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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase

Kokatam, Om Tejaswini, Pulimi, Pavithra Reddy January 2023 (has links)
Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. The project aims for a comprehensive and adaptable methodology.Objectives: Our thesis aims to conduct a thorough performance comparison between an Android gaming application and a gaming web application, both featuring a similar user interface, using Firebase metrics. The evaluation will be performed on two designated devices, D1 and D2, measuring CPU load, network load, and memory usage. The research aims to provide insights into the performance variations of these applications while playing the 2048 game on specific devices. This investigation contributes to a deeper understanding of how different platforms and device specifications impact gaming experiences in terms of computational load and network responsiveness.Method: In our thesis, we optimize Unity as the main game engine, allowing for easy-platform-to-platform code exchange. To gather user information and performance metrics, it incorporates Firebase SDK(Software Development Kit), which includes Firebase Analytics and Firebase Performance SDK. Using Android Studio and VisualStudio Code as the main development tool and Firebase Hosting for web deployment, the project is exported for both Android and the Web. The test was conducted on two devices (D1 and D2) while playing the game 2048 for 30 seconds.Results: The result of our analysis shows the comparison of metrics for CPU, memory, and network load of 2048 games for web and Android applications for two devices d1 and d2. The Web D2 consumes more memory than Android D2. Web and Android D1 use similar amounts of memory. Coming to CPU load D2 consumes more than D1 for both Web and Android. The network for web D2 has more network load than web D1 and both Android D1, and D2 have similar network loadConclusions: In conclusion, the Android applications will provide a more streamlined user experience, notably in terms of CPU and network efficiency when compared to the Web app While Android D1 and Web D1 have comparable memory requirements, Web tasks, particularly on Web D2, and Android tasks, especially on AndroidD2, both need significant memory utilization.Keywords: Web application, Android application, Firebase, Unity, Test lab, Performance
2

DEVELOPMENT, DESIGN, AND CONSTRUCTION OF A HUMAN-BUILDING INTERACTIONS LABORATORY

Sourabh Deepak Yadav (12224741) 20 April 2022 (has links)
<div>The evolution of existing building construction is envisioned as modular construction. Instead of on-site construction, buildings can be assembled on-site using prefabricated modular elements. These modular elements could integrate intelligent building technologies to enable autonomous, occupant responsive, scalable, cost-effective, and sustainable features. On-site assembly of modular construction elements would offer better quality control, decrease material waste and resources, with more predictable schedules. These building elements would allow more cost-effective integration of new intelligent sensors, adaptive interfaces, renewable energy and energy recovery technologies, comfort delivery, and resiliency technologies, making high-performance buildings more affordable. To explore and evaluate these modular and intelligent comfort delivery concepts and advanced approaches for interaction with occupants, a new Human-Building Interactions Laboratory (HBIL) has been designed and is under development. The facility has a modular construction layout with thermally active panels, and the interior surface temperature of each panel can be individually controlled using a hydronic system. Such configuration allows us to emulate different climate zones and building type conditions and perform studies such as the effect of different kinds of active building surfaces on thermal comfort, localized comfort delivery, and occupant comfort control. Moreover, each panel is reconfigurable to investigate different interior surface treatments for thermal, visual, and acoustic comfort conditions. <br></div><div>In this MS thesis work, the overall design approach of the facility is presented. Development, experimental investigation of thermal performance, and aligned design modifications of a prototype thermo-active wall panel are explained in detail. Detailed development of a 1-D transient numerical model for the prototype wall panel and its tuning and validation are also presented. Furthermore, the design and installation plan of the hydronic system for the HBIL facility are also presented with an initial commissioning plan.</div>

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