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Stealthy attacks and defense strategies in competing sensor networksCzarlinska, Aleksandra 15 May 2009 (has links)
The fundamental objective of sensor networks underpinning a variety of applications
is the collection of reliable information from the surrounding environment.
The correctness of the collected data is especially important in applications involving
societal welfare and safety, in which the acquired information may be utilized by
end-users for decision-making. The distributed nature of sensor networks and their
deployment in unattended and potentially hostile environments, however, renders this
collection task challenging for both scalar and visual data.
In this work we propose and address the twin problem of carrying out and defending
against a stealthy attack on the information gathered by a sensor network at
the physical sensing layer as perpetrated by a competing hostile network. A stealthy
attack in this context is an intelligent attempt to disinform a sensor network in a
manner that mitigates attack discovery. In comparison with previous sensor network
security studies, we explicitly model the attack scenario as an active competition between
two networks where difficulties arise from the pervasive nature of the attack,
the possibility of tampering during data acquisition prior to encryption, and the lack
of prior knowledge regarding the characteristics of the attack.
We examine the problem from the perspective of both the hostile and the legitimate
network. The interaction between the networks is modeled as a game where
a stealth utility is derived and shown to be consistent for both players in the case of stealthy direct attacks and stealthy cross attacks. Based on the stealth utility,
the optimal attack and defense strategies are obtained for each network. For the
legitimate network, minimization of the attacker’s stealth results in the possibility of
attack detection through established paradigms and the ability to mitigate the power
of the attack. For the hostile network, maximization of the stealth utility translates
into the optimal attack avoidance. This attack avoidance does not require active
communication among the hostile nodes but rather relies on a level of coordination
which we quantify. We demonstrate the significance and effectiveness of the solution
for sensor networks acquiring scalar and multidimensional data such as surveillance
sequences and relate the results to existing image sensor networks. Finally we discuss
the implications of these results for achieving secure event acquisition in unattended
environments.
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Essays in game theory and institutionsRai, Birendra Kumar 02 June 2009 (has links)
This dissertation is a compilation of essays highlighting the usefulness of game
theory in understanding socio-economic phenomena. The second chapter tries to
provide a reason for the strict codes of conduct that have been imposed on unmarried
girls in almost every society at some point of time in its history using tools
from classical game theory. If men prefer to marry submissive women, then parents
of girls will have an incentive to signal the submissiveness of their daughters
in various ways in order to attract better matches. At the same time, parents will
find it costlier to signal the submissiveness of girls who are not really submissive.
This line of reasoning thus helps us interpret phenomena such as veiling, footbinding,
and sequestration of women in general as signals of submissiveness.
The third chapter attempts to rationalize some of the ad hoc rules proposed
for dividing a bankrupt estate using tools from evolutionary game theory. The ad
hoc rules differ from each other because of the axioms that are imposed in addition
to efficiency and claims boundedness. Efficiency requires that the estate be completely
divided between the claimants, and claims boundedness requires that no
claimant be awarded more than her initial contribution. This dissertation tries to
show that an ad hoc rule can be rationalized as the unique self-enforcing long run
outcome of Young's [46] evolutionary bargaining model by using certain intuitive
rules for the Nash demand game.
In the fourth chapter I present a simple model of conflict over inputs in an economy with ill-defined property rights. Agents produce output from the land
they hold, which in turn can be allocated to consumption or the production of
guns. There is no agency to enforce rights over the initial land holdings, and the
future holdings of land are determined using a contest success function that depends
on the guns produced by both agents. I characterize the equilibria in which
only one, both, and none of the agents produce guns, as a function of the total land
and the inequality of initial land holdings for general forms of utility, production,
cost, and contest success functions.
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To investigate players' actions when price variable is added in Beer GameTu, Ning-kai 06 July 2004 (has links)
Beer Game developed by Slaon School of Management didn¡¦t add price variable into the game. It¡¦s reasons were : (1) As long as there is time delay, it will induce dynamic complexity. (2) If there is price variable, maybe we can¡¦t observe patterns and structure.
In the research, we try to add price variable into Beer Game to verify the statement made by Slaon School of Management. Besides, we can explore whether it will influence players¡¦ decisions or not. The learning effects are also we concern about.
After a few experiment, althought bullwhip effect is still existing, it¡¦s not much apparent then before. Besides, players are affected by price variables. From discussions after the game, we can find players lack systems thinking, they have misperceptions of feedback and get used to put blame on others. Those learning effects are the same as traditional beer game induced. However, beer game with price variable can conclude many behaviors made by players. To contrast with the panic buying and stock conditions, such as respirators panic buying in 2003, toilet paper price rise caused by pulp cost increased in 2004, players can simulate the real world throuth playing the game. They can reflect and learn, then bring this experience into real life.
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An Exploring Study on Human Resource Management in Computer Game Software IndustryChen, Ming-Sheng 15 August 2004 (has links)
Taiwan¡¦s computer game industry has gone through more than a decade. Yet, since the general social appraisal is not optimistic to the industry, very few contributions have been input. Without those who worked in computer game industry led by their interests at the early ages, we could hardly see the current achievements that Taiwan¡¦s computer industry gained. The low social evaluation on computer game workers in Taiwan has become the main reason that caused less success they obtained than computer game workers in the neighbor area, such as Japan and Korean, did. Neither a systemized training program to related workers for game industry nor a close observation to the human resource in the computer game companies we had ever done, and according to the rapidly growth of Taiwan¡¦s computer game industry in recent year, this study here present the poll and interview to human resource divisions of the major computer game enterprises in Taiwan, and hope we can get a better understand to this newly grown industry.
All the data stated in this study are provided by computer game enterprises, we could barely see a concrete model of human resource in the field. Due to this industry is still rapidly growing; some of the data might lose its accuracy soon. The study author would like to, still based on the image we see now, here provide his opinion and some suggestions to related education groups and governmental organizations and to the game industry for modifying the current defects, then make the industry mature and better.
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An Empirical Study on the trade strategy of TAIEX Options-An Example of each expiration month contract first day closing price until to the due settlementJou, Meng-Shuan 07 February 2006 (has links)
Abstract
TAIEX Options¡]TXO¡^has been listed and traded for four years , and sttlement account total 48 expiration month contracts , in order to verificate 24 kinds of trade strategies and 502 set of combination trade positions , which can make profit good , the author select 7 Call and 7 Put strick price , which have high trade volumes of each expiration month contract first day closing price , to calculate each one¡¦s profit-loss¡FIn addition , verificate 19292 sets of¡urandom combination positions¡vtest to examine the one of best¡C
We can compare and assess to count the best operation trade strategy and position by three propositions , accoding to market situation , The result of verification , the¡usell strangles¡vand ¡usell strddles¡vwere good to others , and selling in-the-money at first and second series Put also has more profit , and the parts of¡urandom combination positions¡vin 48 months , which can reach as high as 41 months profit¡C
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De Persecutione Luporum = von der Wolffs-Jagt /Müller, Peter. Knorre, Johann Friedrich Wolff, Johann Christian. Unknown Date (has links)
Schlüsselseiten aus dem Exemplar der BSB München: 4 Diss. 253. / Signaturformel: A - C4.
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Army aviation addressing battlefield anomalies in real time with the teaming and collaboration of manned and unmanned aircraftMcGrew, Timothy M. January 2009 (has links) (PDF)
Thesis (M.S. in Defense Analysis)--Naval Postgraduate School, December 2009. / Thesis Advisor: Bordetsky, Alex. Second Reader: Greenshields, Brian. "December 2009." Description based on title screen as viewed on January 27, 2010. Author(s) subject terms: Teaming and collaboration of manned and unmanned aircraft. Includes bibliographical references (p. 59-61). Also available in print.
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The ecology of reintroduced lions on the Welgevonden Private Game Reserve, WaterbergKilian, Petrus Johannes. January 2005 (has links)
Thesis (M. Sc.(Wildlife Management))--University of Pretoria, 2003. / Summaries in English and Afrikaans.
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Entry biases in Cournot markets with free entryMesta Iscan, Ozlem Wang, X. H. January 2009 (has links)
Title from PDF of title page (University of Missouri--Columbia, viewed on Feb 15, 2010). The entire thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file; a non-technical public abstract appears in the public.pdf file. Dissertation advisor: Dr. X. H. Wang Vita. Includes bibliographical references.
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Where have all the shadows goneAtkinson, Rachel Alexandria 17 September 2013 (has links)
Where Have All the Shadows Gone is an immersive, interactive, site-specific performance that exists at the intersection between game design and live performance. This performance was crafted to inhabit the architecture and culture of the F. Loren Winship Drama Building located at the University of Texas at Austin. There were four performances and two previews each lasting seventy-five minutes. Live actors began the game by presenting the audience with a problem: a mysterious figure had developed a device to steal people’s shadows. The audience used their cell phones as digital, interactive tools to find and follow clues to uncover their antagonist. The audience solved puzzles that challenged their spatial reasoning, cryptographic skills, and critical thinking. Over the course of the interactive performance the audience coalesced into an intelligent gaming collective.
The primary goal of this research is to analyze and devise a methodology for developing a performance that integrates game design with live theatre, as well as to evaluate the resultant performance of Where Have All the Shadows Gone. / text
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