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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Career concerns, pathing, and professional development of high-school technology educators /

Tolan, Linda A. January 2008 (has links)
Thesis (Ph.D.)--Andrews University, School of Education, 2008. / Vita. Bibliography: leaves 173-184.
2

Operationalising technological pedagogical content knowledge in UK teacher professional development

Heywood, Jonathan Paul January 2018 (has links)
Weaknesses in extant modes of teacher professional development relating to the use of technology to support teaching and learning are identified and recommendations sought regarding more effective modes of delivery. Technological Pedagogical Content Knowledge (TPACK) is postulated as a theoretical lens through which to foster reflection and dialogue regarding teaching practice and a number of tools are developed to support a structured approach to professional development. These include a TPACK assessment tool to evaluate performance in each of TPACK's constituent subdomains and a new form of technology content representation, dubbed a 'T-CoRe', through which to scaffold thinking and practice relating to technology integration. Through iterative refinement, the assessment tool was able to indicate and afford visualisation of aspects of practice. T-CoRes and associated discussion were able to evidence stimulation of high-quality reflection and foster application of higher-order thinking, here termed 'TPACK thinking'. Impact was demonstrable both in terms of teacher practice and pupil outcomes. Teachers demonstrated a commitment to collegiality and reflected on their capacity to champion technology integration within their departments and schools. This study therefore demonstrates the potential to operationalise TPACK within a UK setting and offers a toolkit of resources to support consideration of the pedagogical affordance of technology by teachers for wider scrutiny, use and development.
3

Constructivist learning environments in digital storytelling workshops| An interview with Joseph Lambert

Shin, Elizabeth 29 April 2016 (has links)
<p> Storytelling is an effective means of imparting knowledge, beliefs, and traditions. In its multimedia form, digital storytelling has been made popular by the digital storytelling movement led by the Center for Digital Storytelling established in 1998. While digital storytelling has existed for a few decades, its use in education has been researched relatively recently over the past fifteen years (Holtzblatt &amp; Tschakert, 2011). As a result, it is important that continued research is done in order to understand how students are learning through digital storytelling. The constructivist environments created through digital storytelling classes and workshops need to be researched in order to gain a deeper understanding of students&rsquo; learning processes and to ascertain how to continue to create effective learning environments for them. In this study, the researcher endeavored to determine how the use of digital storytelling exercises is providing quality, learning experiences for students by examining the process of creating digital stories through the lens of social learning theory. This was done by analyzing data from an in-person interview conducted with the founder of the Center for Digital Storytelling, Joseph Lambert, the examination of another published interview from Lambert&rsquo;s (2013) book, <i>Digital Storytelling: Capturing Lives, Creating Community </i>, as well as other publications. Utilizing Honebein&rsquo;s (1996) seven pedagogical goals of constructivist learning environments to design the categories of coded data, the researcher created a set of guidelines that served as a framework of assessing to what extent digital storytelling workshops created constructivist learning environments. By analyzing the themes that emerged from the data, the researcher concluded that Lambert&rsquo;s digital storytelling work at the Center for Digital Storytelling, reflected all seven essential characteristics of constructivist learning environments in a significant manner, thereby indicating that the workshops at CDS were indeed constructivist environments.</p>
4

Exploring students' emotional experience within the distance learning environment

Cockerham, Diann Sawyers 21 April 2017 (has links)
<p> This study examined the experiences of collegiate, online, distance learners. This research developed an understanding of the dynamic interplay between students&rsquo; emotions and their experience of social presence within this unique learning environment. Through surveys and interviews, the research secured perspectives of the emotional and social climates in the learners&rsquo; experience of this evolving educational environment. The data were sorted based on themes from prior research exploring successful distance learning experiences. Analysis and synthesis of emergent themes, Likert scores, and percent agreement led to the development of a professional discussion, conclusions regarding the guiding research questions, and recommendations for future practice and study.</p>
5

An examination of interaction in online language learning classrooms

Barrett Knight, Rachel Michele 15 September 2015 (has links)
<p> The purpose of this mixed-method study was to examine the three different types of interactions (student-student, student-instructor, and student-content) that occur in an online language learning classroom and whether the amount of time spent predicted the performance in two key areas, grammar proficiency and vocabulary knowledge. This study also examined the way students felt about motivating themselves in an online language learning classroom. The study involved 40 students enrolled in an entirely online entry-level Spanish course who completed a survey about their experience in the online environment and an assessment of their knowledge of vocabulary and grammar points in the language. </p><p> The multiple regression analyses revealed that the amount of time spent in interactions with the content for the course was a predictor for grammar proficiency, but no other interactions were predictors for grammar proficiency or vocabulary knowledge. The participants discussed the difficulty of motivating themselves and how they stayed motivated in the online environment. This study provided some considerations for practitioners in an online environment, but also called into question the efficacy of learning a language in an entirely online environment.</p>
6

A Phenomenological Study| Understanding the Experiences of Students with Emotional and Behavioral Disorder (EBD) in the Use of Virtual Reality (VR) Environments

Sutton, Dawn R. 10 November 2015 (has links)
<p> There is very little research about the use of virtual reality (VR) technology within special education environments, in particular Emotional and Behavioral Disorder (EBD) classrooms. The purpose of this phenomenological study was to understand the experiences of students with EBD as they use a VR learning platform as their primary learning environment. The study was focused on four participants as they told their stories about their experience with the virtual learning world of <i>Quest Atlantis.</i> Three main themes related to the participants&rsquo; experiences emerged: emergence of self-confidence; play and learning within a virtual learning environment; and fostering positive social interactions. Their experiences within the <i>QA</i> environment showed how they found learning to be a &ldquo;fun&rdquo; and meaningful process, which was much different from their experiences in non-virtual learning environments. For these participants, this medium helped them to begin to develop a greater sense of self-confidence, which led to more self-control and management of their lives. In addition, they had begun to learn how to increase their understanding of working in collaborative learning environments, a much-needed skill for the years to come. The benefits of this study may help educators add to their understanding of how the use of VR can help to create a positive learning environment for a group of students with EBD that tend to be in the highly restrictive learning setting.</p>
7

Exploring a relationship between school leadership effectiveness and teacher technology integration| A correlative study

Gallogray, Barclie 01 July 2015 (has links)
<p> The pervasive nature of technology in society is not reflected in schools. Research indicates that teachers are reluctant to integrate technology to the levels that are expected by organizations such as the International Society for Technology in Education (ISTE), the author of the national standards used to assess technology in schools. Included in the ISTE standards are standards for educational administrators that place the responsibility for leading the change towards integration firmly in the hands of the principals as the educational leaders of the schools. </p><p> While there is no clear definition of leadership, the common thread is the ability to create change in the beliefs and actions of followers. According to the Situational Leadership &reg; theory, an effective leader is one who uses the appropriate leadership strategy to create and manage change in the given situation. The LEAD other instrument is used to assess the effectiveness of leaders as perceived by their followers. The purpose of this study was to explore the existence of a relationship between effective leadership as measured by the LEAD other instrument and teachers&rsquo; levels of technology integration as measured by the Mankato Technology Survey. While not indicating causality, a positive correlation would indicate that principal leadership effectiveness needs to be further explored in the process of understanding why technology integration is not occurring at expected levels. The results of the study did not provide sufficient support to reject the null hypothesis, thus suggesting that no relationship exists between principal leadership effectiveness and the level of teacher technology integration. The lack of a significant relationship suggests that additional research is required to determine if in fact the responsibility for technology integration and comfort has been inappropriately placed on the principal, and to examine what other factors require further consideration.</p>
8

False summit or final peak? education, information technology, and development in rural Nepal /

Shields, Robin Alexander, January 1900 (has links)
Thesis (Ph. D.)--UCLA, 2008. / Vita. Includes bibliographical references (leaves 182-194).
9

Information and communications technology (ICT), productivity and economic growth in China /

Wong, Chee Kong. January 2007 (has links)
Thesis (Ph.D.)--University of Western Australia, 2007.
10

The Use of Cursive Writing in a Digital Age| A Mixed-Methods Analysis of the Differences between Modes of Transcription in Private Schools

Ryff, Tony D. 31 May 2018 (has links)
<p> Cursive writing is a skill that contributes to learning, yet in the digital age it is no longer considered a necessary part of the curriculum in America&rsquo;s schools. Research demonstrates the importance of handwriting, particularly cursive, in the development of fluency, compositional complexity, and literacy skills. Because of the ever-expanding use of technology, it is necessary to understand the value that cursive brings to the thinking and writing process. </p><p> This study compared the differences in fluency and compositional quality between two modes of transcription (cursive and keyboard) among fifth- and eighth-grade students. It also examined the attitudes and beliefs of today&rsquo;s educators and students regarding cursive&rsquo;s value and benefits as compared with the value and benefits of keyboarding. Students from three private schools in the midwestern United States wrote two stories each, one in cursive and one by keyboard using the <i>Test of Written Language-4</i>. The researcher tabulated the total word count (fluency) for each story and compared the results by grade level and mode of transcription. The researcher also compared the standard scores for each story measuring compositional quality by mode of transcription, grade levels, and schools. The students and their teachers completed a survey expressing their views on cursive writing and the use of a keyboard. The teachers also participated in follow-up phone interviews. </p><p> The researcher conducted a series of parametric and non-parametric tests, and the results indicated that the keyboard-generated stories in both the fifth and eighth grade generally scored higher in fluency and compositional quality over the cursive stories. In contrast, the teachers and students placed a substantial value on learning and using cursive as indicated by the qualitative data. Future studies should focus on understanding this dichotomy and how cursive writing may enhance best practices in educating the next generation of digital natives.</p><p>

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