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VIRTUAL HERITAGE RECONSTRUCTION: THE OLD MAIN CHURCH OF CURITIBA, BRAZILKOZAN, JOSE M. 06 April 2004 (has links)
No description available.
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RESEMBLANCE OF THE LONG EXISTING: VIRTUAL RECONSTRUCTION OF THE CISTERCIAN MONASTERY OF PILIS, HUNGARYTRASER, FERENC 28 September 2005 (has links)
No description available.
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The conservation of archaeological sites in Syria : Ugarit as a case studyTeba, Tarek January 2017 (has links)
The conservation of cultural heritage responds to the necessities of understanding the site’s history, developments and key values. Archaeological heritage comprises tangible and intangible evidence so conservation operates equally on the two main domains, archaeology and architecture, which are inseparable and feed each other. Moreover, urban dimension is essentially included where the cultural heritage presents interesting urban settings linked to the architectural and cultural values. This thesis addresses all these important issues with the aim to identify, preserve and present the cultural values of archaeological sites in Syria, which are exceptionally rich in representing most of the Western ancient civilisations. The thesis focuses on the City of Ugarit, the capital of an important Bronze Age civilisation. The thesis aims to establish a poignant conservation concept on different scales, ranging from micro single architectural unit, the house, to the macro scale of the entire city. The study probes the ways of employing archaeology and architecture to produce conservation principles and architectural approaches for identifying, preserving and presenting the site’s cultural values. These procedures expose tangible and intangible values of the city, facilitate strong engagement of the visitors with the archaeological ruins, and simultaneously protect the original fabric from the visitation flux. The study is built upon understanding Ugarit’s archaeology, architecture and even social aspects, combining them in the analysis of each key area (Royal quarters, Domestic areas and Temples) to form well-founded interpretations and prioritise values. The proposal eventually combines all studied areas in a comprehensive narrative, which feeds the urban proposal for the whole city. In understanding the very rich and complex sites in Ugarit, a combination of in situ surveys, systematic recording, extensive analysis of literature and archaeological reports, and architectural reading of the fabric are carried out. This framework is a coherent base for the architectural intervention choices, which attempt to balance preservation implications and new materiality. Building virtual models of the proposed interventions enables the test of volumes, materiality, choices and the overall architectural experience. These models present the proposed interventions together with the original ruins. Therefore, the models are a great vehicle to transmit the reality of the conservation proposal and enhance its perception.
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Development and evaluation of a digital tool for virtual reconstruction of historic Islamic geometric patternsAl Ajlouni, Rima Ahmad 01 November 2005 (has links)
For the purpose of cultural heritage preservation, the task of recording and
reconstructing visually complicated architectural geometrical patterns is facing many
practical challenges. Existing traditional technologies rely heavily on the subjective
nature of our perceptual power in understanding its complexity and depicting its color
differences. This study explores one possible solution, through utilizing digital
techniques for reconstructing detailed historical Islamic geometric patterns. Its main
hypothesis is that digital techniques offer many advantages over the human eye in terms
of recognizing subtle differences in light and color. The objective of the study is to
design, test and evaluate an automatic visual tool for identifying deteriorated or
incomplete archaeological Islamic geometrical patterns captured in digital images, and
then restoring them digitally, for the purpose of producing accurate 2D reconstructed
metric models.
An experimental approach is used to develop, test and evaluate the specialized
software. The goal of the experiment is to analyze the output reconstructed patterns for
the purpose of evaluating the digital tool in respect to reliability and structural accuracy,
from the point of view of the researcher in the context of historic preservation. The
research encapsulates two approaches within its methodology; Qualitative approach is
evident in the process of program design, algorithm selection, and evaluation.
Quantitative approach is manifested through using mathematical knowledge of pattern generation to interpret available data and to simulate the rest based on it. The
reconstruction process involves induction, deduction and analogy.
The proposed method was proven to be successful in capturing the accurate
structural geometry of the deteriorated straight-lines patterns generated based on the
octagon-square basic grid. This research also concluded that it is possible to apply the
same conceptual method to reconstruct all two-dimensional Islamic geometric patterns.
Moreover, the same methodology can be applied to reconstruct many other pattern
systems. The conceptual framework proposed by this study can serve as a platform for
developing professional softwares related to historic documentation. Future research
should be directed more towards developing artificial intelligence and pattern
recognition techniques that have the ability to suplement human power in accomplishing
difficult tasks.
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Play and History: Authenticity and experience in virtual reconstructions and video gamingDogramacilar, Gozde 03 August 2010 (has links)
No description available.
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Neue Bilder, neue MöglichkeitenPabst, Rebekka 20 April 2016 (has links) (PDF)
In der heutigen Filmindustrie bietet das 3D-Design ein anerkanntes Mittel, um virtuelle Welten oder Charaktere zu erschaffen. Doch das 3D-Design dringt mittlerweile auch in andere Bereiche vor, so etwa der Medizin und der Architektur. Dabei bietet die virtuelle Rekonstruktion auch vielfältige Möglichkeiten für die Archäologie/Ägyptologie. Beispielsweise können von kleineren Objekten oder Papyri virtuelle 3D-Modelle erstellt werden. Der große Vorteil dabei ist, dass die Originale nicht beschädigt werden und mehrere Wissenschaftler zur gleichen Zeit an ein und demselben Objekt forschen können. Selbst für die Bauforschung dürfte das 3D-Design immer bedeutender werden. Gebäude, die sich heute nur in ihren Grundrissen erhalten haben, können mithilfe des 3D-Designs nahezu vollständig rekonstruiert werden. Nicht zu unterschätzen ist dabei auch die Wirkung, die virtuelle Rekonstruktionen von ägyptischen Tempeln, Gräbern, Gebäuden auf die Gesellschaft erzielen. Durch die 3DRekonstruktionen kann nicht nur Wissenschaftlern, sondern auch Interessierten ein anschaulicher Eindruck von der Lebenswelt des Alten Ägypten vermittelt werden. Bislang steht das 3D-Design allerdings in dem Ruf, besonders schwer erlernbar und sehr kostenintensiv zu sein. Doch gibt es neben einigen aufwendigen 3D-Design-Programmen auch nahezu kostenfreie Alternativen, die man sowohl privat wie beruflich nutzen kann. Diese Programme sind dabei sehr anwenderfreundlich gestaltet und relativ leicht zu erlernen. Ziel des Vortrages ist es, diese Programme und ihre Möglichkeiten für die Ägyptologie vorzustellen.
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Etruscan rock-cut tombs and 3D modelingVotroubeková, Tatiana January 2015 (has links)
This thesis examines Etruscan rock-cut tombs that are characteristic for inland southern Etruria and are dated from second quarter of the 6th century BC to the end of 3rd and beginning of the 2nd century BC. Thesis is focused on the architecture of the tombs, their typology, decoration, iconography and their architectural evolution. Main sites in Archaic period are necropoleis in San Giuliano, Blera, Tuscania and for Hellenistic period necropoleis in Norchia, Sovana and Castel d'Asso. Second part of thesis examines the potential of 3D recording, analysis, virtual reconstruction and virtual anastylosis for the study of the tomb façades through the case studies of the "Tomb of the Siren" from necropolis of Sovana and the "Doric Tombs" from necropolis of Norchia. Keywords Etruscans, Etruscan, rock-cut, rupestral, façade, necropolis, 3D modeling, multi-image photogrammetry, virtual reconstruction, virtual anastylosis
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The role of 3D printing in biological anthropologyAllard, Travis T. 14 September 2006 (has links)
The following work explores the role of 3D printing in biological anthropology. A case study approach is used to provide an understanding of two different applications for 3D printing and to identify a potential methodology for creating 3D models. Case study one looks at the application of 3D printing to reconstruction projects using a flowerpot to test the reconstruction methodology. The second case study uses both laser surface and CT scanning to create a replica of a human skeleton. The two methods of data acquisition are evaluated for advantages and limitations in creating the virtual model. This work shows that there is a role for 3D printing in biological anthropology, but that data acquisition and processing issues are the most significant limiting factors in producing skeletal replicas. / October 2006
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The role of 3D printing in biological anthropologyAllard, Travis T. 14 September 2006 (has links)
The following work explores the role of 3D printing in biological anthropology. A case study approach is used to provide an understanding of two different applications for 3D printing and to identify a potential methodology for creating 3D models. Case study one looks at the application of 3D printing to reconstruction projects using a flowerpot to test the reconstruction methodology. The second case study uses both laser surface and CT scanning to create a replica of a human skeleton. The two methods of data acquisition are evaluated for advantages and limitations in creating the virtual model. This work shows that there is a role for 3D printing in biological anthropology, but that data acquisition and processing issues are the most significant limiting factors in producing skeletal replicas.
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The role of 3D printing in biological anthropologyAllard, Travis T. 14 September 2006 (has links)
The following work explores the role of 3D printing in biological anthropology. A case study approach is used to provide an understanding of two different applications for 3D printing and to identify a potential methodology for creating 3D models. Case study one looks at the application of 3D printing to reconstruction projects using a flowerpot to test the reconstruction methodology. The second case study uses both laser surface and CT scanning to create a replica of a human skeleton. The two methods of data acquisition are evaluated for advantages and limitations in creating the virtual model. This work shows that there is a role for 3D printing in biological anthropology, but that data acquisition and processing issues are the most significant limiting factors in producing skeletal replicas.
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