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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Design and implementation of an integrated dynamic vision system for autonomous systems operating in uncertain domains

Kontitsis, Michail 01 June 2009 (has links)
In recent years unmanned aircraft systems (UAS) have been successfully used in a wide variety of applications. Their value as surveillance platforms has been proven repeatedly in both military and civilian domains. As substitutes to human inhabited aircraft, they fulfill missions that are dull, dirty and dangerous. Representative examples of successful use of UAS are in areas including battlefield assessment, reconnaissance, port security, wildlife protection, wildfire detection, search and rescue missions, border security, resource exploration and oil spill detection. The reliance of almost every UAS application on the ability to sense, detect, see and avoid from a distance has motivated this thesis, attempting to further investigate this issue. In particular, among the various types of UAS, small scale unmanned rotorcraft or Vertically Take-off and Landing, (VTOL) vehicles have been chosen to serve as the sensor carrier platforms because of their operational flexibility. In this work we address the problem of object identification and tracking in a largely unknown dynamic environment under the additional constraint of real-time operation and limited computational power. In brief, the scope of this thesis can be stated as follows: Design a vision system for a small autonomous helicopter that will be able to: Identify arbitrary objects using a minimal description model and a-priori knowledge; Track objects of interest; Operate in real-time; Operate in a largely unknown, dynamically changing, outdoors environment under the following constraints: Limited processing power and payload; Low cost, off-the-shelf components. The main design directives remain that of real-time execution and low price, high availability components. It is in a sense an investigation for the minimum required hardware and algorithmic complexity to accomplish the desired tasks. After development, the system was evaluated as to its suitability in an array of applications. The ones that were chosen for that purpose were: Detection of semi-concealed objects; Detection of a group of ground robots; Traffic monitoring. Adequate performance was demonstrated in all of the above cases.
92

Modeling of Magnetic Fields and Extended Objects for Localization Applications

Wahlström, Niklas January 2015 (has links)
The level of automation in our society is ever increasing. Technologies like self-driving cars, virtual reality, and fully autonomous robots, which all were unimaginable a few decades ago, are realizable today, and will become standard consumer products in the future. These technologies depend upon autonomous localization and situation awareness where careful processing of sensory data is required. To increase efficiency, robustness and reliability, appropriate models for these data are needed.In this thesis, such models are analyzed within three different application areas, namely (1) magnetic localization, (2) extended target tracking, and (3) autonomous learning from raw pixel information. Magnetic localization is based on one or more magnetometers measuring the induced magnetic field from magnetic objects. In this thesis we present a model for determining the position and the orientation of small magnets with an accuracy of a few millimeters. This enables three-dimensional interaction with computer programs that cannot be handled with other localization techniques. Further, an additional model is proposed for detecting wrong-way drivers on highways based on sensor data from magnetometers deployed in the vicinity of traffic lanes. Models for mapping complex magnetic environments are also analyzed. Such magnetic maps can be used for indoor localization where other systems, such as GPS, do not work. In the second application area, models for tracking objects from laser range sensor data are analyzed. The target shape is modeled with a Gaussian process and is estimated jointly with target position and orientation. The resulting algorithm is capable of tracking various objects with different shapes within the same surveillance region. In the third application area, autonomous learning based on high-dimensional sensor data is considered. In this thesis, we consider one instance of this challenge, the so-called pixels to torques problem, where an agent must learn a closed-loop control policy from pixel information only. To solve this problem, high-dimensional time series are described using a low-dimensional dynamical model. Techniques from machine learning together with standard tools from control theory are used to autonomously design a controller for the system without any prior knowledge. System models used in the applications above are often provided in continuous time. However, a major part of the applied theory is developed for discrete-time systems. Discretization of continuous-time models is hence fundamental. Therefore, this thesis ends with a method for performing such discretization using Lyapunov equations together with analytical solutions, enabling efficient implementation in software. / Hur kan man få en dator att följa pucken i bordshockey för att sammanställa match-statistik, en pensel att måla virtuella vattenfärger, en skalpell för att digitalisera patologi, eller ett multi-verktyg för att skulptera i 3D?  Detta är fyra applikationer som bygger på den patentsökta algoritm som utvecklats i avhandlingen. Metoden bygger på att man gömmer en liten magnet i verktyget, och placerar ut ett antal tre-axliga magnetometrar - av samma slag som vi har i våra smarta telefoner - i ett nätverk kring vår arbetsyta. Magnetens magnetfält ger upphov till en unik signatur i sensorerna som gör att man kan beräkna magnetens position i tre frihetsgrader, samt två av dess vinklar. Avhandlingen tar fram ett komplett ramverk för dessa beräkningar och tillhörande analys. En annan tillämpning som studerats baserat på denna princip är detektion och klassificering av fordon. I ett samarbete med Luleå tekniska högskola med projektpartners har en algoritm tagits fram för att klassificera i vilken riktning fordonen passerar enbart med hjälp av mätningar från en två-axlig magnetometer. Tester utanför Luleå visar på i princip 100% korrekt klassificering. Att se ett fordon som en struktur av magnetiska dipoler i stället för en enda stor, är ett exempel på ett så kallat utsträckt mål. I klassisk teori för att följa flygplan, båtar mm, beskrivs målen som en punkt, men många av dagens allt noggrannare sensorer genererar flera mätningar från samma mål. Genom att ge målen en geometrisk utsträckning eller andra attribut (som dipols-strukturer) kan man inte enbart förbättra målföljnings-algoritmerna och använda sensordata effektivare, utan också klassificera målen effektivare. I avhandlingen föreslås en modell som beskriver den geometriska formen på ett mer flexibelt sätt och med en högre detaljnivå än tidigare modeller i litteraturen. En helt annan tillämpning som studerats är att använda maskininlärning för att lära en dator att styra en plan pendel till önskad position enbart genom att analysera pixlarna i video-bilder. Metodiken går ut på att låta datorn få studera mängder av bilder på en pendel, i det här fallet 1000-tals, för att förstå dynamiken av hur en känd styrsignal påverkar pendeln, för att sedan kunna agera autonomt när inlärningsfasen är klar. Tekniken skulle i förlängningen kunna användas för att utveckla autonoma robotar. / <p>In the electronic version figure 2.2a is corrected.</p> / COOPLOC
93

Bayesian Data Association for Temporal Scene Understanding

Brau Avila, Ernesto January 2013 (has links)
Understanding the content of a video sequence is not a particularly difficult problem for humans. We can easily identify objects, such as people, and track their position and pose within the 3D world. A computer system that could understand the world through videos would be extremely beneficial in applications such as surveillance, robotics, biology. Despite significant advances in areas like tracking and, more recently, 3D static scene understanding, such a vision system does not yet exist. In this work, I present progress on this problem, restricted to videos of objects that move in smoothly and which are relatively easily detected, such as people. Our goal is to identify all the moving objects in the scene and track their physical state (e.g., their 3D position or pose) in the world throughout the video. We develop a Bayesian generative model of a temporal scene, where we separately model data association, the 3D scene and imaging system, and the likelihood function. Under this model, the video data is the result of capturing the scene with the imaging system, and noisily detecting video features. This formulation is very general, and can be used to model a wide variety of scenarios, including videos of people walking, and time-lapse images of pollen tubes growing in vitro. Importantly, we model the scene in world coordinates and units, as opposed to pixels, allowing us to reason about the world in a natural way, e.g., explaining occlusion and perspective distortion. We use Gaussian processes to model motion, and propose that it is a general and effective way to characterize smooth, but otherwise arbitrary, trajectories. We perform inference using MCMC sampling, where we fit our model of the temporal scene to data extracted from the videos. We address the problem of variable dimensionality by estimating data association and integrating out all scene variables. Our experiments show our approach is competitive, producing results which are comparable to state-of-the-art methods.
94

A Sensor Network Querying Framework for Target Tracking

de la Parra, Francisco 04 March 2009 (has links)
Successful tracking of a mobile target with a sensor network requires effective answers to the challenges of uncertainty in the measured data, small latency in acquiring and reporting the tracking information, and compliance with the stringent constraints imposed by the scarce resources available on each sensor node: limited available power, restricted availability of the inter-node communication links, relatively moderate computational power. This thesis introduces the architecture of a hierarchical, self-organizing, two-tier, mission-specific sensor network, composed of sensors and routers, to track the trajectory and velocity of a single mobile target in a two-dimensional convex sensor field. A query-driven approach is proposed to input configuration parameters to the network, which allow sensors to self-configure into regions, and routers into tree-like structures, with the common goal of sensing and tracking the target in an energy-aware manner, and communicating this tracking data to a base station node incurring low-overhead responses, respectively. The proposed algorithms to define and organize the sensor regions, establish the data routing scheme, and create the data stream representing the real-time location/velocity of a target, are heuristic, distributed, and represent localized node collaborations. Node behaviours have been modeled using state diagrams and inter-node collaborations have been designed using straightforward messaging schemes. This work has attempted to establish that by using a query-driven approach to track a target, high-level knowledge can be injected to the sensor network self-organization processes and its following operation, which allows the implementation of an energy-efficient, low-overhead tracking scheme. The resulting system, although built upon simple components and interactions, is complex in extension, and not directly available for exact evaluation. However, it provides intuitively advantageous behaviours. / Thesis (Master, Computing) -- Queen's University, 2009-03-04 11:18:14.392
95

Track Persistence in Wireless Sensor Networks

Bentley, Ian 09 September 2010 (has links)
In this thesis we directly consider an object tracking problem for wireless sensor networks (WSNs), called track persistence. Track persistence temporally extends the problem of object tracking by seeking to store and retrieve the entire history of an object. To provide an initial solution to track persistence, we develop two distinct algorithms. The first algorithm, update to sink, translates track persistence into a centralized problem. The second algorithm, a linked list-like algorithm, builds a dynamic data structure as the object traverses the network, and rebuilds the object history distributively upon demand. We conduct worst case analysis upon both of these algorithms. Finally, we implement a simulation environment and run a number of tests upon both algorithms. Track persistence is a very challenging problem, and this thesis contributes a pair of solutions which stand as a basis for future research. / Thesis (Master, Computing) -- Queen's University, 2010-09-09 12:56:50.921
96

Learning with ALiCE II

Lockery, Daniel Alexander 14 September 2007 (has links)
The problem considered in this thesis is the development of an autonomous prototype robot capable of gathering sensory information from its environment allowing it to provide feedback on the condition of specific targets to aid in maintenance of hydro equipment. The context for the solution to this problem is based on the power grid environment operated by the local hydro utility. The intent is to monitor power line structures by travelling along skywire located at the top of towers, providing a view of everything beneath it including, for example, insulators, conductors, and towers. The contribution of this thesis is a novel robot design with the potential to prevent hazardous situations and the use of rough coverage feedback modified reinforcement learning algorithms to establish behaviours.
97

Target Tracking with Binary Sensor Networks

Liu, Mengmei 01 January 2013 (has links)
Binary Sensor Networks are widely used in target tracking and target parameter estimation. It is more computationally and financially efficient than surveillance camera systems. According to the sensing area, binary sensors are divided into disk shaped sensors and line segmented sensors. Different mathematical methods of target trajectory estimation and characterization are applied. In this thesis, we present a mathematical model of target tracking including parameter estimation (size, intrusion velocity, trajectory, etc.) with line segmented sensor networks. Software simulation and hardware experiments are built based on the model. And we further analyze how the quantization noise affects the results.
98

Reinforcement learning in biologically-inspired collective robotics: a rough set approach

Henry, Christopher 19 September 2006 (has links)
This thesis presents a rough set approach to reinforcement learning. This is made possible by considering behaviour patterns of learning agents in the context of approximation spaces. Rough set theory introduced by Zdzisław Pawlak in the early 1980s provides a ground for deriving pattern-based rewards within approximation spaces. Learning can be considered episodic. The framework provided by an approximation space makes it possible to derive pattern-based reference rewards at the end of each episode. Reference rewards provide a standard for reinforcement comparison as well as the actor-critic method of reinforcement learning. In addition, approximation spaces provide a basis for deriving episodic weights that provide a basis for a new form of off-policy Monte Carlo learning control method. A number of conventional and pattern-based reinforcement learning methods are investigated in this thesis. In addition, this thesis introduces two learning environments used to compare the algorithms. The first is a Monocular Vision System used to track a moving target. The second is an artificial ecosystem testbed that makes it possible to study swarm behaviour by collections of biologically-inspired bots. The simulated ecosystem has an ethological basis inspired by the work of Niko Tinbergen, who introduced in the 1960s methods of observing and explaining the behaviour of biological organisms that carry over into the study of the behaviour of interacting robotic devices that cooperate to survive and to carry out highly specialized tasks. Agent behaviour during each episode is recorded in a decision table called an ethogram, which records features such as states, proximate causes, responses (actions), action preferences, rewards and decisions (actions chosen and actions rejected). At all times an agent follows a policy that maps perceived states of the environment to actions. The goal of the learning algorithms is to find an optimal policy in a non-stationary environment. The results of the learning experiments with seven forms of reinforcement learning are given. The contribution of this thesis is a comprehensive introduction to a pattern-based evaluation of behaviour during reinforcement learning using approximation spaces.
99

Learning with ALiCE II

Lockery, Daniel Alexander 14 September 2007 (has links)
The problem considered in this thesis is the development of an autonomous prototype robot capable of gathering sensory information from its environment allowing it to provide feedback on the condition of specific targets to aid in maintenance of hydro equipment. The context for the solution to this problem is based on the power grid environment operated by the local hydro utility. The intent is to monitor power line structures by travelling along skywire located at the top of towers, providing a view of everything beneath it including, for example, insulators, conductors, and towers. The contribution of this thesis is a novel robot design with the potential to prevent hazardous situations and the use of rough coverage feedback modified reinforcement learning algorithms to establish behaviours.
100

Reinforcement learning in biologically-inspired collective robotics: a rough set approach

Henry, Christopher 19 September 2006 (has links)
This thesis presents a rough set approach to reinforcement learning. This is made possible by considering behaviour patterns of learning agents in the context of approximation spaces. Rough set theory introduced by Zdzisław Pawlak in the early 1980s provides a ground for deriving pattern-based rewards within approximation spaces. Learning can be considered episodic. The framework provided by an approximation space makes it possible to derive pattern-based reference rewards at the end of each episode. Reference rewards provide a standard for reinforcement comparison as well as the actor-critic method of reinforcement learning. In addition, approximation spaces provide a basis for deriving episodic weights that provide a basis for a new form of off-policy Monte Carlo learning control method. A number of conventional and pattern-based reinforcement learning methods are investigated in this thesis. In addition, this thesis introduces two learning environments used to compare the algorithms. The first is a Monocular Vision System used to track a moving target. The second is an artificial ecosystem testbed that makes it possible to study swarm behaviour by collections of biologically-inspired bots. The simulated ecosystem has an ethological basis inspired by the work of Niko Tinbergen, who introduced in the 1960s methods of observing and explaining the behaviour of biological organisms that carry over into the study of the behaviour of interacting robotic devices that cooperate to survive and to carry out highly specialized tasks. Agent behaviour during each episode is recorded in a decision table called an ethogram, which records features such as states, proximate causes, responses (actions), action preferences, rewards and decisions (actions chosen and actions rejected). At all times an agent follows a policy that maps perceived states of the environment to actions. The goal of the learning algorithms is to find an optimal policy in a non-stationary environment. The results of the learning experiments with seven forms of reinforcement learning are given. The contribution of this thesis is a comprehensive introduction to a pattern-based evaluation of behaviour during reinforcement learning using approximation spaces.

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