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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Jug-Shaped CPW-Fed Ultra-Wideband Printed Monopole Antenna for Wireless Communications Networks

Ahmad, S., Ijaz, U., Naseer, S., Ghaffar, A., Qasim, M.A., Abrar, F., Ojaroudi Parchin, Naser, See, C.S., Abd-Alhameed, Raed 14 January 2022 (has links)
Yes / A type of telecommunication technology called an ultra-wideband (UWB) is used to provide a typical solution for short-range wireless communication due to large bandwidth and low power consumption in transmission and reception. Printed monopole antennas are considered as a preferred platform for implementing this technology because of its alluring characteristics such as light weight, low cost, ease of fabrication, integration capability with other systems, etc. Therefore, a compact-sized ultra-wideband (UWB) printed monopole antenna with improved gain and efficiency is presented in this article. Computer simulation technology microwave studio (CSTMWS) software is used to build and analyze the proposed antenna design technique. This broadband printed monopole antenna contains a jug-shaped radiator fed by a coplanar waveguide (CPW) technique. The designed UWB antenna is fabricated on a low-cost FR-4 substrate with relative permittivity of 4.3, loss tangent of 0.025, and a standard height of 1.6 mm, sized at 25 mm × 22 mm × 1.6 mm, suitable for wireless communication system. The designed UWB antenna works with maximum gain (peak gain of 4.1 dB) across the whole UWB spectrum of 3–11 GHz. The results are simulated, measured, and debated in detail. Different parametric studies based on numerical simulations are involved to arrive at the optimal design through monitoring the effects of adding cuts on the performance of the proposed antennas. Therefore, these parametric studies are optimized to achieve maximum antenna bandwidth with relatively best gain. The proposed patch antenna shape is like a jug with a handle that offers greater bandwidth, good gain, higher efficiency, and compact size.
2

Converting an existing .NET Framework ground control software into a cross-platform application / Konvertera en existerande .NET Framework markstationsmjukvara till en multiplattformsapplikation

Boman, Erik January 2018 (has links)
Unmanned aerial vehicles can be used in many different situations such as, for example, monitoring the growth of crops or for surveillance of a private property. Operating the unmanned aerial vehicle is usually done using some kind of ground control station. This thesis examines the possibilities of creating ground control stations working on several different platforms using the cross platform development frameworks Xamarin, Universal Windows Platform and Mono. This is done by creating and comparing three prototype applications regarding functional requirements, code reuse and resource usage. It is shown that none of the cross platform frameworks can fulfill all of the initial requirements on a ground control station. However, for the case studied in this thesis, Xamarin is demonstrated to be the most suitable cross platform framework of the three since it provides the same functionality as UWP for Windows devices while also enabling development for both Android and iOS devices.
3

Inovativní přehrávač hudby pro chytré telefony a PC / Innovative Music Player for Smartphones and PC

Richter, Roman January 2021 (has links)
The goal of this thesis is to create a music player for smartphones as well as PCs that works with local music files in the user's device and which can learn which songs does the user like based on their actions during listening to music. The music player can, among other things, remember which songs were skipped by the user, when was volume turned up, or how many times was a certain song played. Each song has a score that is calculated based on these actions. With a higher score, there is also a higher chance of playing the song in the future. The results of my thesis are two full-featured versions of music player, which are capable of communication with each other to ensure synchronization of song scores. The main benefit of this thesis is an improvement of user experience during listening to music, which is achieved by the application's algorithm for song selection and minimalistic user interface.

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