• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 7
  • 2
  • Tagged with
  • 9
  • 7
  • 6
  • 5
  • 4
  • 4
  • 4
  • 4
  • 4
  • 3
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

FloodViewer : Web-based visual interface to a flood forecasting system

Nilsson, Andreas January 2002 (has links)
<p>This diploma work has been done as a part of the EC funded projects, MUSIC VK1- CT-2000-00058 and SmartDoc IST-2000-28137. The objective was to create an intuitive and easy to use visualization of flood forecasting data provided in the MUSIC project. This visualization is focused on the Visual User Interface and is built on small, reusable components. The visualization, FloodViewer, is small enough to ensure the possibility of distribution via the Internet, yet capable of enabling collaboration possibilities and embedment in electronic documents of the entire visualization. Thus, FloodViewer has been developed in three versions for different purposes. </p><p>Analysis and report generation (FloodViewer ) Collaborative analysis (FloodViewerNet ) Presentation and documentation (FloodViewerX).</p>
2

FloodViewer : Web-based visual interface to a flood forecasting system

Nilsson, Andreas January 2002 (has links)
This diploma work has been done as a part of the EC funded projects, MUSIC VK1- CT-2000-00058 and SmartDoc IST-2000-28137. The objective was to create an intuitive and easy to use visualization of flood forecasting data provided in the MUSIC project. This visualization is focused on the Visual User Interface and is built on small, reusable components. The visualization, FloodViewer, is small enough to ensure the possibility of distribution via the Internet, yet capable of enabling collaboration possibilities and embedment in electronic documents of the entire visualization. Thus, FloodViewer has been developed in three versions for different purposes. Analysis and report generation (FloodViewer ) Collaborative analysis (FloodViewerNet ) Presentation and documentation (FloodViewerX).
3

Managing the Expectations of Voice-Controlled Access Solutions / Hur Röstattribut Påverkar Förväntningar av Röststyrda Accesslösningar

Hellman, David January 2019 (has links)
Voice is the primary tool of communication to a majority of people on earth. Humans are wired to process speech, meaning voice interaction require little cognitive effort. Advancements in voice technology over the last 20 years have seen an increased prevalence of voice-controlled applications. However, false expectations can potentially cause severe interaction deficiencies to many of these voice user interfaces. One of the many application areas being connected to voice is access solutions such as smart locks. With a fundamental value proposition of keeping people and their belongings safe and secure in convenient ways, access solutions require that many of the design decisions are delicate. The present thesis aimed to evaluate how expectations of access solutions in home environments can be affected by different voice attributes. A literature study was conducted to explore the rich body of research on the topic of voice technology and the psychological effects of synthesized speech. Based on the literature study, a design process with recognized methods for developing voice user interfaces was conducted. The design process led up to a Wizard of Oz test that was used to evaluate how different conversational strategies and voices affected expectations and perception of a voice-controlled smart lock. The results showed that choosing an appropriate conversational style is fundamental to provide users with a sense of control. Furthermore, the study provided insight on how previous experience of interacting with voice-controlled devices have an impact on the feeling of personalization in gendered synthesized voices. Finally, the study discusses some ethical considerations that have to be made when designing voice user interfaces that ultimately should provide value to users, not confine their privacy. / Röst är den primära kommunikationskällan för de flesta människorna på jorden. Förmågan att bearbeta tal är något människor föds med, vilket gör att interaktion genom röst kräver liten kognitiv ansträngning. Framsteg inom röstteknologi under de senaste 20 åren har lett till ett ökat utbud av röststyrda applikationer. För många av dessa röststyrda applikationer existerar en risk att falska förväntningar leder till avsevärt försämrad interaktion. Ett av många applikationsområden där röst börjar framträda är accesslösningar såsom smarta lås. Med sitt fundamentala värde att hålla människor och deras tillgångar trygga och säkra utan att kompromissa enkelheten, kräver utformningen av accesslösningar flera delikata beslut. Därmed har studien ämnat att utvärdera hur användares förväntningar på röststyrda accesslösningar påverkas av röstattribut. För att undersöka och öka förståelsen av röstteknologi och de psykologiska effekterna av tal, genomfördes en litteraturstudie av existerande forskning initialt. Baserat på fynden i litteraturstudien startades sedan en designprocess för utveckling av ett röstgränssnitt. Erkända metoder användes för framtagandet av ett användarvänligt gränssnitt. Designprocessen låg till grund för ett Wizard of Oz test där olika konversationsstrategier och röster påverkade förväntningar av och uppfattningen av ett röststyrt smart lås. Resultaten visar att det är fundamentalt att välja en passande konversationsstil för att ge användare en känsla av kontroll. Studien påvisade även hur tidigare erfarenheter av röststyrda applikationer påverkar förväntningar av andra röststyrda applikationer och gör dem mer eller mindre personliga. Vidare diskuteras etiska avvägningar som måste göras när man designar röstgränssnitt som ska medföra användarvärde och inte inskränka användarnas integritet.
4

Interactive Visualization of Statistical Data using Multidimensional Scaling Techniques

Jansson, Mattias, Johansson, Jimmy January 2003 (has links)
<p>This study has been carried out in cooperation with Unilever and partly with the EC founded project, Smartdoc IST-2000-28137. </p><p>In areas of statistics and image processing, both the amount of data and the dimensions are increasing rapidly and an interactive visualization tool that lets the user perform real-time analysis can save valuable time. Real-time cropping and drill-down considerably facilitate the analysis process and yield more accurate decisions. </p><p>In the Smartdoc project, there has been a request for a component used for smart filtering in multidimensional data sets. As the Smartdoc project aims to develop smart, interactive components to be used on low-end systems, the implementation of the self-organizing map algorithm proposes which dimensions to visualize. </p><p>Together with Dr. Robert Treloar at Unilever, the SOM Visualizer - an application for interactive visualization and analysis of multidimensional data - has been developed. The analytical part of the application is based on Kohonen’s self-organizing map algorithm. In cooperation with the Smartdoc project, a component has been developed that is used for smart filtering in multidimensional data sets. Microsoft Visual Basic and components from the graphics library AVS OpenViz are used as development tools.</p>
5

“Do you want to take a short survey?” : Evaluating and improving the UX and VUI of a survey skill in the social robot Furhat: a qualitative case study

Bengtsson, Camilla, Englund, Caroline January 2018 (has links)
The purpose of this qualitative case study is to evaluate an early stage survey skill developed for the social robot Furhat, and look into how the user experience (UX) and voice user interface (VUI) of that skill can be improved. Several qualitative methods have been used: expert evaluations using heuristics for human-robot interaction (HRI), user evaluations including observations and interviews, as well as a quantitative questionnaire (RoSAS – Robot Social Attribution Scale). The empirical findings have been classified into the USUS Evaluation Framework for Human-Robot Interaction. The user evaluations were performed in two modes, one group of informants talked and interacted with Furhat with the support of a graphical user interface (GUI), and the other group without the GUI. A positive user experience was identified in both modes, showing that the informants found interacting with Furhat a fun, engaging and interesting experience. The mode with the supportive GUI could be suitable in noisy environments, and for longer surveys with many response alternatives to choose from, whereas the other mode could work better for less noisy environments and for shorter surveys. General improvements that can contribute to a better user experience in both modes were found; such as having the robot adopt a more human-like character when it comes to the dialogue and the facial expressions and movements, along with addressing a number of technical and usability issues. / Syftet med den här kvalitativa fallstudien är att utvärdera en enkätskill för den sociala roboten Furhat. Förutom utvärderingen av denna skill, som är i ett tidigt skede av utvecklingen, är syftet även att undersöka hur användarupplevelsen (UX) och röstgränssnittet (VUI) kan förbättras. Olika kvalitativa metoder har använts: expertutvärderingar med heuristik för MRI (människa-robot-interaktion), användarutvärderingar bestående av observationer och intervjuer, samt ett kvantitativt frågeformulär (RoSAS – Robot Social Attribution Scale). Resultaten från dessa har placerats in i ramverket USUS Evaluation Framework for Human- Robot Interaction. Användarutvärderingarna utfördes i två olika grupper: en grupp pratade och interagerade med Furhat med stöd av ett grafiskt användargränssnitt (GUI), den andra hade inget GUI. En positiv användarupplevelse konstaterades i båda grupperna: informanterna tyckte att det var roligt, engagerande och intressant att interagera med Furhat. Att ha ett GUI som stöd kan passa bättre för bullriga miljöer och för längre enkäter med många svarsalternativ att välja bland, medan ett GUI inte behövs för lugnare miljöer och kortare enkäter. Generella förbättringar som kan bidra till att höja användarupplevelsen hittades i båda grupperna; till exempel att roboten bör agera mer människolikt när det kommer till dialogen och ansiktsuttryck och rörelser, samt att åtgärda ett antal tekniska problem och användbarhetsproblem.
6

Interactive Visualization of Statistical Data using Multidimensional Scaling Techniques

Jansson, Mattias, Johansson, Jimmy January 2003 (has links)
This study has been carried out in cooperation with Unilever and partly with the EC founded project, Smartdoc IST-2000-28137. In areas of statistics and image processing, both the amount of data and the dimensions are increasing rapidly and an interactive visualization tool that lets the user perform real-time analysis can save valuable time. Real-time cropping and drill-down considerably facilitate the analysis process and yield more accurate decisions. In the Smartdoc project, there has been a request for a component used for smart filtering in multidimensional data sets. As the Smartdoc project aims to develop smart, interactive components to be used on low-end systems, the implementation of the self-organizing map algorithm proposes which dimensions to visualize. Together with Dr. Robert Treloar at Unilever, the SOM Visualizer - an application for interactive visualization and analysis of multidimensional data - has been developed. The analytical part of the application is based on Kohonen’s self-organizing map algorithm. In cooperation with the Smartdoc project, a component has been developed that is used for smart filtering in multidimensional data sets. Microsoft Visual Basic and components from the graphics library AVS OpenViz are used as development tools.
7

Interacting with Intelligent Personal Assistants : Blending Voice and Chat Interaction to Improve Learnability

Gustafsson, Viktor January 2017 (has links)
The largest software companies in the world are racing to develop their Intelligent Personal Assistants. Each with more and more capabilities and ways for users to access them. The different assistants have different capabilities and one of the ways the companies are differentiating is in the interaction techniques their assistants that are controlled with, most uses voice, and some uses text. This thesis walks through these interaction techniques, give a brief overview of intelligent personal assistants today and explores how learnability differentiate when using these interaction techniques. The thesis also investigates when users have access to multiple interaction techniques to use in combination when interacting with such an assistant. To evaluate the field, a literature study was conducted covering Intelligent Personal Assistants, interaction techniques, conversational user interfaces, modalities, multimodal interaction, voice and chat interfaces. Interviews with early adopters of Intelligent Personal Assistants was performed to better understand the current state of the technology and how users were using it. To evaluate the learnability differences in different interaction techniques, a series of user tests in a wizard-of-oz setup was conducted. In the user tests the different groups was using different interaction techniques to interact with their assistants. The main findings of the user tests was that there are indications to that the type of language used differs depending on the interaction techniques. Users who interact through voice is more prone to use a more natural language, while users using a chat interface quickly started to treat the interactions with the Intelligent Personal Assistant as commands. The result observed was that users who interacted with the assistant using chat and then switched to interacting through voice used a shorter, more command-like language when they interacted through voice as well.
8

Personalization of Automotive Human Machine Interface(HMI) using Machine Learning Algorithms

Rastogi, Utkarsh 30 October 2023 (has links)
In this thesis, a context-aware, personalized virtual assistant for use in automobiles is presented. With the increasing use of technology in automobiles, there is a growing need for safer and more practical ways for drivers to access information and perform tasks while driving. Voice-based interfaces, such as natural language processing, provide a solution to this problem as they do not require visual or manual input. In this thesis, a fine-tuned model of GPT-3 is used to understand user intentions and identify the user’s needs. The voice assistant is trained to understand the environment and the actions it can perform. The use of triggers such as drowsiness detection is also implemented to make the virtual assistant proactive in ensuring the user’s safety. User testing and evaluation was conducted to demonstrate the effectiveness of the context-aware, personalized virtual assistant in improving the driving experience and promoting safe driving practices.
9

Voice assistants and railway passengers : A user-centered exploration of value creation opportunities in a railway service context

Backhans, Gustav, Driving, Douglas January 2020 (has links)
There is a current rising trend of using voice assistants (VAs) to perform tasks in new ways, and various companies are considering introducing them as part of their service propositions. One such company is the railway service provider SJ AB that is interested in understanding how a VA may benefit their passengers. To better understand the utility of a VA in the railway service context, this thesis aims to explore the value creation opportunities that the introduction of such a technology presents. This exploration is done through identifying the potential functionality of such a VA, what value that functionality can create for passengers, and what barriers exist for creating that value. This identification is done through a user-centred research process, during which design probes and experience prototyping were carried out with railway passengers and analysed through qualitative content analysis. The results show that a VA presents fast, convenient, and intuitive access to a wide set of functions but is hindered by its invisible affordances and the user’s preconceptions. It shares several functions with existing channels, presented in a new way, that span the entire course of the train journey. The functionality and the identified functions primarily create utilitarian values, which connects to the passenger’s pragmatic view of the service. Furthermore, the passengers perceived the VA as an agent able to take over responsibilities and tasks from the passenger, resulting in a peace of mind but also a diminished sense of control. Finally, the railway service context affected what functionality is suitable, what values can be created and what barriers need to be considered. Some of the value creation possibilities and barriers are also contemporary and might change with shifting social norms and further technological development.

Page generated in 0.0383 seconds