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Creation of high energy density in matter with heavy ion beams for equation of state studiesKozyreva, Anna. Unknown Date (has links)
Techn. University, Diss., 2003--Darmstadt.
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Prediction of sound pressure and intensity fields in rooms and near surfaces by ray tracingCousins, Owen Mathew 11 1900 (has links)
The health, safety, comfort and productivity of a room’s occupants is greatly influenced by the sound field within it. An acoustical engineer is often consulted during the design of a room to prevent or alleviate unwanted acoustical problems. Prediction models are often used to find the most cost-effective solution to a given acoustical problem. The accuracy of sound-field prediction varies with the particular model, as do the parameters predicted. Most models only predict sound-pressure levels. Many only predict energetic quantities, ignoring wave phase and, therefore, interference and modal effects in rooms. A ray-tracing model, capable of predicting sound-pressure level, reverberation time and lateral energy fraction was translated into MATLAB code and modified to increase accuracy by including phase. Modifications included phase effects due to path length travelled and phase changes imparted by surface reflections as described by complex reflection coefficients. Further modifications included predicting steady-state and transient sound-intensity levels, providing information on the direction of sound-energy flow. The modifications were validated in comparison with free-field theory and theoretical predictions of sound fields in the presence of a single surface. The complex reflection coefficients of four common building materials were measured using two methods—an impedance tube and the spherical-decoupling method. Using these coefficients, the modified program was compared with experimental data measured in configurations involving one or more surfaces made of these materials, in an anechoic chamber, a scale-model room, and a full-scale office space. Prediction accuracy in the anechoic chamber, and in the presence of a single reflecting surface, greatly improved with the inclusion of phase. Further comparison with full-scale rooms is required before the accuracy of the model in such rooms can be evaluated definitively. / Applied Science, Faculty of / Mechanical Engineering, Department of / Graduate
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Lineage Tracing of Neuronal Progenitor Cells Expressing dlx1a/2a in the Zebrafish BrainFeng, Shengrui January 2014 (has links)
The Distal-less homeobox (Dlx) genes encode homeodomain transcription factors that play important roles in the development of limbs, sensory organs, branchial arches and the forebrain. In the forebrain, Dlx1 and Dlx2 are expressed in neuronal progenitor cells and play essential roles in GABAergic neuron differentiation and migration. In order to understand the fate of neuronal progenitor cells that express dlx1a/2a genes in the brain, we produced lines of Tg(dlx1a/2a:CreERT2) transgenic fish expressing the CreERT2 recombinase driven by regulatory elements from the dlx1a/2a locus. CreERT2 expression in these fish faithfully recapitulates that of dlx1a/2a genes in the forebrain. These fish were mated with Tg(ubi:Switch) reporter fish that express a loxP-flanked GFP gene followed by mCherry, driven by the ubiquitin promoter. Upon tamoxifen treatment, the double transgenic fish express mCherry in dlx1a/2a-expressing cells. Live imaging data showed that mCherry-expressing cells were observed first in the telencephalon and prethalamus, regions from which they migrated and populated the telencephalon, prethalamus and hypothalamus by 10dpf. Fate mapping of mCherry-expressing cells in double transgenic fish demonstrated that a majority of dlx1a/2a-expressing cells give rise to GABAergic neurons. Furthermore, as zebrafish produce new neurons throughout life, the role of dlx1a/2a during adult neurogenesis was examined. Our preliminary data showed that dlx1a/2a-expressing progenitor cells populate various domains of the forebrain during adult neurogenesis. Our lineage tracing system provides a powerful tool to investigate the origin of GABAergic neuron progenitors and the mechanisms by which they populate or repopulate the adult brain.
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Local Ray-Based Traveltime Computation Using the Linearized Eikonal EquationAlmubarak, Mohammed S. 05 1900 (has links)
The computation of traveltimes plays a critical role in the conventional implementations of Kirchhoff migration. Finite-difference-based methods are considered one of the most effective approaches for traveltime calculations and are therefore widely used. However, these eikonal solvers are mainly used to obtain early-arrival traveltime. Ray tracing can be used to pick later traveltime branches, besides the early arrivals, which may lead to an improvement in velocity estimation or in seismic imaging. In this thesis, I improved the accuracy of the solution of the linearized eikonal equation by constructing a linear system of equations (LSE) based on finite-difference approximation, which is of second-order accuracy. The ill-conditioned LSE is initially regularized and subsequently solved to calculate the traveltime update. Numerical tests proved that this method is as accurate as the second-order eikonal solver. Later arrivals are picked using ray tracing. These traveltimes are binned to the nearest node on a regular grid and empty nodes are estimated by interpolating the known values. The resulting traveltime field is used as an input to the linearized eikonal algorithm, which improves the accuracy of the interpolated nodes and yields a local ray-based traveltime. This is a preliminary study and further investigation is required to test the efficiency and the convergence of the solutions.
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High Frequency Asymptotic Methods for Traveltimes and Anisotropy Parameter Estimation in Azimuthally Varying MediaMasmoudi, Nabil 05 1900 (has links)
Traveltimes are conventionally evaluated by solving the zero-order approximation of the Wentzel, Kramers and Brillouin (WKB) expansion of the wave equation. This high frequency approximation is good enough for most imaging applications and provides us with a traveltime equation called the eikonal equation. The eikonal equation is a non-linear partial differential equation which can be solved by any of the familiar numerical methods. Among the most popular of these methods is the method of characteristics which yields the ray tracing equations and the finite difference approaches. In the first part of the Master Thesis, we use the ray tracing method to solve the eikonal equation to get P-waves traveltimes for orthorhombic models with arbitrary orientation of symmetry planes. We start with a ray tracing procedure specified in curvilinear coordinate system valid for anisotropy of arbitrary symmetry. The coordinate system is constructed so that the coordinate lines are perpendicular to the symmetry planes of an orthorohombic medium. Advantages of this approach are the conservation of orthorhombic symmetry throughout the model and reduction of the number of parameters specifying the model. We combine this procedure with first-order ray tracing and dynamic ray tracing equations for P waves propagating in smooth, inhomogeneous, weakly anisotropic media. The first-order ray tracing and dynamic ray tracing equations are derived from the exact ones by replacing the exact P-wave eigenvalue of the Christoffel matrix by its first-order approximation. In the second part of the Master Thesis, we compute traveltimes using the fast marching method and we develop an approach to estimate the anisotropy parameters. The idea is to relate them analytically to traveltimes which is challenging in inhomogeneous media. Using perturbation theory, we develop traveltime approximations for transversely isotropic media with horizontal symmetry axis (HTI) as explicit functions of the anellipticity parameter and the symmetry axis azimuth in inhomogeneous background media. Specifically, our expansion assumes an inhomogeneous elliptically anisotropic background medium, which may be obtained from well information and stacking velocity analysis in HTI media. This formulation has advantages on two fronts: on one hand, it alleviates the computational complexity associated with solving the HTI eikonal equation, and on the other hand, it provides a mechanism to scan for the best fitting parameters without the need for repetitive modeling of traveltimes, because the traveltime coefficients of the expansion are independent of the perturbed parameters.
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Automatic Lens Design based on Differentiable Ray-tracingYang, Xinge 03 1900 (has links)
The lens design is a fundamental but challenging problem, while modern lens design processes still follow the classic aberration optimization theory and need preliminary designs and experienced optical engineers to control the optimization process constantly. In this thesis, we develop a differentiable ray-tracing model and apply it to automatic lens design. Our method can do ray-tracing and render images with high accuracy, with the power to use the back-propagated gradient to optimize optical parameters. Different from traditional optical design, we propose to use the rendered images as the training criteria. The rendering loss shows superior results in optimizing lenses while also making the task easier. To remove the requirements of preliminary design and constant operations in conventional lens design, we propose a curriculum learning method that starts from a small aperture and field-of-view(FoV), gradually increases the design difficulty, and dynamically adjusts attention regions of rendered images. The proposed curriculum strategies empower us to optimize complex lenses from flat surfaces automatically. Given an existing lens design and setting all surfaces flat, our method can entirely recover the original design. Even with only design targets, our method can automatically generate starting points with flat surfaces and optimize to get a design with superior optical performance. The proposed method is applied to both spheric and aspheric lenses, both camera and cellphone lenses, showing a robust ability to optimize different types of lenses. In addition, we overcome the memory problem in differentiable rendering by splitting the differentiable rendering model into two sub-processes, which allows us to work with megapixel sensors and downstream imaging processing algorithms.
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Using Deuterium and Oxygen-18 Stable Isotopes to Understand Mechanisms of Stemflow Generation as a Function of Tree Species and ClimateSiegle-Gaither, Mercedes 08 December 2017 (has links)
Stemflow creates biogeochemical hotspots at tree bases. Few studies examine bark structure effects on stemflow generation via stable isotopes. Stemflow volume and isotopic composition (δD, δ18O) were measured over 15 months to address three main objectives: to determine origins and pathways of stemflow, to identify differences in stemflow generation mechanisms between tree species, and to identify differences in stemflow generation mechanisms between meteorological events. Laser ablation spectroscopy showed that, compared to throughfall and precipitation, stemflow was isotopically enriched, signifying isotopic fractionation. A bark-wetting experiment showed bark water storage capacity to be greatest in species with thick, continuous bark. Isotopic composition of precipitation was significantly more enriched in convective storms compared to that of continental or oceanic origin. Therefore, isotopic fractionation of stemflow and stemflow generation mechanisms vary from that of throughfall and precipitation, by interspecific differences in bark, and by meteorological event, potentially influencing existing canopy water storage models.
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Estimation of Global Illumination using Cycle-Consistent Adversarial NetworksOh, Junho 20 December 2023 (has links)
The field of computer graphics has made significant progress over the years, transforming from simple, pixelated images to highly realistic visuals used across various industries including entertainment, fashion, and video gaming. However, the traditional process of rendering images remains complex and time-consuming, requiring a deep understanding of geometry, materials, and textures. This thesis introduces a simpler approach through a machine learning model, specifically using Cycle-Consistent Adversarial Networks (CycleGAN), to generate realistic images and estimate global illumination in real-time, significantly reducing the need for extensive expertise and time investment. Our experiments on the Blender and Portal datasets demonstrate the model's ability to efficiently generate high-quality, globally illuminated scenes, while a comparative study with the Pix2Pix model highlights our approach's strengths in preserving fine visual details. Despite these advancements, we acknowledge the limitations posed by hardware constraints and dataset diversity, pointing towards areas for future improvement and exploration. This work aims to simplify the complex world of computer graphics, making it more accessible and user-friendly, while maintaining high standards of visual realism. / Master of Science / Creating realistic images on a computer is a crucial part of making video games and movies more immersive and lifelike. Traditionally, this has been a complex and time-consuming task, requiring a deep understanding of how light interacts with objects to create shadows and highlights. This study introduces a simpler and quicker method using a type of smart computer program that learns from examples. This program, known as Cycle-Consistent Adversarial Networks (CycleGAN), is designed to understand the complex play of light in virtual scenes and recreate it in a way that makes the image look real. In testing this new method on different types of images, from simpler scenes to more complex ones, the results were impressive. The program was not only able to significantly cut down the time needed to render an image, but it also maintained the fine details that bring an image to life. While there were challenges, such as working with limited computer power and needing a wider variety of images for the program to learn from, the study shows great promise. It represents a big step forward in making the creation of high-quality, realistic computer graphics more accessible and achievable for a wider range of applications.
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Benchmarking microservices: effects of tracing and service meshUnnikrishnan, Vivek 04 November 2023 (has links)
Microservices have become the current standard in software architecture. As the number of microservices increases, there is an increased need for better visualization, debugging and configuration management. Developers currently adopt various tools to achieve the above functionalities two of which are tracing tools and service meshes. Despite the advantages, they bring to the table, the overhead they add is also significant. In this thesis, we try to understand these overheads in latency and throughput by conducting experiments on known benchmarks with different tracing tools and service meshes. We introduce a new tool called Unified Benchmark Runner (UBR) that allows easy benchmark setup, enabling a more systematic way to run multiple benchmark experiments under different scenarios. UBR supports Jaeger, TCP Dump, Istio, and three popular microservice benchmarks, namely, Social Network, Hotel Reservation, and Online Boutique. Using UBR, we conduct experiments with all three benchmarks and report performance for different deployments and configurations.
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Module 13: Tracing and TexturesCraig, Leendert 01 January 2022 (has links)
https://dc.etsu.edu/engr-1110-oer/1013/thumbnail.jpg
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