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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Designing the Organization for User Innovation

Keinz, Peter, Hienerth, Christoph, Lettl, Christopher January 2012 (has links) (PDF)
There is increasing consensus among practitioners and academics alike that we are in the midst of a paradigm shift from producer-centered and internal innovation processes toward user-centered and open innovation processes. This paradigm shift induces significant changes to the design of organizations. Even though the research field of user innovation has been developing over a period of more than four decades, there have been only occasional intersections with the research field of organizational design. In this article, we aim to provide an integrated perspective of the two fields. We first identify major user innovation strategies. We then derive the implications for each user innovation strategy on key dimensions of organizational design.
2

Domestication of ICTs : the case of the online practices of Scottish serviced accommodation

Harwood, Stephen A. January 2010 (has links)
The new possibilities offered by information & communication technologies (ICTs) within the work-place and elsewhere have attracted wide attention by economic and social actors. One outcome is the institutional ‘push’ for all businesses to embrace these technologies and ‘get online’. However, it is evident that take-up amongst businesses has been highly uneven with some cautious in their adoption and, thus, many have not fully exploited the possibilities offered. To understand this variety in the adoption and use of online technologies (which in some cases includes their nonadoption and non-use) it is necessary to examine practices and establish underlying dynamics surrounding new forms of ICTs. This thesis will investigate the practices associated with the adoption and use of ICTs in the hotel industry. Three basic questions are addressed. The first relates the online practices of hoteliers, including the use of online intermediary services, the nature of uptake and the implications for both practices and relations with customers. The second relates to any externalities which condition a hotelier’s practices. The third is concerned with how to conceptual explain observations – findings. Investigation of these questions has resulted in an empirically rich study. This has involved a multi-method approach that allows online practices to be viewed through different lenses and from an adapted Social Shaping of Technology perspective. The population of Scottish serviced accommodation providers was compiled and used to determine the uptake of online practice. Interviews revealed specific practices. Published material provided insight into contextual issues, particularly those relating to institutional developments. The research shows that there were three principle strategies for the adoption of the new technologies. First, they were embedded by the users themselves (‘internalisation’) – often through much effort and processes of configuration – into their ‘busy day’. The process of ‘learning’ (or learning by trying) was found to be an integral feature of uptake. Secondly, some users opted for an alternative solution where, rather than design their own website, they adopted the offerings of online intermediaries (such as online booking facilities) (‘intermediation’). However, the appropriation of online intermediation was found to be both costly and fraught with new kinds of risks (e.g. double bookings) and uncertainty (e.g. no guarantees of bookings). Thirdly, a further option (‘localisation’) was for local groups of hoteliers to collectively produce an online presence that promotes the locality and thereby indirectly provides benefits to their businesses. The analysis was performed using a modified version of Silverstone’s (1992) ‘domestication’ framework. However, ‘localisation’ questioned the assumptions underpinning ‘domestication’, suggesting the need for a more sophisticated analytical device, such as offered by the metaphor of ‘tailoring’. It is concluded that the apparently deterministic institutional view of the benefit of online technologies and the imperative that they are fully exploited to give competitive advantage, can be at odds with the locally contingent and diverse nature of online practices. The research found that the new online practices did not entirely replace traditional ones, but emerged as complementary to them.
3

Priming significance in user innovation : A case study of the idea generation stage in a product development process

Sukhov, Alexandre January 2013 (has links)
Problem: One of the factors that cause new products to fail in a competitive market is the lack of user involvement in the innovative stages of product development. By investigating the benefits of involving users and analysing their ability to generate creative ideas, companies can design products that improve the user-value and the overall perception of the company. This paper examines the variances of users’ idea generation and their ability to come up with producible and user-valuable ideas. Method: A quantitative survey with a mixed-methods analysis was conducted in order to collect primary data. The experiment was carried out in the setting of Karlstad Airport with 193 respondents. The respondents were divided between groups of frequent users, non-frequent users and non-users in order to see their variances of idea generation and the impact of a priming stimulus on each of the user groups. Theory: The theoretical framework used in this thesis mainly consists of theory explaining the concept of priming and Peter Magnusson’s doctoral dissertation focusing on involving users in service innovation. The thesis also takes on the Service-Dominant perspective to better explain the background for user innovation procedures. Conclusion: This study concludes that user involvement in the idea generation process is of a high value for the company due to the broader perspective on the users’ actual needs. Priming can have a strong positive or negative effect on the creative idea generation depending on whether the users are identified according to their product related knowledge.
4

The frequency of end-user innovation: A re-estimation of extant findings

Franke, Nikolaus, Schirg, Florian, Reinsberger, Kathrin 07 May 2016 (has links) (PDF)
Recent studies have found that large numbers of consumers innovate. In our study, we provide a re-estimation of the figures provided in the extant literature. We do so by conducting a study in which we apply two different methods of data collection: (1) telephone interviews, the method considered most valid in previous research, and (2) personal interviews, which involve much higher effort but induce better individual recollection. Using telephone interviews, we measured a user-innovator frequency of 10.8% in our sample. In stark contrast, personal follow-up interviews resulted in a frequency of 39.7%, indicating a considerable underestimation in extant research. We then used the correction factor generated to re-estimate findings on user innovation frequency in Finland, Japan, Korea, Sweden, the UK, and the USA. It appears that user innovation is indeed a mass phenomenon that should not be overlooked by policymakers or firms. (authors' abstract)
5

Lead users and the adoption and diffusion of new products: Insights from two extreme sports communities

Schreier, Martin, Oberhauser, Stefan, Prügl, Reinhard Wilhelm January 2007 (has links) (PDF)
Lead users are proposed as a valuable resource for marketers in terms of the (1) development, (2) adoption, and (3) diffusion of new products. We present the first consumer study to provide evidence that the latter two suggestions are justified. First, we find that lead users demonstrate stronger domain-specific innovativeness than more "ordinary" users. Second, lead users perceive new technologies as less "complex" and might therefore be better prepared to adopt them. Third, we find that lead users demonstrate stronger opinion leadership and weaker opinion seeking tendencies. Finally, we discuss the implications of our findings for the marketing of new products. (authors' abstract)
6

All That Is Users Might Not Be Gold: How Labeling Products as User Designed Backfires in the Context of Luxury Fashion Brands

Christoph , Fuchs, Prandelli, Emanuela, Schreier, Martin, Dahl, Darren W. 05 September 2013 (has links) (PDF)
An emerging literature stream posits that drawing on users rather than internal designers in new product creation may benefit firms because the resulting products effectively satisfy consumer needs. Four studies conducted in the context of the luxury fashion industry uncover an important conceptual boundary condition of this positive user-design effect. Contrary to extant research, the results show that being "close" to users does not help but rather harms luxury fashion brands. Specifically, the authors find that user design backfires because consumer demand for a given luxury fashion brand collection is reduced if the collection is labeled as user (vs. company) designed. The results further reveal the underlying rationale for this reversal: user-designed luxury products are perceived to be lower in quality and fail to signal high status, which results in a loss of agentic feelings for the consumer. The authors explore several strategies luxury brands can pursue to overcome this negative user-design effect. Finally, they find that negative outcomes of user design are attenuated for luxury fashion products that are not used for status signaling - that is, product categories of a luxury brand that are characterized by lower status relevance for the consumer. (authors' abstract)
7

Satisfying Heterogeneous User Needs via Innovation Toolkits: The Case of Apache Security Software

Franke, Nikolaus, von Hippel, Eric 29 May 2003 (has links) (PDF)
User needs for a given product type can be quite heterogeneous. Segmenting the market and providing solutions for average user needs in each segment is a partial answer that will typically leave many dissatisfied - some seriously so. We hypothesize that providing users with "toolkits for user innovation" to enable them to more easily design customized products for themselves will increase user satisfaction under these conditions. We test this hypothesis via an empirical study of Apache security software - "open source" software that is designed to be modifiable by skilled users. We find that heterogeneity of need is high, and that many Apache users are dissatisfied with standard security functionality on offer. We also find that users creating their own software modifications are significantly more satisfied than are non-innovating users. We conclude by suggesting that the "toolkits for user innovation" approach to enhancing user satisfaction might be generally applicable to markets characterized by heterogeneous user needs. (authors' abstract)
8

Open Source Hardware : A case study of userdeveloped derivatives

WIBERG, WILLIAM, HALLGREN, JOHAN January 2015 (has links)
Open Source Hardware (OSHW) is a concept where hardware designs are shared for everyone to use, modify and build upon. This have become a widespread phenomenon in the microcontroller industry and created an ecosystem where users and companies produce various “derivatives” or alternative designs based on existing OSHW. This research explores this phenomenon of derivative development between users and producers and how this affects innovation, by exploring three case studies of user developed derivatives and interviews with producers and various people with OSHW background. This thesis found that this ecosystem to be dependent on Open Source and leverages the interest of users motivation to innovate and producer support. Furthermore, eight different factor were discovered that derivative development affecting innovation. (1) Openness & Transparency allows the user to innovate without fearing consequences of IP infringement and establishing trust. The transparency also increases the chances for the users to become innovators, as it facilitates the understanding of products, through the documentations and information sharing. (2) Support from producers facilitates users’ ability to design and innovate and was found crucial for the emergence of derivative designs. (3) Amplified Motivation through personal interest has a high impact in the innovation of open microcontrollers. (4) Market diffusion through low-cost ways of sharing and diffusing designs. (5) Market expansion increasing the number of derivative development can affect the resources used by producers in their development process. (6) Product improvements are affected, because of the vast feedback provided by the community, which can lead to through the discovery of usage in fields, product functionality. This increases the quality of the product and allows OSHW producers to stay competitive. (7) Collaboration can affect innovation by the collaborations with derivative projects and businesses. (8) Brand and Marketing is affecting by the number of users that use producers’ products for user-innovators development of derivative designs.
9

User innovation på brand communities : en studie av salesforce.com / User Innovation on Brand Communities : a study of Salesforce.com

Hartman, Fredirk, Engström, Helena January 2014 (has links)
Bakgrund och problemformulering - Vi har valt att studera och analysera i vilket avseende det sker user innovation på ett forum skapat av företaget Salesforce. Forumet är ett brand community för användare som utvecklar Salesforce tjänster. Frågeställningarna behandlar om det sker olika typer av user innovation och vad det är som driver användarna till att innovera på det forum vi har valt att studera. Vår studie syftar till att bidra med en bredare kunskap och förståelse kring ämnet då det finns begränsad forskning kring user innovation inom online brand communities idag. Teori - Begreppet brand communities förklaras utifrån Muniz och O’Guinns (2001) synsätt som innebär att ett online brand community är en samlingsplats på internet dedikerat till ett specifikt varumärke. På vårt valda brand community innoverar användarna och vi utgår från Gault (2012) för att redogöra för begreppet innovation som i sin tur möjliggör en fördjupad förståelse för user innovation. Vi utgår från en definition av user innovation som innebär att användare innoverar för sin egen skull (von Hippel & Euchner 2013). Metodologi - Vi eftersträvar en djupare förståelse för user innovation på vårt specifika forum och då lämpar sig en kvalitativ explorativ ansats bäst. Inspiration har hämtats från Kozinets (2006, 2011) kvalitativa metod netnografi som innebär en deltagande-observerande forskning på nätet. Resultat - I detta avsnitt presenterar vi de likheter och skillnader som Salesforce forum har med Muniz och O’Guinns (2001) kriterier för vad ett brand community är. Vidare presenteras vårt resultat i form av två kategorier av user innovations: modifierade innovationer och skapande innovationer. Kategorierna förklaras och illustreras med exempel som klargör deras innebörd. Analys och diskussion - I analysen diskuterar vi vad som driver användarna på vårt valda forum att innovera och analyserar likheter och skillnader med redan befintliga teorier kring user innovation. Vi resonerar oss fram till en ny term vi väljer att kalla user co-innovation samt spekulerar i huruvida innovationerna genererar någonting för Salesforce. Slutsats - Vårt teoretiska bidrag till forskningen presenteras genom vår modell som illustrerar sambandet mellan user innovation, user co-innovation och våra två kategorier. Modellen innefattar vilka användare som innoverar, vilkafaktorer som driver dem till att innovera och resultatet av user co-innovation på vårt valda brand community.Nyckelbegrepp - Innovation, user innovation, lead users, brand community, online community, netnografi. / Background and problematization -We have chosen to study to what extent user innovation occurs on a forum created by the company Salesforce. This forum is a brand community devoted to user development of Salesforce services. Our main research question is whether there occur different types of user innovations on the brand community we are studying and what it is that drives these users to innovate. Our study aims to contribute with a wider knowledge and understanding of user innovation on brand communities since the research of today on the subject is limited. Theory - In this chapter we explain the concept of brand community based on Muniz and O’Guinns (2001) definition which implies that an online brand community is an online meeting place for people dedicated to a specific brand. User innovation occurs on our chosen brand community and we base ourselves on Gaults (2012) theory to explain innovation in order to explain the term user innovation. We use one definition of user innovation which implies that users innovate for themselves (von Hippel & Euchner 2013). Methodology - We seek a deeper understanding of user innovation on our specific brand community and that makes a qualitative exploratory approach best suited. Inspiration has been taken from Kozinets (2006, 2011) netnography which is a qualitative method and involves participatory observation research online. Results - In this chapter we present the similarities and differences that we have been able to identify between Salesforce forum and the criteria for a brand community set by Muniz and O’Guinn (2001). Furthermore we introduce our result which consists of two categories of user innovations: modified innovations and creativity innovations. The categories are explained and illustrated with examples that clarify their meaning. Analysis and discussion - In this chapter we discuss what drives users on our chosen brand community to innovate and analyze similarities and differences between already existing theory on user innovation. Our discussion results in a new term which we choose to name user co-innovation. We also speculate whether the user innovations generate something of value for Salesforce. Conclusion - Our theoretical contribution to the subject is presented by our model that illustrates the connection between user innovation, user co-innovation and our two categories. The model includes which users that innovate, the factors driving them to innovate and the results of user co-innovation on our chosen brand community.
10

Integrando o conhecimento de usuários: um estudo sobre a capacidade de absorção de conhecimento de lead users / Integrating the users of knowledge: a study on the absorption capacity lead users of knowledge

Castro, Ana Elisa Martins Pacheco de 07 April 2016 (has links)
Os custos elevados de aquisição de conhecimento, a intensificação da concorrência e a necessidade de aproximação do consumidor vêm estimulando empresas a buscar formas alternativas de aumentar seu potencial de inovação pela integração de usuários. No entanto, a literatura e o senso comum convergem ao afirmar que nem todo usuário está habilitado a trazer conhecimentos que sustentem a vantagem competitiva das inovações. Nesse contexto, emerge a figura do lead user que, por definição, é capaz de sentir necessidades de produtos e serviços ainda não expressos por usuários regulares. Esses conhecimentos, quando adequadamente absorvidos, trazem benefícios expressivos às empresas que os incorporam ao DNP. Sabendo que as formas de incorporação de usuários apresentam variações, este estudo se destina a entender como empresas de diferentes setores absorvem conhecimentos de lead users por diferentes práticas de integração. Para tanto, foi escolhido o método de estudo de casos múltiplos incorporados, observados em três multinacionais de grande porte: Natura, Whirlpool e Microsoft (Bing). Ao todo foram avalidados cinco modos de integração distintos, escolhidos a partir de duas formações: individual (conhecimentos isolados de usuários distintos) e coletivo (conhecimentos articulados em discussões em grupo), analisados pelos métodos de indução analítica com síntese cruzada de dados. Os resultados mostraram que as categorias teóricas utilizadas para observação inicial do fenômenol: parâmetro de identificação e técnica de seleção (aquisição); mecanismo de interação (assimilação); mecanismos de socialização (transformação) e sistema de formalização (exploração) apoiaram parcialmente o entendimento das atividades do processo e, por esta razão, precisaram se complementadas pelas categorias emergentes: criação de contexto, motivação (aquisição); estímulos, parâmetro de observação, interpretação (assimilação); definição de papéis, coordenação de processos, combinação de conhecimento (transformação) e gestão do conhecimento (exploração), coletadas na fase empírica Essa complementação aumentou a robustez do modelo inicial e mostrou como a absorção de conhecimentos pode ser avaliada pelas dimensões absortivas. No entanto, as análises intra e intercasos que se seguiram, mostraram que esse entendimento era insuficiente para explicar a capacidade de absorção por diferentes práticas, uma vez que o fenômeno é influenciado por fatores contextuais associados tanto à prática de integração quanto ao modo como cada empresa se organiza para inovar (tipo de acesso ao colaborador). As reflexões teóricas realizadas a partir desses resultados permitiram contribuir com a teoria existente de duas formas: I) pelo entendimento estendido das atividades de absorção necessárias para incorporação de conhecimentos de lead users e III) pela proposição de um modelo conceitual amplo que abarcou diferentes práticas de integração considerando também os antecedentes de inovação, as atividades absortivas e os fatores adjuntos, inerentes a cada prática. Esta pesquisa objetiva contribuir para o conhecimento teórico sobre inovação e motivar reflexões que possam ser úteis para gerentes e executivos interessados em aprimorar suas práticas e processos de captação de conhecimentos de lead users. / The high costs of acquiring knowledge, the increased competition and the need for consumer approach has stimulated companies to seek alternative ways to increase their innovation potential by integrating users. However, literature and common sense converge to say that not every user is able to bring knowledge to support the competitive advantage of innovations. In this context, the picture emerges of the lead user that, by definition, is capable of sensing needs for products and services not yet expressed by regular users. This knowledge, when properly absorbed, bring significant benefits to companies that incorporate the DNP. Knowing that the forms of incorporation users have variations, this study aims to understand how companies from different sectors lead absorb knowledge users for different integration practices. Thus, it was chosen the method of multiple case study incorporated, observed in three large multinationals: Natura, Whirlpool and Microsoft (Bing). In all, we avalidados five distinct modes of integration, chosen from two configurations: individual (individual knowledge of different users) and collective (articulated knowledge in group discussions), analyzed by the methods of analytic induction cross-synthesis of data. The results showed that the theoretical categories used for the initial observation phenomenological: identification and parameter selection technique (acquisition); interaction mechanism (assimilation); socialization mechanisms (transformation) and formalizing system (exploration) partially supported the understanding of the process activities and, therefore, had to be complemented by emerging categories: context of creation, motivation (acquisition); stimulus parameter of observation, interpretation (assimilation); definition of roles, coordination processes, combination of knowledge (processing) and knowledge management (holding) collected empirical phase This supplement increased the robustness of the initial model and showed how the absorption of knowledge can be assessed by the absorptive dimensions. However, intra- and intercasos analysis that followed showed that such an approach was insufficient to explain the absorption capacity for different practices, since the phenomenon is influenced by contextual factors related both to the practice of integration as to how each enterprise is organized to innovate (type of access to the employee). The theoretical reflections made from these results allowed to contribute to the existing theory in two ways: I) by understanding extended the absorption activities necessary for incorporating lead users of knowledge and III) by proposing a broad conceptual model that encompassed different practices Integration also considering the innovation history, the absorptive activities and deputy factors inherent to each practice. This research aims to contribute to the theoretical understanding of innovation and motivate reflections that might be useful for managers and executives interested in improving their practices and lead users knowledge capture processes.

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