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The Testing Bureau – Creating a climate fiction game to influence the narrative of climate changeEllen, Mårtensson January 2020 (has links)
The stories humans tell and are told about climate change matters in our understanding of the phenomena, and have an impact on how we act in relation to it. However, climate fiction video games are few in numbers. This project presents the development of “The Testing Bureau”; an interactive fiction game with a story inspired by climate research. The research used is that of the shared socioeconomic pathways: five scenarios that present different socio-economic and political movements and their impact on mitigating and adapting to climate change (O’Neill et. al 2015). The game has been created as a response to the lack of climate fiction within video games, as well as being a way to make climate change research visible outside of scientific circles. Playtests indicated that the game held the potential of spurring personal reflection and engagement on the topics of the policies and possible endings.
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Collaborative Storytelling 2.0: A framework for studying forum-based role-playing gamesZalka, Csenge V. 24 March 2017 (has links)
No description available.
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