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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Interneto vartotojo sąsajos projektavimo metodika ir jos taikymas interneto paslaugų teikėjo sistemai / Methodology of Web Interface Design and its Application for Internet Service Provider System

Martišius, Gytis 25 August 2010 (has links)
Kuriant sistemą, kuri turės sąsają internete, reikia turėti metodiką, kuria būtų galima vadovautis projektuojant šią sąsają. Objektinio projektavimo metoduose ir unifikuotame kūrimo procese RUP (angl. Rational Unified Process) nėra aprašytų specialių procesų interneto sąsajai kurti. Nors šia tema rašė nemažai autorių, tačiau sunku rasti vientisą metodiką, kuria galėtų vadovautis interneto sąsajos ir ja paremtos sistemos kūrėjas. Šiame darbe tiriami esami interneto sistemų sąsajos projektavimo metodai, šablonai bei įvairios kūrimo technologijos, siekiant juos sukonkretizuoti, apibendrinti ir sukurti metodinę medžiagą, kurią būtų galima taikyti interneto sistemas projektuojančioje organizacijoje, mokymo procese ar pateikti kaip gidą, bet kuriam interneto sąsajos projektuotojui. Šiais laikais kompiuteriai dalyvauja daugelyje sričių, ir bendravimas tarp žmogaus ir kompiuterio neišvengiamas. Kad vartotojas galėtų valdyti sistemą, šis bendravimas vyktų sklandžiai, reikalinga sąsaja. Esamos sistemos turi sąsają, tačiau susistemintos metodikos, kaip reikėtų kurti tą sąsają, nėra daug, ji išsklaidyta atskiruose literatūros šaltiniuose ar interneto puslapiuose. Dažnai ši metodika slypi projektuotojų mintyse, bet ji taip ir lieka neaprašyta ir pats sąsajos projektavimas būna intuityvus. / Nowadays, information system creation process consists of several different actions, one of those actions – web interface design. Web interface design process requires a good methodology, to make web interface process better, quicker, flexible and satisfy other web interface design criterions. RUP (Rational Unified Process) don’t present any special creation process of internet web interface. Frequently web interface design process lies in the head of it’s designers. There are no full methodology of web interface design process in one place, only some web interface advices or articles about one or other web interface process steps could be found. The goal of this work is to make a methodology of web interface design and implement it for internet service provider system. Methodology also would be useful for companies which participate in web interface design process, also in school or university study process, or like a guide for any web interface designer. The developed methodology for web interface design was used for implementing internet service provider system web interface, system design process and redesign above-mentioned system web interface for measuring process times. Methodology of web interface design, reduce web interface design process time, help to make web interface design process easier, more flexible and understandable for web interface designer, also certain better web interface appearance independence from system functional part, with possibility to... [to full text]
22

Zařízení pro automatické měření voltampérových charakteristik / Device for automatic measurement of volt-ampere characteristics

Ondráček, Petr January 2020 (has links)
The Master's thesis discusses the design and realization of electronic meter of volt-ampere characteristics using Wifi module ESP32. The device is designed to be able to measure the characteristic in the voltage range of +/- 20 V and current range of +/- 200 mA. The device is controlled by web interface. The user is able to connect to it with for example his or her smartphone. This interface enables the user to configure various parameters, including the range of measurement and the power restriction. Furthermore, it is possible to graphically display the measured characteristic and export the data. To be independent on the outer network, the ESP32 is operated as an access point, which is creating a new simple network without the internet connection. In the Master's thesis, the principle of voltage and current measurement is explained theoretically, the circuit connection of device and the printed circuit board are designed and the cover of the device is modeled. Also the process of creating the device according to the design is described and the cover of the device is printed on 3D printer. After that, the control program is designed, described and uploaded into the resulting device. Finally, the functionality of the device is tested by measuring the volt-ampere characteristics of a few components.
23

Inteligentní převodník 0-20mA s rozhraním Ethernet / Analog 0-20mA to Ethernet convertor

Štreit, Zdeněk January 2010 (has links)
The dissertation deals with a design of an intelligent transmitter of a standard current signal with an Ethernet output port, an implementation of a web interface and Modbus TCP protocol for providing data protection. The introductory part describes standardized analogue technical signals with their possibilities, and characteristics of industrial Ethernet. The subsequent part provides an overview of alternatives to connect analogue signals to Ethernet while using various modules. The thesis continues with a suggestion of an analogue input side of the transmitter in connection with a digital module of Ethernet based on the Rabbit processor in connection with the RCM3200 module. The key part of the dissertation puts forward a proposal of the firmware transmitter and control web interface, shows ways of providing figures measured by the current loop via Ethernet interface for further processing. The final part is devoted to a description of current transmitter ultimate measurement.
24

Grafická zobrazovací jednotka / Graphics indicator

Dvořák, Roman January 2011 (has links)
This thesis is consisting of three parts. In first part was conducted market research and then start preparation concept of project Graphic indicator units using in industrial environment. Creating a basis for continued in making electronic schemes and board. Then the board was made in external specialization company. Then all components were installed. After testing all of function the device was ready for implementation firmware. Firmware was consist of few parts – communication with RS232 protocol, RS485, web interface and last parts is communication with touch display.
25

Webové rozhraní pro on-line správu laboratorních úloh / Web interface for on-line administration of laboratory tasks

Belko, Jakub January 2011 (has links)
The present work describes the current trends and e-learning methods using the Internet in the educational process on Czech and foreign universities. The main objective is to create a web interface for on-line administrations of laboratory tasks named "Laboratorě UETE". Practical work is focused on programming web applications and modules for management of instrumentation for laboratory protocols administration including implementation of the IP video cameras outputs and sensor atmospheric conditions. An integral part of this work is to create a module for simulation of physical quantities using commercially available software components based on client – server system.
26

Řidicí systém domácnosti / Building control system

Nekula, Vít January 2012 (has links)
The thesis is about designing a house control system which works as decentralized device. Initially, a brief market research in field of intelligent electro installation was made. On the basis of gained knowledge the whole concept of the system was designed – a control unit, a weather station and a temperature control unit. Each part communicates with each other wirelessly. A complete electronic design of circuit boards is a part of the thesis. The board were afterwards produced and assembled. Then a communication protocol and a complete implementation of all system functions were made. Next part of the thesis is a design and a programming of a web interface which is used to control the entire system. The final part of the thesis is about measuring a quality of communication between single units.
27

Automatické ovládání měřicích přístrojů pomocí webového rozhraní / Automation control of measurement setups by web interface

Živný, Jaroslav January 2015 (has links)
This master thesis describes issues of measurement workplaces with accent at automatic control of them over web interface. The interfaces, which allow us to control measurement devices, are one by one described. Additionally there are described technologies which were used for realization of web application, as ASP.NET, AJAX, AngularJS, and relation databases. Last but not least there is described solution of web application which allows to users to do automation measurements from anywhere by web browser.
28

Webové rozhraní pro multimediální demo / Web Interface for Multimedia Demo

Šerý, Radek January 2013 (has links)
Nowadays, there are many multimedia applications, which are usually inaccessible. These applications are often generated in closed communities, such as on universities as diploma thesis. The objective of this work is to create a web interface which will allow access to these multimedia applications, whose authors decided to display the app on the website. Part of the solution will be SDK, enabling developers to make their applications accessible from web.
29

Análisis del diseño de interfaz web orientada al aprendizaje interactivo sobre los deportes electrónicos (esports) en el Perú. Casos de estudio: Camp Gamers y Gamer Sensei

Aguilar Veramendi, Wendy Rubí 07 April 2022 (has links)
La siguiente investigación tiene como propósito estudiar el diseño de interfaz de Gamer Sensei y Camp Gamers, plataformas web orientadas al aprendizaje interactivo respecto a los deportes electrónicos (esports), cuyo objetivo es explicar el diseño web mediante la experiencia de usuario y, con ello, poder analizar la metodología de estudio por medio de la web. La hipótesis planteada supone que el desarrollo de elementos gráficos, en una interfaz web orientada a los deportes electrónicos, depende de la experiencia del usuario con un diseño instruccional planteado por un experto. Para ello, se realizó un estudio de enfoque mixto cualitativo-cuantitativo, de alcance descriptivo y no experimental, ya que se limita en analizar fenómenos existentes como los esports y el diseño web como medio de comunicación (Carrasco, 2008). Se tomaron como instrumentos fichas de análisis visual, entrevistas por expertos en los deportes electrónicos y un cuestionario a jugadores relacionados con los medios, todo esto con el propósito de identificar los elementos gráficos, la educomunicación (e-learning) y la experiencia de usuario en cada canal. Como resultado principal, se obtuvo que el desarrollo de elementos gráficos (tipografía, colores, pictogramas, fotografías, etc) aporta consistencia y credibilidad en el flujo de navegación del usuario. Se pudo concluir que una interfaz web, orientada a los deportes electrónicos, es capaz de generar un diseño interactivo, siempre y cuando se base en desarrollar las necesidades académicas o formativas de un usuario. / The purpose of the following research is to study the design of two web interfaces (Gamer Sensei, Camp Gamers), aimed at interactive learning regarding electronic sports (esports), whose objective is to explain web design through user experience, to be able to analyze the study methodology through the web. The proposed hypothesis supposes that the development of graphic elements, in a web interface oriented to electronic sports, depends on the user's experience by an instructional design proposed by an expert. A study with a mixed qualitative-quantitative was carried out, with a descriptive and non-experimental scope, since it is limited in analyzing existing phenomena such as esports and web design as a means of communication (Carrasco, 2008). The instruments in this investigation were sheets of visual analysis, interviews by experts in electronic sports and a questionnaire to players related to the media with the purpose of identifying the graphic elements, the educommunication (e-learning) and the user experience in each channel. As a main result, it was obtained that the development of graphic elements (typography, colors, pictograms, photographs, etc.) provides consistency and credibility in the user's navigation flow. It was concluded that a web interface, oriented in electronic sports, is capable of generating an interactive design, as long as it is based on developing the academic needs of an user. / Trabajo de investigación
30

Сбор и анализ данных из открытых источников для разработки рекомендательной системы в сфере туризма : магистерская диссертация / Collection and analysis of data from open sources to develop a recommendation system in the field of tourism

Крайнов, А. И., Krainov, A. I. January 2023 (has links)
В данной дипломной работе была поставлена цель разработки эффективной рекомендательной системы для туристических достопримечательностей на основе графов и алгоритмов машинного обучения. Основная задача состояла в создании системы, которая может анализировать обширный набор данных о туристических достопримечательностях, извлекаемых из Википедии. Используя дампы Википедии, содержащие информацию о миллионах статей, был выполнен обзор существующих рекомендательных систем и методов машинного обучения, применяемых для предоставления рекомендаций в области туризма. Затем были выбраны определенные категории туристических достопримечательностей, которые были использованы для построения моделей рекомендаций. Для обработки и анализа данных из Википедии был использован современный технический стек инструментов, включающий Python, библиотеки networkx и pandas для работы с графами и данными, а также библиотеку scikit-learn для применения алгоритмов машинного обучения. Кроме того, для разработки интерактивного веб-интерфейса был использован фреймворк Streamlit. Процесс работы включал сбор и предварительную обработку данных из Википедии, включая информацию о достопримечательностях, связях между ними и характеристиках. Для создания графа данных на основе загруженных и обработанных данных были применены выбранные алгоритмы машинного обучения. Алгоритм PageRank был использован для определения важности каждой достопримечательности в графе и формирования персонализированных рекомендаций. Демонстрационный пользовательский интерфейс, разработанный на основе фреймворка Streamlit, позволяет пользователям взаимодействовать с системой, вводить запросы о местах и получать персонализированные рекомендации. С помощью выпадающего списка можно выбрать конкретную достопримечательность, к которой требуется получить рекомендации, а с помощью ползунка можно настроить количество рекомендаций. / This thesis aimed to develop an effective recommendation system for tourist attractions based on graphs and machine learning algorithms. The main challenge was to create a system that can analyze a large set of tourist attraction data extracted from Wikipedia. Using Wikipedia dumps containing information on millions of articles, a review of existing recommender systems and machine learning methods used to provide recommendations in the field of tourism was performed. Specific categories of tourist attractions were then selected and used to build recommendation models. To process and analyze data from Wikipedia, a modern technical stack of tools was used, including Python, the networkx and pandas libraries for working with graphs and data, as well as the scikit-learn library for applying machine learning algorithms. In addition, the Streamlit framework was used to develop an interactive web interface. The work process included the collection and preliminary processing of data from Wikipedia, including information about attractions, connections between them and characteristics. Selected machine learning algorithms were applied to create a data graph based on the downloaded and processed data. The PageRank algorithm was used to determine the importance of each point of interest in the graph and generate personalized recommendations. The demo user interface, developed using the Streamlit framework, allows users to interact with the system, enter queries about places and receive personalized recommendations. Using the drop-down list, you can select a specific attraction for which you want to receive recommendations, and using the slider, you can adjust the number of recommendations.

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