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Evolutionary city and the new media: an exploration of the city of Delhi /Parthasarathy, Padmavathi, January 1900 (has links)
Thesis (M.Arch.) - Carleton University, 2005. / Includes bibliographical references (p. 91-93). Also available in electronic format on the Internet.
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A hybrid real-time visible surface solution for rays with a common origin and arbitrary directionsJohnson, Gregory Scott, January 1900 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 2008. / Vita. Includes bibliographical references.
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The contemporary development of a historical building /Shinn, Melody Carol. January 1993 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1993. / Typescript. Includes bibliographical references (leaf 50).
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Level-of-Detail- und hardwareunterstütztes Out-of-core-Rendering interaktive Darstellung komplexer 3D-ModelleBirkholz, Hermann January 2007 (has links)
Zugl.: Rostock, Univ., Diss., 2007 / Hergestellt on demand
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Towards meshless volume visualizationTejada-Gamero, Eduardo Jose January 2008 (has links)
Zugl.: Stuttgart, Univ., Diss., 2008
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Universal interaction in virtual reality systems design of multimodal metaphors for generic interaction tasksSteinicke, Frank January 2006 (has links)
Zugl.: Münster (Westfalen), Univ., Diss., 2006 u.d.T.: Steinicke, Frank: Multimodal metaphors for generic interaction tasks in virtual environments / Hergestellt on demand
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Occlusion-resolving direct volume rendering /Mak, Wai Ho. January 2009 (has links)
Thesis (M.Phil.)--Hong Kong University of Science and Technology, 2009. / Includes bibliographical references (p. 53-57).
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Direct surface extraction from unstructured point based volume dataRosenthal, Paul January 2009 (has links)
Zugl.: Bremen, Univ., Diss., 2009
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New contributions to spatial partitioning and parallel global illumination algorithmsGarmann, Robert. Unknown Date (has links)
University, Diss., 2000--Dortmund. / Dateiformat: PDF.
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Smooth silhouette rendering of low polygon models for computer gamesLindström, Kristian January 2006 (has links)
<p>This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpolation to find smooth edges. The method has as goal to be used with normal mapping to improve the performance and give a better result with a low polygonal count. To do this the lines located on the silhouette of a model is interpolated to find a curve that is used as clipping frame in the stencil buffer. This method is able to modify the silhouette for the better. The amount of interpolation is rather limited.</p>
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