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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Campaign Finance: Problems and Solutions to Today's Democracy

Thomas, Connor M. 25 April 2022 (has links)
No description available.
62

A Combined Legal and Policy Study of State Constitutions' Free Education Mandates as Applied to Interscholastic Athletics Pay-to-Play

Payment, Matthew Patrick 20 December 2022 (has links)
No description available.
63

Christopher Kaczmarczyk-Smith Dissertation Fall 2022

Christopher Kaczmarczyk-Smith (14209127) 06 December 2022 (has links)
<p>\textbf{Chapter 1}\\</p> <p>This paper explores the implications of the mismatch hypothesis in the context of the labor market using a survey on newly licensed US lawyers called the After the JD Study. Using a triple difference approach, I measure the impact of diversity quotas on marginal minority workers’ future salaries, promotion rates, and leaving rates for occupation and job. With middling statistical power, my findings are in line with the mismatch hypothesis in that beneficiaries of the diversity quota policy are made ex-ante worse off. My findings are also in line with recent literature on diminishing racial outcome gaps by skill.</p> <p><br></p> <p>\textbf{Chapter 2}\\</p> <p>In this paper, we provide theoretical framework for three models of Digital Media Firm behavior called \textit{Premium}, \textit{Free-to-Play}, and \textit{Play-to-Earn} as well as suggest an empirical measure of firm ponzi-likeness. First, we study a baseline model optimal price and quality of a digital product, the premium model. Second, we extend the baseline model where some customers, called minnows, receive the product for free and other customers, called whales, pay a price for a better version of the product, this is the free-to-play model. Finally, we explore a model where customers receive a security-like asset from the firm and this asset acts like a negative price while also subsidizing the firm's revenue. This final model provides an environment for much research. We show that, even when firms are ponzi-schemes in this final model, quality of the product need not be at a minimum. We also briefly discuss how one would measure the ponzi-likeness of a digital media firm in the third model setting. </p> <p><br></p> <p>\textbf{Chapter 3}\\</p> <p>In this paper, I explore unique measures of racial prejudice and their impact on black wages in the labor market using the General Social Survey, Current Population Survey and the NLSY79. I generate two variables to proxy for racial prejudice which are extracted from the GSS and the NLSY79. The first variable, drawn from the GSS, measures prejudice sentiment towards blacks and the second, drawn from the NLSY79, measures individual experience with racial discrimination. I use these measurements to proxy for racial prejudice and its impact on the black-white wage gap. I find that these variables are two distinctly different measures of racial discrimination in the labor market, providing a powerful instrument for measuring racial discrimination in the labor market. They also provide the insight that, while racial prejudice may be high in certain occupations and regions, this sentiment does not directly impact black outcomes. Specifically, wages are more sensitive to racial prejudice in WC jobs than in BC jobs. </p>
64

Indie Game Development : An Interview Study on Game Development and the Free-to-Play Business Model

Engqvist, Pontus January 2024 (has links)
In a fast paced and ever evolving industry where video games have become an important partof consumers' everyday life, game development can be tricky. The process of developmentcontains challenges that can either make or break a game. This study aims to shed some lighton the indie game development process, what challenges it has, how an independent video gamedeveloper would approach this process and to give the reader a greater understanding of whatbusiness models are used within the video game industry.To gather data a semi-structured interview was conducted with indie game developers so thatthey could give their perspective on the process of developing games, the challenges andbusiness models within video game industry. The data was then analyzed using the thematicanalysis approach to find themes and relate the results to what literature had to say about thearea.The conclusion of this study show that indie development usually starts with an idea, which isthen created into an early protype for testing purposes as well as to gather feedback whetherthis idea could become a fully-fledged game. The conclusion also shows that one challengewith using the free-to-play business model is the fact that many game companies have startedusing this specific business model, because of this there is more competition amongst gamesutilizing the business model.

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