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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
71

Memory-efficient, scalable ray tracing

Navrátil, Paul Arthur 13 December 2010 (has links)
Ray tracing is an attractive rendering option because it can produce high quality images that faithfully represent physically-based phenomena. Its embarrassingly parallel nature makes it a natural choice for rendering large-scale scene data, especially on machines that lack specialized graphics hardware. Unfortunately, the traditional recursive ray tracing algorithm is exceptionally memory inefficient for large scenes, especially when using a shading model that generates incoherent secondary rays. Queueing ray tracers have been shown to control scene state under these conditions, but they allow ray state to grow unchecked. Instead, we propose a ray tracing framework that controls both ray and scene state by dynamically adjusting the rendering algorithm to meet memory requirements. Our dynamic scheduling framework generalizes recursive and queueing tracers into a spectrum of ray schedules that can vary the active amount of ray and scene data in order to match the characteristics of the hardware’s memory system. This dissertation describes our dynamic ray scheduling approach that operates on memory-bound work units, which consist of both rays and scene data. It builds these work units by tracing rays iteratively and queueing them in spatial regions along with nearby data. By dynamically scheduling these work units, our approach can reduce data loads and improve total runtime by 2x to 30x . In addition, we show that our algorithm scales across more than 1000 distributed processors, which is an order of magnitude larger than previously published results. Our approach enables the use of complex lighting models on large data, particularly scientific data, which improves image quality and thereby improves the scientific insights possible. / text
72

Realistic Assessment of Novel Wireless Systems with Ray-tracing Based Techniques

Sood, Neeraj 23 July 2012 (has links)
Ray tracing based on geometric optics can be utilized for generating propagation models for arbitrary and complex environments. These methods can be employed to determine important wireless channel characteristics such as path gain and the channel impulse response which in turn can be used to deduce channel capacity. In this thesis, a fully vectorial 3-D ray-tracer is developed. The simulator is applied to study novel wireless systems such as ultra-wideband pulse propagation in complex railway tunnels and MIMO systems employing closely spaced low mutual coupling meta-material antennas. The computational complexity of the ray-tracing algorithm is reduced using optimizations and via the development of a novel hybrid method that combines the efficiency and accuracy of waveguide models with the flexibility of a ray-tracer. The resulting simulator is validated against measured results and demonstrated to show good agreement. Convergence of the solution using the ray-tracing method is also discussed.
73

Realistic Assessment of Novel Wireless Systems with Ray-tracing Based Techniques

Sood, Neeraj 23 July 2012 (has links)
Ray tracing based on geometric optics can be utilized for generating propagation models for arbitrary and complex environments. These methods can be employed to determine important wireless channel characteristics such as path gain and the channel impulse response which in turn can be used to deduce channel capacity. In this thesis, a fully vectorial 3-D ray-tracer is developed. The simulator is applied to study novel wireless systems such as ultra-wideband pulse propagation in complex railway tunnels and MIMO systems employing closely spaced low mutual coupling meta-material antennas. The computational complexity of the ray-tracing algorithm is reduced using optimizations and via the development of a novel hybrid method that combines the efficiency and accuracy of waveguide models with the flexibility of a ray-tracer. The resulting simulator is validated against measured results and demonstrated to show good agreement. Convergence of the solution using the ray-tracing method is also discussed.
74

Quasi-Monte Carlo light transport simulation by efficient ray tracing

Wächter, Carsten. January 2008 (has links)
Ulm, Univ., Diss., 2008.
75

High temperature thickness monitoring using ultrasonic waves

Pezant, Joannes Charles. January 2008 (has links)
Thesis (M. S.)--Electrical and Computer Engineering, Georgia Institute of Technology, 2009. / Committee Chair: Michaels, Jennifer; Committee Member: Jacobs, Laurence; Committee Member: Michaels, Thomas. Part of the SMARTech Electronic Thesis and Dissertation Collection.
76

Polarisation MIMO indoor wireless communications using highly compact antennas and platforms

Burge, Joseph January 2017 (has links)
In the indoor environment, multipath fading causes the received signal amplitude to fluctuate rapidly over space and frequency. Multiple-in multiple-out (MIMO) systems overcome this phenomenon through the use of multiple antennas on transmitters and receivers. This establishes multiple independent MIMO sub-channels between antenna pairs, which allows a theoretical increase in capacity which is linear with the number of antennas, while requiring no additional power or bandwidth expenditure. The capacity increase is reliant upon MIMO sub-channels being well decorrelated. Decorrelation may be achieved by separating antennas in space. On devices where space is limited, an alternative approach is to use antennas with orthogonal polarisations, which may be positioned closer together. Existing literature states that the performance of polarisation MIMO systems is typically inferior to that of spatial MIMO systems under diversity applications, but can be superior in multiplexing applications. These statements are based on the analysis of a statistical channel model, using channel conditions assumed to be typical of an ideal polarisation MIMO system. There is little existing literature which examines how close these assumptions are to a practical polarisation MIMO channel, or whether the above statements remain true of practical systems. This thesis presents a novel end-to-end, predominantly deterministic approach to the modelling of polarisation MIMO systems. A bespoke MIMO channel model is used to estimate capacity and error rate under diversity and spatial multiplexing applications in the indoor environment. The parameters of the channel model are obtained deterministically from a ray launching propagation model, using antenna patterns of orthogonally polarised small antenna systems positioned in the indoor environment. The individual differences in the channel gains and K-factors of each sub-channel are accounted for. Correlation is accounted for using a full correlation matrix, rather than the Kronecker model. Particular attention is paid to mutual coupling of closely spaced antennas. Using this analysis, it is shown that for practical antennas and systems conditions of the polarisation MIMO channel may differ from those assumed in literature. The effect of this in terms of channel capacity and system bit error rate is directly determined and presented. Performance of polarisation MIMO systems, using co-located and spatially separate orthogonally polarised antennas, is compared to that of spatial MIMO systems, which use co-polar antennas with limited spatial separation. Additionally, comparison is made between compact polarisation MIMO systems which use orthogonal linear polarised antennas and those using orthogonal circular polarised antennas. Further analysis examines the significant effect of objects in the antenna near-field regions. The effects of the presence of a metal case on antenna performance are presented, before its impact on the channel conditions and ultimately the resultant MIMO performance is shown.
77

Ray tracing at very low frequencies when the effects of heavy ions are considered

Terry, Patrick D. January 1969 (has links)
The behaviour of very low frequency (V.L.F.) radio waves propagating in an ionlzed medium, such as the ionosphere and exosphere, may exhibit markedly different characteristics from those of frequencies such as are used for communication in the short-wave bands. The anisotropy introduced into the medium by the presence of the earth's magnetic field has a significant effect, while at frequencies below about 5KHz the presence of heavy positive ions may further affect propagation. In particular it is found that, under suitable conditions, V.L.F. signals may propagate along paths closely following the lines of force of the earth's magnetic field. The study of such signals has a practical interest in that, from consideration of their propagation times and dispersion properties, they can provide an inexpensive method of determining electron densities at well beyond the range of satellite investigation. For this reason, if for no other, theoretical investigation of the paths traced in a model exosphere may indicate how closely the model exosphere approximates the true one. A powerful method of tracing out these paths is by the use of "ray-tracing", provided the properties of the medium vary slowly in space, a condition not always fulfilled in practice. It has been the subject of this thesis to carry out ray-tracing studies, in particular noting the effects of the positive ions in the exosphere; effects which have not received much notice before as they were thought to be unimportant. Intro., p. 1-2.
78

Performance Modeling of In Situ Rendering

Larsen, Matthew 01 May 2017 (has links)
With the push to exascale, in situ visualization and analysis will play an increasingly important role in high performance computing. Tightly coupling in situ visualization with simulations constrains resources for both, and these constraints force a complex balance of trade-offs. A performance model that provides an a priori answer for the cost of using an in situ approach for a given task would assist in managing the trade-offs between simulation and visualization resources. In this work, we present new statistical performance models, based on algorithmic complexity, that accurately predict the run-time cost of a set of representative rendering algorithms, an essential in situ visualization task. To train and validate the models, we create data-parallel rendering algorithms within a light-weight in situ infrastructure, and we conduct a performance study of an MPI+X rendering infrastructure used in situ with three HPC simulation applications. We then explore feasibility issues using the model for selected in situ rendering questions.
79

[en] TECHNIQUES FOR TEXTURE GENERATION IN A RAY-TRACING SYSTEM / [pt] TÉCNICAS PARA GERAÇÃO DE TEXTURAS EM UM SISTEMA RAY-TRACING

JOSE LUCIANO FARIAS JUNIOR 16 January 2012 (has links)
[pt] Dentre as diversas técnicas, modelos e procedimentos desenvolvimentos para a produção de imagens realistas em computador, há um subconjunto que tem como objetivo a síntese de texturas. O presente trabalho realiza um estudo sobre a geração de texturas em imagens realistas produzidas por computador. Abordam-se os conceitos teóricos fundamentais e os principais parâmetros de textura com seus modelos e mapeamentos. Desenvolve-se um sistema de visualização de texturas utilizando-se o algoritmo de produção de imagens Ray-tracing aliado ao paradigma da programação orientada a objetos. Com esta plataforma, executou-se uma série de testes que permitiram uma análise dos assuntos tratados. / [en] Among the many techniques, models and procedures developed to produce computer generated realistic images, there is a subset which is concerned with synthesis. The present work surveys the area of texture in computer generated realistics images. It covers theoretical concepts and the main texture paramenters with their respective models and mapping. It has been deleoped a texture visualization system based on an object-oriented ray-tracing algorithm. A series of testes have been perfomed which allowed an evalution of the discussed methods and techniques.
80

Síntese de fenômenos naturais através do traçado de raios usando "height fields"

Silva, Franz Josef Figueroa Ferreira da January 1996 (has links)
A síntese de imagens é uma ferramenta valiosa na compreensão de diversos fenômenos da natureza. Nos últimos anos várias abordagens têm sido propostas para sintetizar tais fenômenos. A grande maioria de tais abordagens têm se centralizado no desenvolvimento de modelos procedurais. Porém, cada uma destas técnicas simula exclusivamente um fenômeno natural. Um dos métodos de síntese de imagens fotorealísticas mais proeminente é denominado de Traçado de Raios (Ray Tracing). Contudo, apesar de produzir imagens de excelente qualidade, este método é computacionalmente muito oneroso. A síntese de fenômenos naturais utilizando-se o traçado de raios é um desafio. É importante que este problema seja abordado, apesar da sua complexidade, pois a simulaçao fotorealista da natureza é muito importante para os cientistas e pesquisadores desde o surgimento dos computadores. Um algoritmo versátil e rápido para a síntese de fenômenos da natureza através do traçado de raios utilizando campos de altitude é proposto. O algoritmo utiliza uma modificação do algoritmo do Analisador Diferencial Digital de Bresenham para atravesar uma matriz bidimensional de valores de altitude. A determinação das primitivas geométricas a serem interseccionadas por um raio é obtida num tempo ( N ) , sendo N o número de altitudes no campo de altitude. Este trabalho faz uma comparação em termos de velocidade e realismo deste método com outras abordagens convencionais; e discute as implicações que a implementação deste método traz. Finalmente, destaca-se a simplicidade e versatilidade que este método proporciona devido à pequena quantidade de parâmetros necessária para a síntese de fenômenos naturais utilizando o traçado de raios. Para a criação de animações basta a especificação de novos parâmetros num intervalo de tempo diferente. / Visualization is a powerful tool for better undestanding of several natural phenomena. In recent years, several techniques have been proposed. Considerable interest in natural scene synthesis has focused on procedural models. However, these techniques produce synthetic scenes of only one natural phenomenon. Ray tracing is one of the most photorealistic methods of image syntesis. While providing images of excellent quality, ray tracing is a computationally intensive task. Natural scene synthesis is a challenging problem within the realm of ray tracing. It is important to tackle this problem, despite of its complexity, because photorealistic simulation have been important to scientific community since the appearance of computers. A fast and versatile algorithm for ray tracing natural scenes through height fields is presented. The algorithm employs a modified Bresenham DDA to traverse a two dimensional array of values. The objects tested for intersection are located in ( N ) time where N is the number of values in the field. This work compares the speed-up and photorealism achieved in natural scene synthesis using this method with other algorithms and discusses the implications of implementing this approach. As a final point, the simplicity and versatility of synthesizing complex natural scenes from a few parameters and data is especially attractive. Animated sequences require only the additional specifications of time modified parameters or data.

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