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Applications of Hybrid Dynamical Systems to Dynamics of Equilibrium ProblemsGreenhalgh, Scott 05 September 2012 (has links)
Many mathematical models generally consist of either a continuous system like that of a system of differential equations, or a discrete system such as a discrete game theoretic model; however, there exist phenomena in which neither modeling approach alone is sufficient for capturing the behaviour of the intended real world system. This leads to the need to explore the use of combinations of such discrete and continuous processes, namely the use of mathematical modeling with what are known as hybrid dynamical systems.
In what follows, we provide a blueprint for one approach to study several classes of equilibrium problems in non-equilibrium states through the direct use of hybrid dynamical systems. The motivation of our work stems from the fact that the real world is rarely, if ever, in a state of perfect equilibrium and that the behaviour of equilibrium problems in non-equilibrium states is just as complex and interesting (if not more so) than standard equilibrium solutions. Our approach consists of an association of classes of traffic equilibrium problems, noncooperative games, minimization problems, and complementarity problems to a class of hybrid dynamical system called projected dynamical systems. The purposed connection between equilibrium problems and projected dynamical system is made possible through mutual connections to the robust framework of variational inequalities.
The results of our work include theoretical contributions such as showing how evolution solutions (non-equilibrium solutions) can be analyzed from a theoretical point of view and how they relate to equilibrium solutions; computational methods for tracking and visualizing evolution solutions and the development of numerical algorithms for simulation; and applications such as the effect of population vaccination decisions in the spread of infectious disease, dynamic traffic networks, dynamic vaccination games, and nonsmooth electrical circuits.
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Evolutionary Game Theory and the Spread of InfluenzaBeauparlant, Marc A. January 2016 (has links)
Vaccination has been used to control the spread of infectious diseases for centuries with widespread success. Deterministic models studying the spread of infectious disease often use the assumption of mass vaccination; however, these models do not allow for the inclusion of human behaviour. Since current vaccination campaigns are voluntary in nature, it is important to extend the study of infectious disease models to include the effects of human behaviour. To model the effects of vaccination behaviour on the spread of influenza, we examine a series of models in which individuals vaccinate according to memory or individual decision-making processes based upon self-interest. Allowing individuals to vaccinate proportionally to an exponentially decaying memory function of disease prevalence, we demonstrate the existence of a Hopf bifurcation for short memory spans. Using a game-theoretic influenza model, we determine that lowering the perceived vaccine risk may be insufficient to increase coverage to established target levels. Utilizing evolutionary game theory, we examine models with imitation dynamics both with and without a decaying memory function and show that, under certain conditions, periodic dynamics occur without seasonal forcing. Our results suggest that maintaining diseases at low prevalence with voluntary vaccination campaigns could lead to subsequent epidemics following the free-rider dilemma and that future research in disease control reliant on individual-based decision-making need to include the effects of human behaviour.
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