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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Effects of keyboard layout on children's performance and interaction with computers

Roussos, Petros January 1992 (has links)
No description available.
2

A computational model of cortical-striatal mediation of speed-accuracy tradeoff and habit formation emerging from anatomical gradients in dopamine physiology and reinforcement learning

Patrick, Sean 27 November 2018 (has links)
Decision making – committing to a single action from a plethora of viable alternatives – is a necessity for all motile creatures, each moving a single body to many possible destinations. Some decisions are better than others. For example, to a rat deciding between one path that will bring it to a piece of cheese and another that will bring it to the jaws of a cat, there is a clear reason for the rat to prefer one choice over the other. Two criteria for adjusting decision making for optimal outcome are to make decisions as accurately as possible – choose the course of action most likely to result in the preferred outcome – but also to decide as fast as possible. Because these criteria often conflict, decision making has an inherent “speed-accuracy tradeoff”. Presented here is a computational neural model of decision making, which incorporates neurobiological design principles that optimize this tradeoff via reward-guided transfers of control between two sensory processing systems with different speed/accuracy characteristics. This model incorporates anatomical and physiological evidence that dopamine, the key neurotransmitter in reinforcement learning, has varying effects in different sub-regions of the basal ganglia, a subcortical structure that interfaces with the neocortex to control behavior. Based on the observed differences between these sub-regions, the model proposes that gradual adaptations of synaptic links by reinforcement learning signals lead to rapid changes in the speed and accuracy of decision making, by assigning control of behavior to alternative cortical representations. Chapter one draws conceptual links from experimental data to the design of the proposed model. Chapter two applies the model to speed-accuracy tradeoffs and habit formation by simulating forced-choice paradigms. Several robust behavioral phenomena are replicated. By isolating reinforcement learning factors that control the speed and depth of habit formation, the model can help explain why all substances that strongly and synergistically affect such factors share a high potential for habit formation, or habit abatement. To illustrate such potential applications of the current model, chapter three investigates effects of varying model parameters in accord with the known neurochemical effects of some major habit-forming substances, such as cocaine and ethanol.
3

Slow and Steady Improves Accuracy in Attention Tasks: Implications for Evaluating Attention Training

Seli, Paul 01 August 2012 (has links)
There have been increased efforts to develop methods for improving attention across a range of tasks including those assessing sustained attention. Using a variety of techniques, researchers have reported modest reductions in errors on sustained attention tasks. However, published reports often have not documented changes in response times (RTs) that might accompany error reductions, which is problematic given that the error reductions could be mediated by a slowing strategy (i.e., speed-accuracy trade-off). In three studies, I explored the effects of speed-accuracy trade-offs in a sustained attention task (The Sustained Attention to Response Task; SART). In Study 1, I examined the effects of changing SART instructions from the double-edged "be fast and accurate" to the more conceptually accurate goal of maintaining high accuracy by responding slowly and carefully, and found that instructions to respond slowly and accurately resulted in both significantly longer RTs and fewer SART errors. In Studies 2 and 3, I developed a modified version of the SART that allowed me to experimentally manipulate RTs and found that errors were a systematic function of manipulated differences in RT independent of individual differences in response strategies. The results of these experiments indicate that it is possible that any technique that alters RT might indirectly alter error rates independently of improvements in sustained attention. I therefore conclude that investigators need to carefully attend to, control for, and report any changes in RT that accompany improvements in accuracy of performance, or alternatively employ tasks controlling for RT.
4

Neural Correlates of Speed-Accuracy Tradeoff: An Electrophysiological Analysis

Heitz, Richard Philip 29 March 2007 (has links)
Recent computational models and physiological studies suggest that simple, two-alternative forced-choice decision making can be conceptualized as the gradual accumulation of sensory evidence. Accordingly, information is sampled over time from a sensory stimulus, giving rise to an activation function. A response is emitted when this function reaches a criterion level of activity. Critically, the phenomenon known as speed-accuracy tradeoff (SAT) is modeled as a shift in the response boundaries (criterion). As speed stress increases and criterion is lowered, the information function travels less distance before reaching threshold. This leads to faster overall responses, but also an increase in error rate, given that less information is accumulated. Psychophysiological data using EEG and single-unit recordings from monkey cortex suggest that these accumulator models are biologically plausible. The present work is an effort to strengthen this position. Specifically, it seeks to demonstrate a neural correlate of criterion and demonstrate its relationship to behavior. To do so, subjects performed a letter discrimination paradigm under three levels of speed stress. At the same time, electroencephalogram (EEG) was used to derive a measure known as the lateralized readiness potential, which is known to reflect ongoing motor preparation in motor cortex. In Experiment 1, the amplitude of the LRP was related to speed stress: as subjects were forced to respond more quickly, less information was accumulated before making a response. In other words, criterion lowered. These data are complicated by Experiment 2, which found that there are boundary conditions for this effect to obtain.
5

Slow and Steady Improves Accuracy in Attention Tasks: Implications for Evaluating Attention Training

Seli, Paul 01 August 2012 (has links)
There have been increased efforts to develop methods for improving attention across a range of tasks including those assessing sustained attention. Using a variety of techniques, researchers have reported modest reductions in errors on sustained attention tasks. However, published reports often have not documented changes in response times (RTs) that might accompany error reductions, which is problematic given that the error reductions could be mediated by a slowing strategy (i.e., speed-accuracy trade-off). In three studies, I explored the effects of speed-accuracy trade-offs in a sustained attention task (The Sustained Attention to Response Task; SART). In Study 1, I examined the effects of changing SART instructions from the double-edged "be fast and accurate" to the more conceptually accurate goal of maintaining high accuracy by responding slowly and carefully, and found that instructions to respond slowly and accurately resulted in both significantly longer RTs and fewer SART errors. In Studies 2 and 3, I developed a modified version of the SART that allowed me to experimentally manipulate RTs and found that errors were a systematic function of manipulated differences in RT independent of individual differences in response strategies. The results of these experiments indicate that it is possible that any technique that alters RT might indirectly alter error rates independently of improvements in sustained attention. I therefore conclude that investigators need to carefully attend to, control for, and report any changes in RT that accompany improvements in accuracy of performance, or alternatively employ tasks controlling for RT.
6

Optimal response in decision making : an experimental investigation of decision strategies

Biscione, Valerio January 2017 (has links)
A decision process can be conceptually separated into a perceptual process and a decision strategy. The former includes all the different mechanisms that contribute to accumulate information relevant to the decision, whereas the decision strategy determines when enough information has been accumulated and a decision can be taken. Although perceptual processes have been extensively investigated in the last decades, decision strategies have received comparatively little attention. The main aim of this work is to fill this gap by analysing four decision strategies with two different experimental paradigms. We also focus on ancillary decision-making topics, such as the effect of stimulus intensity, foreperiod duration, payoff manipulation, and the response distributions in the rate domain. We initially performed a qualitative analysis of decision strategies by using a classic reaction time tasks on human participants while assuming the Drift Diffusion Model, one of the many models used for simple and fast decisions, as the perceptual process. We found that increasing the time of the trial does not have a relevant effect on the response, which is in contrast with some of the decision rules considered here. However, this approach is limited by the implicit assumption of a perceptual model that would result in different prediction for the decision strategies. We suggest the use of a different experimental design, called the EXACT Paradigm, which allows us to analyse decision strategies without having to assume any perceptual process. We tested the feasibility of such approach and applied it to several experimental studies, including a direct comparison with a classic reaction time task. Overall, two of the four decision strategies (modified Reward Rate and Reward/Accuracy) appeared to model the data satisfactorily. We discuss several ways in which the EXACT Paradigm can be used for expanding our knowledge in the field of decision-making.
7

SPEED ACCURACY IN MOTOR PERFORMANCE AND RISK-TAKING CHARACTERISTICS

Gabbert, Morgan Lee January 2017 (has links)
No description available.
8

Effects of task difficulty during dual-task circle tracing in Huntington's disease

Vaportzis, Ria, Georgiou-Karistianis, N., Churchyard, A., Stout, J.C. 05 November 2014 (has links)
Yes / Huntington’s disease (HD) is associated with impairments in dual-task performance. Despite that, only a few studies have investigated dual-tasking in HD. We examined dual-task performance in 15 participants in the early stages of HD and 15 healthy controls. Participants performed direct circle tracing (able to view arm) and indirect circle tracing (arm obscured) either on their own (single tasks) or paired with serial subtraction by twos or threes (dual tasks). Overall, our results suggested that HD participants were significantly slower and less accurate than controls. Both groups were slower and less accurate when performing indirect circle tracing compared with direct circle tracing. HD participants experienced greater dual-task interference in terms of accuracy when performing direct circle tracing compared with indirect circle tracing. Despite that, controls were more inclined to speed–accuracy trade-offs compared with HD participants. Importantly, unlike controls, HD participants were not disproportionately faster when performing direct circle tracing as a single task compared with the dual-task conditions. Our results suggest that simple tasks place greater attentional demands on HD participants compared with controls. These findings support that impaired automaticity may be responsible for some of the attentional deficits manifested in HD. / Supported by the School of Psychological Sciences, Monash University.
9

Age and task difficulty differences in dual tasking using circle tracing and serial subtraction tasks

Vaportzis, Ria, Georgiou-Karistianis, N., Stout, J.C. 18 October 2013 (has links)
Yes / The aim of this study was to investigate age-related differences in dual task performance by using an upper limb proprioceptive task. Twenty-eight younger (18–30 years) and 28 older (>60 years) healthy adults performed circle tracing and serial subtraction tasks separately and concurrently. The tasks had two levels of difficulty: easy and hard. The circle tracing task included direct (easy) and indirect (hard) visual feedback conditions, and it was paired with serial subtraction by twos (easy) or threes (hard). We found that older adults were significantly slower than younger adults across all conditions and had significantly greater dual task costs when they performed circle tracing with easy serial subtraction. Higher levels of task difficulty were associated with slower speed in both groups. We found no age differences in accuracy. Participants either traded speed for accuracy or accuracy for speed regardless of age group. Overall, the findings suggest that speed and accuracy may be affected differently during dual tasking. In addition, older adults may rely more extensively on proprioceptive feedback to guide upper limb movement compared with younger adults. / Financial support for this study was obtained from the School of Psychology and Psychiatry, Monash University.
10

Online and Offline Contributions in Adapted Movements

Wijeyaratnam, Darrin 12 September 2018 (has links)
Human movements are remarkably adaptive, such that we are capable of completing movements in a novel environment with similar accuracy to those performed in a typical environment. Our ability to perform in these environments involves accurate processing of sensory feedback for online and offline control. These processes of control have been widely studied for well learned actions, but not for actions in a novel visuomotor environment. In two experiments, we examined control processes underlying reaches when participants were first introduced to a visuomotor rotation (Experiment 1) and then following visuomotor adaptation (Experiment 2). All participants completed 150 reach training trials when (1) a cursor accurately represented their hand motion (i.e., aligned cursor) and (2) a cursor was rotated 45 degrees clockwise relative to their hand motion (i.e., rotated cursor). In Experiment 1, we sought to determine if the control processes underlying movements in typical and novel visuomotor conditions were comparable. Participants (n = 16) received either continuous visual feedback or terminal visual feedback regarding movement endpoint during reach training. Analyses revealed that participants were able to demonstrate similar outcomes (i.e., movement time and endpoint errors) regardless of visual or cursor feedback, but also demonstrated more offline control (i.e., took more time planning and were less consistent in initiating their movements) when reaching with a rotated cursor compared to an aligned cursor, even at the end of training. Together, the results suggest a greater contribution of offline control processes and less effective online corrective processes when reaching in a novel environment compared to when reaching in a typical environment. In attempt to promote online corrective processes, participants (n = 16) in Experiment 2 first completed the training trials with continuous visual feedback and then completed an additional 45 reaches under (1) slow movement time (i.e., Slow MT: 800-1000 ms) and (2) fast movement time (i.e., Fast MT: 400-500ms) constraints. Results showed a shift to online control (i.e., greater endpoint accuracy) when reaching with an aligned and rotated cursor, when sufficiently more time was provided (i.e., Slow MT). Specifically, participants were able to more effectively utilize visual feedback for online control under the Slow MT constraint compared to when reaching quickly (i.e., Fast MT). Together, these experiments demonstrate a flexibility in control processes underlying reaches with rotated visual feedback of the hand. In that reaches first engage in offline control processes during adaptation to a visuomotor rotation, and then shift to online corrective processes following visuomotor adaptation.

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