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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

information moving forward with new media through experiments in digital and video art /

Worley, Benjamin James. January 2009 (has links)
Thesis (M.F.A.)--Georgia State University, 2009. / Title from file title page. Cheryl Goldsleger, committee chair; Teresa Reeves, Craig Dongoski, Joseph Peragine, committee members. Description based on contents viewed June 17, 2009. Includes bibliographical references (p. 44-45).
2

Information: Moving forward with New Media through Experiments in Digital and Video Art.

Worley, Benjmain James 17 April 2009 (has links)
My art is an experimental exploration of new media using images and sounds, combined with technology to communicate messages both random and intentional. This thesis will document a contemporary method of creating art with computers, which results in disorganized images from the unique point of view of a dyslexic artist. This study will explain how art is randomized information and explain the didactic processes of my art. The concept of the work is to present old media in a new context and show how information is accumulated into a new understanding. Historically, my art builds on the Dadaist movement. Humor, excess, and performance are essential in my art because they connect to the audience. My library of videos comes from a society saturated with images, sound, and an avalanche of information. I have used art to process and create approximately 40,000 pieces that will be used in this work.
3

A Study on Controllability for Automatic Terrain Generators

Arnoldsson, Anton January 2017 (has links)
Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability. The purpose of this study is therefore to deepen our understanding on the correlation between Controllability and Usability in algorithmic generators that utilizes a generic and constructive approach to generate terrain in games.Furthermore the findings in this study can be used in the field of procedural terrain generators to study deterministic generators that utilize Automatic generation, from a Usability or Controllability perspective.

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