• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Artefatos tecnológicos digitais interativos: estratégias projetuais para fomento da mediação de conteúdo em museus / Digital technological interactive artifacts: design strategies for the content mediation enhancement in museums

Ricca, Diego Enéas Peres 08 February 2019 (has links)
Hoje a tecnologia digital se aplica de forma maior e mais variada em diversos aspectos do cotidiano. Com esteio nisso objetiva-se identificar aspectos projetuais relevantes no sentido da mediação de conteúdo e potencialização do aprendizado de visitantes em museus por meio da interação com artefatos tecnológicos digitais interativos. Busca-se tal entendimento mediante um estudo de ações projetuais nesta natureza associado a observação do usuário em atividade. Contribuições e influxos para o visitante foram estudados partindo, primeiramente, de uma reunião de padrões e classificações realizadas por alguns autores sobre o tema, para, com amparo nisso, realizar as análises, as quais foram divididas em duas fases. A primeira estruturou-se num estudo de reconhecimento de estratégias projetuais relevantes aplicadas em exemplos notáveis de artefatos estudados, pelo qual foi obtida uma visão geral do estado da arte de aplicações, nacionais e internacionais de designs desta natureza, ensejando a identificação de estratégias projetuais de cunho estrutural e conceitual. Tais análises foram articuladas a um aprofundamento na observação do usuário em interação, por meio de dois estudos de caso selecionados dentre os projetos anteriormente elencados. O primeiro foi o projeto A Voz da Arte, fruto da parceria entre Pinacoteca do Estado de São Paulo e a IBM. Já o segundo se concentra na instalação Relevos da Terra em 3D, situada no Museu Catavento Cultural. A coleta de dados se deu por levantamento de áudio e vídeo da interação de 15 visitantes no primeiro, e 12 no segundo artefato, seguida por entrevistas semiestruturadas com cada usuário, tratando de questões relativas a suas experiências individuais na atividade de interação com interface e conteúdo propostos. Por fim realizou-se uma categorização dos pontos relevantes observados, produzindo um diagrama que sintetiza as estratégias projetuais elencadas em três dimensões de estímulos da interação, divididas em aspectos: materiais; racionais e emocionais. / Today digital technology is applied in a larger and more varied way in different aspects of daily life. Based on this, this research aims to identify relevant design aspects in the sense of content mediation and enhancement of the visitor`s learning in museums through interaction with interactive digital technological artifacts. Such understanding is sought through a study of this nature of designs associated with observation of the user in activity. theoretical contributions and impacts for the visitor were studied, starting from a meeting of standards and classifications carried out by some authors on the subject, in order to carry out the analyzes, which were divided into two phases. The first one was structured in a recognition study of relevant design strategies applied in notable examples of artifacts selected, for which an overview of the state of the art of national and international applications of designs of this nature was obtained, leading to the identification of structural and conceptual design strategies. Such analyzes were articulated to a deepening in the observation of the user in interaction, through two case studies selected among the projects previously listed. The first is the A Voz da Arte project, the result of the partnership between Pinacoteca do Estado de São Paulo and IBM. The second one focuses on the Relevos da Terra em 3D installation, located in the Catavento Cultural Science Museum. The data collection was done by audio and video survey of the interaction of 15 visitors in the first, and 12 in the second artifact, followed by semi-structured interviews with each user, dealing with questions related to their individual experiences in interaction activity with interface and content proposed. Finally, a categorization of the relevant points was carried out, producing a diagram that synthesizes the projected strategies in three dimensions of stimuli, divided into: material; rational and emotional aspects.
2

Herramientas tecnológicas empleadas en la visita a museos y su relación con la satisfacción de los visitantes / Technological tools used in the visit to museums and their relationship with the satisfaction of visitors

Arone Borda, Rosmery 16 July 2020 (has links)
La investigación presenta una síntesis académica sobre el rol que cumplen las tecnologías del siglo XXI en la experiencia al interior de los museos y la satisfacción que brinda a los visitantes, entre ellos los turistas. Existe una cantidad significativa de investigaciones que abordan la temática de museos inteligentes, aquellos museos que implementan tecnologías con el fin de poder preservar y conservar las piezas que están en exhibición. Por otro lado, los museos inteligentes en el sector turismo han adquirido un papel importante debido a la nueva forma de realizar turismo al interior de los museos con la ayuda de las herramientas tecnológicas como la realidad aumentada, las impresiones 3D, entre otras que permiten interactuar con las piezas sin el temor a dañarlas. El principal aporte de esta investigación es el de sistematizar y analizar los resultados de las investigaciones académicas disponibles sobre el tema. Se trata de una investigación bibliográfica basada en una revisión descriptiva y evaluativa de fuentes académicas. Se presentan las tecnologías más usadas durante la experiencia de visita al interior del museo; las razones de su uso y su relación con la satisfacción de los visitantes de la visita realizada. Destacándose la importancia y necesidad de que los museos implementen las herramientas tecnológicas en sus salas de exposición para adaptarse a nuevos perfiles, atraer a los visitantes entre ellos a los turistas y brindarles una experiencia interactiva. / The research presents an academic synthesis on the role of 21st century technologies in the experience within museums and the satisfaction it brings to visitors, including tourists. There is a significant amount of researches to present the theme of smart museums, those museums that implement technologies in order to preserve and keep the pieces that are on display. On the other hand, smart museums in the tourism sector have acquired an important role due to the new way of doing tourism inside museums with the help of technological tools such as augmented reality, 3D printing, among others that allow to interact with the pieces without the fear of damaging them. The main contribution of this research is to systematize and analyze the results of the academic research that currently exists on the subject. It is a bibliographic research based on a descriptive and evaluative review of academic sources. The study presents the most commonly used technologies throughout the visitors’ experience in the interior of the museum; the reasons for its use and its relationship with the satisfaction of visitors regarding the visit made. It is very important that museums to implement technological tools in their showrooms to adapt to new profiles of visitor, attract visitors and tourists and provide an interactive experience. / Trabajo de investigación

Page generated in 0.3032 seconds