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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Associative Design for Building Envelopes' Sun Control and Shading Devices

January 2012 (has links)
abstract: In geographical locations with hot-arid climates, sun control in buildings is one primary problem to solve for the building envelope design. Today's technological advances in building science bring with them the opportunity to design dynamic façade systems for sun radiation control and daylighting. Although dynamic systems can become an attractive visual element, they can be costly and challenging to maintain for building owners. Alternatively, fixed solar-shading systems can be designed to create dynamism in the façade of the building, while providing similar functionalities for sun control. The work presented in this project focuses on the use of a visual scripting editor for modeling software, Grasshopper, to develop a Solar Control Visual Script that evaluates building envelope surfaces with planar and non-uniform rational basis-spline (NURBS) forms and provides projections for fixed sun control systems. The design platform of Grasshopper allows individuals with no experience or prior computer coding education to build up programming-like capabilities; this feature permits users to discover new design possibilities within flexible frames that can contribute to the overall design being pursued, while also having an environmental response. The Solar Control Visual Script provides minimum sizing geometries that achieve shading in openings at a particular date and time of the year. The model for this method of analysis makes use of three components to derive the appropriate values for the projections of shading geometries: typical meteorological year (TMY) data, irradiation isotropic equations and shading profile angles equations for vertical and tilted surfaces. Providing an automatic visual of generated geometries uncovers the opportunity to test several model forms and reiterates the analysis when modifying control parameters. By employing building science as a set of environmental parameters, the design outcome bears a dynamic form that responds to natural force conditions. The optimized results promote an efficient environmental design solution for sun control as an integral alternative into the building envelope. / Dissertation/Thesis / M.S. Built Environment 2012
2

Improving the User Experience of Visual Scripting Languages

Uggla, Alexander January 2021 (has links)
Visual scripting languages are used as alternatives to text programming to make coding easier. Visual programming languages provide a structure and a guidance that does not exist in text programming, which should make them easier to code with. Some users do however find that the structure in visual scripting languages makes it cumbersome to code. To find a design of visual scripting that subvert this and has a better user experience than contemporary designs, a prototype of a visual scripting interface was developed using an iterative design and testing cycle. When a final prototype had been developed, it was tested to see how it compared to text programming. From the tests performed, a few teachings were discovered. If-statements that grow perpendicularly to the rest of the code fit more information on the screen at the same time and can feel more natural and easier to parse for some users. Having a help menu with syntax-help makes it so that users do not have to leave the program, which increases programming speed. The visual coding elements in a visual scripting language need to be coloured such that the most important parts are the most visible; otherwise users have a hard time parsing the code. Showing existing variables that are in scope gives the user a good overview of what variables they can use. Having help menus where elements can be clicked to insert them at the user's text cursor reduces the chance of misspelling variables and gives the user confidence in the correctness of the code. Having visual coding elements that can change depending on context or by using toggles can make coding more intuitive and faster. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
3

Visual Scripting for AR Board Games in Thrymd

Lind, Fredrik January 2021 (has links)
In recent years, the interest in Augmented Reality (AR) applications for entertainment and productivity has grown. One company exploring this technology is LAZER WOLF STUDIOS, the developers behind Thrymd: an AR-driven board games platform powered by the Unity engine.  This paper details the development of a visual scripting framework, meant to provide end users with a means of developing their own games for the platform, without significant programming or background knowledge required. A graph-based visual language was implemented in a custom Unity editor window, in order to maintain a familiar and consistent feel for users. The graph consists of a series of branching, interconnected nodes which pass data in-between each other, and execute in succession. The graph is serialized as a Unity asset, and can easily be interacted with through regular C# scripts.  A small number of nodes were implemented, but for the system to be viable, more are needed. For that reason, extensibility was a core ideal; creating new node types must be fast and painless. As with any script layer, performance is generally worse than compiled code. Further work is needed to improve user experience. / Intresset för användandet av Augmenterad Verklighet (AR) för underhållning och produktivitetssyften har ökat på senare tid. LAZER WOLF STUDIOS är utvecklarna bakom Thrymd, en AR-driven brädspelsplattform byggd i spelmotorn Unity.  Denna rapport dokumenterar utvecklingsprocessen av ett visuellt skriptramverk byggt med avsikt att låta slutanvändare utveckla sina egna spel till plattformen utan större förkunskapskrav. Ett graf-baserat visuellt skriptspråk implementerades i en skräddarsydd editormiljö inuti Unity, för att bibehålla en bekant och konsekvent användarupplevelse. Grafen består av en serie förgrenande, sammankopplade noder som skickar data mellan varann och exekveras i sekvens. Grafen sparas som en resurs på hårddisken och är lätt att interagera med genom traditionella C#-skript i Unity.  Ett mindre antal noder implementerades, men fler krävs för att systemet ska vara brukbart. Av detta skäl designades språket med vidareutveckling i åtanke, då det måste vara enkelt att skapa nya noder. Som med de flesta skriptspråk är prestandan överlag sämre än kompilerad kod. Ytterligare arbete krävs för att förbättra användarupplevelsen.

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