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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Överföring av kunskap : från spel till verklighet

Lundgren, Fredrik, Gesse, Alexander January 2015 (has links)
Denna undersökning behandlar spel i kontext till lärande och matematik. Genom att gestalta ett spel undersökte vi, författare hur olika designval kunde påverka lärande. Målet var att spelare skulle lära sig genom situationsbaserat lärande och där genom få möjlighet att överföra sin kunskap till sitt vardagsliv. Undersökningen hade sin utgångspunkt i ANT (actor-network theory) som användes som metodologi för att analysera och reflektera över de val som gjordes. MDA (Mechanics Dynamics Aesthetics) användes som ett ramverk för att utveckla själva gestaltningen. Gestaltningen som skapades blev ett tvåpersonspussel och plattforms spel. Där spelarna fick interagera med spelmiljön och objekten i den för att lösa matematiska problem. Genom undersökningen kom vi fram till att inlevelse och flow kan bidra till situationsbaserat lärande och öka engagemang hos elever. Vi fann även att lärospel kan presentera abstrakta problem så som matematiska uppgifter i konkreta representationer, vilket kunde åstadkommas genom att tillåta interaktion med miljö och objekt. Slutligen fann vi att låta spelare spela tillsammans med varandra kan vara gynnsamt för spelares motivation och lärande. / This study examined digital games in context to learning and mathematics. By creating a game we, the authors researched different design choices could effect learning. The goal was that players could learn through situated based learning and b e able to transfer their knowledge into their everyday life. The study had used ANT(actor-network theory) as methodology. Through it choices were analyzed. MDA(mechanics dynamics aesthetics) was used as a framework to develop the game itself. In the end the game became a two player, puzzle platform game. Within which players got to interact with the game environment and objects in it to solve mathematical problems. Through this study we found immersion and flow to be beneficial for a situated based learning game. We also found that games can translate abstract problems such as mathematical tasks into more concrete representations. This can be done by letting players sole the tasks through interaction with the digital environment and the objects within it. Lastly we saw that there can be positive effects of students playing multiplayer when it comes to motivation and learning.
12

Sentence processing strategies by bilinguals

Berdugo Oviedo, Gloria January 1990 (has links)
Sentence processing strategies by 10 bilingual speakers (Spanish: L1 and English: L2) were compared to 10 monolingual speakers of Spanish and 10 of English. Word-by-word reading times for ambiguous and non-ambiguous sentences were recorded. A paraphrasing task was used to determine the attachment preferences for a prepositional phrase placed after the verb. Multivariate analyses of the data showed that bilingual speakers combined strategies from both languages when processing ambiguous sentences in L2 that are non-ambiguous in L1. Furthermore, overall results showed that the three groups were sensitive to the attachment of the prepositional phrase. The results are discussed in terms of their implications for theories of sentence processing and of language transfer.
13

Acquisition of tense and aspect in Toki 'when' clauses in Japanese as a second/foreign language

Ananth, Priya. January 2007 (has links)
Thesis (Ph. D.)--Ohio State University, 2007. / Full text release at OhioLINK's ETD Center delayed at author's request
14

The verb use in Cantonese monolingual and Cantonese-English bilingual children

Lam, Ka-ki, Fiona. January 2005 (has links)
Thesis (B.Sc)--University of Hong Kong, 2005. / "A dissertation submitted in partial fulfilment of the requirements for the Bachelor of Science (Speech and Hearing Sciences), The University of Hong Kong, June 30, 2005." Also available in print.
15

Ser ou não ser? : a study of cross-linguistic influence between two foreign languages /

Benson, Cathy Unknown Date (has links) (PDF)
Thesis (Ph.D.)--University of Edinburgh, 1999.
16

First language phonological processes and morphophonological rules in second language acquisition Korean learners of English /

Park, In Kyu. January 2005 (has links)
Thesis (Ph. D.)--University of Hawaii at Manoa, 2005. / Includes bibliographical references (leaves 145-151).
17

Fossilization a case study of practical and theoretical parameters /

Tipa Thep-Ackrapong. Steffensen, Margaret S. January 1990 (has links)
Thesis (D.A.)--Illinois State University, 1990. / Title from title page screen, viewed November 15, 2005. Dissertation Committee: Margaret Steffensen (chair), Irene Brosnahan, Bruce Hawkins, Maurice Scharton, Sandra Metts. Includes bibliographical references (leaves 211-218) and abstract. Also available in print.
18

Adult perceptions of participating in high school orchestra and its influence on life skills

Lewis, Darin John 07 November 2016 (has links)
The purpose of this study was to examine adults’ perceptions of how extramusical knowledge and skills they learned in high school orchestra have transferred to their adult lives. Barnett and Ceci’s (2002) taxonomy served as a model for studying the perceived impact of orchestral participation on life skill development and transfer to adulthood. Eight former high school orchestra students participated in an in-depth, standardized, open-ended interview of approximately 90 minutes in length. Each participant reflected on their orchestral experience and responded to specific questions pertaining to what extramusical skills they might have developed and what knowledge and skills they perceived to have used as adults. Data analysis revealed that participants perceived participation in orchestra as valuable. In particular, participants’ perceptions suggested that involvement in high school orchestra helped them develop life skills that they employed as adults. Results were organized according to a life skills framework established by the World Health Organization (1994). The participants perceived that effective communication, interpersonal skills, coping with stress, and teamwork were skills that were developed through participation in orchestra. Several other skills, including leadership, multitasking abilities, and taking responsibility, found moderate support among the participants. The participants did not regard the skills of critical and creative thinking as being developed through participation. The majority of participants cited effective communication, interpersonal skills, teamwork, and coping with stress as the chief skills that transferred from participating in high school orchestra. These findings are discussed in light of the current literature and suggestions for further research are presented.
19

Sentence processing strategies by bilinguals

Berdugo Oviedo, Gloria January 1990 (has links)
No description available.
20

The effects of specific transfer activities on fifth grade orchestra and band students' rhythmic performance

Olijnek Scheuzger, Andrea Joy 21 September 2006 (has links)
No description available.

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