoretic abstractions—games, players, and strategies—in experiments and simulations. It is often used in cases where traditional, analytical game theory fails or is difficult to apply. This thesis collects three previously published papers that provide domain-specific language (DSL) support for defining and executing these experiments, and for explaining their results.
Despite the widespread use of software in this field, there is a distinct lack of tool support for common tasks like modeling games and running simulations. Instead, most experiments are created from scratch in general-purpose programming languages. We have addressed this problem with Hagl, a DSL embedded in Haskell that allows the concise, declarative definition of games, strategies, and executable experiments. Hagl raises the level of abstraction for experimental game theory, reducing the effort to conduct experiments and freeing experimenters to focus on hard problems in their domain instead of low-level implementation details.
While analytical game theory is most often used as a prescriptive tool, a way to analyze a situation and determine the best course of action, experimental game theory is often applied descriptively to explain why agents interact and behave in a certain way. Often these interactions are complex and surprising. To support this explanatory role, we have designed visual DSL for explaining the interaction of strategies for iterated games. This language is used as a vehicle to introduce the notational quality of traceability and the new paradigm of explanation-oriented programming. / Graduation date: 2012
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Concurrency Issues in Programmable Brick LanguagesMunden, Gilliad E. January 2000 (has links) (PDF)
No description available.
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Generic Programming and Algebraic Multigrid for Stabilized Finite Element Methods / Generisches Programmieren und Algebraische Mehrgitterverfahren für Stabilisierte Finite Elemente MethodenKlimanis, Nils 10 March 2006 (has links)
No description available.
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