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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Grupinio darbo metodo taikymo galimybės suaugusiųjų ugdymo(-si)procese / Group work in adult education

Jagelavičiūtė, Inga 08 June 2004 (has links)
Adult learners come up with different problems during the process of training: it is difficult to conform work to studies, to apprehend the essence of curriculums, they lack self-confidence and motivation, which has a direct reference to expediency. Thus it is essential to cause the interest of adult learners giving useful information and applying the variety of methods. The analysis of research information proved that adults study for different reasons: they want to obtain knowledge, to get school - leaving certificate, to improve themselves or for work reasons. In adult educational center the aspiration of obtaining school - leaving certificate for male learners overgrow the one of female learners. When comparing Vilnius G.Petkevicaites – Bites AEC to Jonava AEC it became obvious that the latter one pays greater attention to adult learning style and the co-operation of teachers and learners. Vilnius G.Petkevicaites – Bites AEC seems to use manuals more often that Jonava AEC, which more frequently applies group-work method. Basing on learners’ answers it is possible to maintain that Jonava AEC learners were more interested in group-work method “Common Picture” than the learners of Vilnius G.Petkevicaites – Bites AEC. Learners that had a non-studying interval were less interested in group-work methods “Common Learning” and “Common Picture” that the ones with uninterrupted studies. The opinions of adult learners and their teachers about educator’s role during group-work... [to full text]
2

Vaidmenų žaidimai suaugusiųjų ugdymo procese / Role-Playing games in adult education

Staniulis, Tomas 23 June 2014 (has links)
Šiame darbe tyrinėjamas vaidmenų žaidimų, kaip įdomios ir naudingos suaugusiųjų ugdymo priemonės, fenomenas. Pasaulinės tendencijos rodo, kad simuliacijos ir vaidmenų žaidimų pagrindu sukurtų suaugusiųjų mokymų skaičius ir įvairovė sparčiai didėja – vis daugiau organizacijų šiuo metu naudoja žaidimus ugdydamos savo personalą. Lietuvoje žaidimai gana aktyviai naudojami ugdant vaikus, tačiau, nepaisant pasaulinių tendencijų, žaidimu grindžiami suaugusiųjų mokymai nėra itin populiarūs. Taigi šiuo darbu tikimasi paskatinti tolesnę tokių mokymų tyrimus ir plėtrą. Vaidmenų žaidimai apibrėžiami kaip specifinis žaidimų tipas, kur jo dalyviai prisiima tam tikrus vaidmenis ir kartu kuria tolesnį žaidimo scenarijų. Vaidmenų žaidimai, kaip ir panašiu principu kuriamos edukacinės simuliacijos, atspindi konstruktyvistinę mokymosi sampratą, kurios pagrindinis principas – patirtimi pagrįsto žinojimo kūrimas, kuriame žmogus aktyviai dalyvauja. Didžiausias žaidimu grindžiamų mokymų privalumas tas, kad jo metu suaugusieji sąmoningai stengiasi išsiugdyti įgūdžius, reikalingus nugalėti arba efektyviai dalyvauti žaidime. Šiuo darbu siekiama įrodyti hipotezę, kad simuliacijos ir vaidmenų žaidimai yra reikšmingi metodai, ugdant suaugusiųjų bendravimo ir bendradarbiavimo įgūdžius, o ypač – mokant steigti dialogo santykį ir priimti bendrus sprendimus. Šiuolaikinėje visuomenėje kintant darbo pobūdžiui, keičiasi ir kompetencijos, kurių reikalaujama ir iš darbuotojų, ir iš vadovų. Bendravimo ir... [toliau žr. visą tekstą] / This Master‘s degree study analyses role-playing games (RPG) as a phenomenon of an interesting and valuable activity in adult education. Global tendencies des describe a great variety of adult trainings based on simulations and RPG. Currently the number of organizations that use RPG in their personnel education is quickly increasing. Sadly in Lithuania games are still popular in mere children education. Thus, this study expectantly will stimulate further research and development of adult trainings based on RPG. RPG is a specific type of a game in which the participants assume different roles of characters and collaboratively create a following scenario. This game, as an educational simulation, reflects constructivist conception of education. This type of education operates according to the main principle – creation of the knowledge based on experience. Moreover, every individual has to take active part in his/her own educational process. The main advantage of RPG based trainings is that adults consciously attempts to train their own skills needed to participate in the game effectively. The hypothesis of this Master‘s degree study tells that simulations and RPG, as the education methods, have an important role in adult’s education. It is especially significant while practicing cooperation and communication, dialog establishment skills and concluding common decisions. In the modern society where occupation nature is changing rapidly the competition requires managers and... [to full text]

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