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Optimal Algorithms for Affinely Constrained, Distributed, Decentralized, Minimax, and High-Order Optimization ProblemsKovalev, Dmitry 09 1900 (has links)
Optimization problems are ubiquitous in all quantitative scientific disciplines, from computer science and engineering to operations research and economics. Developing algorithms for solving various optimization problems has been the focus of mathematical research for years. In the last decade, optimization research has become even more popular due to its applications in the rapidly developing field of machine learning.
In this thesis, we discuss a few fundamental and well-studied optimization problem classes: decentralized distributed optimization (Chapters 2 to 4), distributed optimization under similarity (Chapter 5), affinely constrained optimization (Chapter 6), minimax optimization (Chapter 7), and high-order optimization (Chapter 8). For each problem class, we develop the first provably optimal algorithm: the complexity of such an algorithm cannot be improved for the problem class given. The proposed algorithms show state-of-the-art performance in practical applications, which makes them highly attractive for potential generalizations and extensions in the future.
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Discrétisations non-conformes d'un modèle poromécanique sur maillages généraux / Nonconforming discretizations of a poromechanical model on general meshesLemaire, Simon 12 December 2013 (has links)
Cette thèse s'intéresse à la conception de méthodes de discrétisation non-conforme pour un modèle de poromécanique. Le but de ce travail est de simplifier les couplages liant la géomécanique d'un milieu poreux à l'écoulement polyphasique compositionnel ayant cours en son sein tels qu'ils sont réalisés actuellement dans l'industrie pétrolière, en discrétisant sur un même maillage, typiquement non-conforme car à l'image de la lithologie, la mécanique et l'écoulement. La nouveauté consiste donc à traiter la mécanique par une méthode d'approximation non-conforme sur maillages généraux. Dans cette thèse, nous nous concentrons sur un modèle d'élasticité linéaire. Les difficultés inhérentes à son approximation non-conforme sont son manque de coercivité (se traduisant par la nécessité de satisfaire une inégalité de Korn sur un espace discret discontinu), ainsi que le phénomène de verrouillage numérique lorsque le matériau tend à devenir incompressible. Dans une première partie, nous construisons un espace d'approximation sur maillages généraux, s'apparentant à une extension de l'espace de Crouzeix-Raviart. Nous explicitons ses propriétés d'approximation et de conformité, et montrons que ce dernier est adapté à une discrétisation primale coercive et robuste au locking du modèle d'élasticité sur maillages généraux. La méthode proposée est moins coûteuse que son équivalent éléments finis (en termes de propriétés) P2. Nous nous intéressons dans une deuxième partie à l'approximation non-conforme d'un modèle couplé de poroélasticité. Nous étudions la convergence d'une famille de schémas numériques dont la discrétisation en espace utilise le formalisme des schémas Gradient, auquel appartient la méthode développée pour la mécanique. Nous prouvons la convergence de telles approximations vers la solution de régularité minimale du problème continu, indépendamment des paramètres physiques du système / This manuscript focuses on the conception of nonconforming discretization methods for a poromechanical model. The aim of this work is to ease the coupling between the geomechanics and the multiphase compositional Darcy flow in porous media by discretizing mechanics and flow on the same mesh, typically nonconforming as it represents the lithology. Hence, the novelty hinges on a nonconforming treatment of mechanics on general meshes. In this work, we focus on a linear elasticity model. The nonconforming approximation of such a model is not straightforward owing to its lack of coercivity (meaning that a discrete Korn's inequality must hold on a discontinuous discrete space) and to the numerical locking phenomenon occurring as the material becomes incompressible. In a first part, we design an approximation space on general meshes, which can be viewed as an extension of the so-called Crouzeix-Raviart space. We study its approximation and conformity properties, and prove that this latter is well-adapted to the design of a primal, coercive, and locking-free discretization of the elasticity model on general meshes. The proposed method is less costly than its finite element equivalent (in terms of properties) P2. In a second part, we tackle the nonconforming approximation of a coupled poroelasticity model. We study the convergence of a family of numerical schemes whose space discretization relies on the Gradient schemes framework, to which belongs the method developed for mechanics. We prove the convergence of such approximations toward the minimal regularity solution of the continuous problem, and independently of the choice of physical parameters
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Ghosts and machines : regularized variational methods for interactive simulations of multibodies with dry frictional contactsLacoursière, Claude January 2007 (has links)
<p>A time-discrete formulation of the variational principle of mechanics is used to provide a consistent theoretical framework for the construction and analysis of low order integration methods. These are applied to mechanical systems subject to mixed constraints and dry frictional contacts and impacts---machines. The framework includes physics motivated constraint regularization and stabilization schemes. This is done by adding potential energy and Rayleigh dissipation terms in the Lagrangian formulation used throughout. These terms explicitly depend on the value of the Lagrange multipliers enforcing constraints. Having finite energy, the multipliers are thus massless ghost particles. The main numerical stepping method produced with the framework is called SPOOK.</p><p>Variational integrators preserve physical invariants globally, exactly in some cases, approximately but within fixed global bounds for others. This allows to product realistic physical trajectories even with the low order methods. These are needed in the solution of nonsmooth problems such as dry frictional contacts and in addition, they are computationally inexpensive. The combination of strong stability, low order, and the global preservation of invariants allows for large integration time steps, but without loosing accuracy on the important and visible physical quantities. SPOOK is thus well-suited for interactive simulations, such as those commonly used in virtual environment applications, because it is fast, stable, and faithful to the physics.</p><p>New results include a stable discretization of highly oscillatory terms of constraint regularization; a linearly stable constraint stabilization scheme based on ghost potential and Rayleigh dissipation terms; a single-step, strictly dissipative, approximate impact model; a quasi-linear complementarity formulation of dry friction that is isotropic and solvable for any nonnegative value of friction coefficients; an analysis of a splitting scheme to solve frictional contact complementarity problems; a stable, quaternion-based rigid body stepping scheme and a stable linear approximation thereof. SPOOK includes all these elements. It is linearly implicit and linearly stable, it requires the solution of either one linear system of equations of one mixed linear complementarity problem per regular time step, and two of the same when an impact condition is detected. The changes in energy caused by constraints, impacts, and dry friction, are all shown to be strictly dissipative in comparison with the free system. Since all regularization and stabilization parameters are introduced in the physics, they map directly onto physical properties and thus allow modeling of a variety of phenomena, such as constraint compliance, for instance.</p><p>Tutorial material is included for continuous and discrete-time analytic mechanics, quaternion algebra, complementarity problems, rigid body dynamics, constraint kinematics, and special topics in numerical linear algebra needed in the solution of the stepping equations of SPOOK.</p><p>The qualitative and quantitative aspects of SPOOK are demonstrated by comparison with a variety of standard techniques on well known test cases which are analyzed in details. SPOOK compares favorably for all these examples. In particular, it handles ill-posed and degenerate problems seamlessly and systematically. An implementation suitable for large scale performance and accuracy testing is left for future work.</p>
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Ghosts and machines : regularized variational methods for interactive simulations of multibodies with dry frictional contactsLacoursière, Claude January 2007 (has links)
A time-discrete formulation of the variational principle of mechanics is used to provide a consistent theoretical framework for the construction and analysis of low order integration methods. These are applied to mechanical systems subject to mixed constraints and dry frictional contacts and impacts---machines. The framework includes physics motivated constraint regularization and stabilization schemes. This is done by adding potential energy and Rayleigh dissipation terms in the Lagrangian formulation used throughout. These terms explicitly depend on the value of the Lagrange multipliers enforcing constraints. Having finite energy, the multipliers are thus massless ghost particles. The main numerical stepping method produced with the framework is called SPOOK. Variational integrators preserve physical invariants globally, exactly in some cases, approximately but within fixed global bounds for others. This allows to product realistic physical trajectories even with the low order methods. These are needed in the solution of nonsmooth problems such as dry frictional contacts and in addition, they are computationally inexpensive. The combination of strong stability, low order, and the global preservation of invariants allows for large integration time steps, but without loosing accuracy on the important and visible physical quantities. SPOOK is thus well-suited for interactive simulations, such as those commonly used in virtual environment applications, because it is fast, stable, and faithful to the physics. New results include a stable discretization of highly oscillatory terms of constraint regularization; a linearly stable constraint stabilization scheme based on ghost potential and Rayleigh dissipation terms; a single-step, strictly dissipative, approximate impact model; a quasi-linear complementarity formulation of dry friction that is isotropic and solvable for any nonnegative value of friction coefficients; an analysis of a splitting scheme to solve frictional contact complementarity problems; a stable, quaternion-based rigid body stepping scheme and a stable linear approximation thereof. SPOOK includes all these elements. It is linearly implicit and linearly stable, it requires the solution of either one linear system of equations of one mixed linear complementarity problem per regular time step, and two of the same when an impact condition is detected. The changes in energy caused by constraints, impacts, and dry friction, are all shown to be strictly dissipative in comparison with the free system. Since all regularization and stabilization parameters are introduced in the physics, they map directly onto physical properties and thus allow modeling of a variety of phenomena, such as constraint compliance, for instance. Tutorial material is included for continuous and discrete-time analytic mechanics, quaternion algebra, complementarity problems, rigid body dynamics, constraint kinematics, and special topics in numerical linear algebra needed in the solution of the stepping equations of SPOOK. The qualitative and quantitative aspects of SPOOK are demonstrated by comparison with a variety of standard techniques on well known test cases which are analyzed in details. SPOOK compares favorably for all these examples. In particular, it handles ill-posed and degenerate problems seamlessly and systematically. An implementation suitable for large scale performance and accuracy testing is left for future work.
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