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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Acoustic Ecology of the First-Person Shooter

Grimshaw, Mark Nicholas January 2007 (has links)
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s) and soundscape(s) in the first-person shooter (FPS) game, and the relationships between them, may be construed as an acoustic ecology. It explores the idea that the single-player FPS game acoustic ecology has the basic components of player and soundscape and that the relationships between these two lead to the creation and perception of a variety of spaces within the game world constituting a significant contributing factor to player immersion in that world. Additionally, in a multiplayer FPS game, these individual acoustic ecologies form part of a larger acoustic ecology which may be explained through autopoietic principles. There has been little written on digital game sound (much less on FPS game sound) and so the research contained within this thesis is an important contribution to the Game Studies field. Furthermore, the elaboration of the hypothesis provides insight into the role of sound in the perception of a variety of spaces in the FPS game, and player immersion in those spaces, and this has significance not only for Game Studies but also for other disciplines such as virtual environment design and the study of real-world acoustic ecologies. A text-based methodology is employed in which literature from a range of disciplines is researched for concepts relevant to the hypothesis but, where necessary, new concepts will be devised. The aim of the methodology is to construct a conceptual framework which is used to explicate the hypothesis and which may, with future refinement, be used for the study of sound in digital game genres other than FPS.
2

L'objet-exposition "Sonolithe" de Louis Dandrel (1991) : un outil pédagogique patrimonial d'éducation à l'écoute en lien avec l'écologie sonore / The exhibition "Sonolithe" by Louis Dandrel (1991) : a pedagogical heritage in listening education connected with acoustic ecology

Habellion, Dominique 28 November 2015 (has links)
Louis Dandrel, né en 1939, est musicien, compositeur et designer sonore. En 1991, il conçoit pour le grand public une « exposition de sons » intitulée « Sonolithe ». Son objectif est de faire évoluer les représentations et les rapports que l’individu peut avoir avec son environnement sonore. Après avoir fait traduire en français le célèbre ouvrage de R. Murray Schafer Le paysage sonore (1979), Louis Dandrel préface la seconde édition de 2010. Dans de nombreuses interviews et conférences il réaffirme l’influence décisive de Murray Schafer sur son travail. Partant de ce double constat qui devient une double hypothèse, à la fois pédagogique et musicologique, cette recherche tente d’abord de déterminer dans quelle mesure l’objet-exposition « Sonolithe » peut s’intégrer au cadre théorique de l’ « écologie sonore » tel qu’il est défini par R. Murray Schafer et ses successeurs. Dans un second temps, à partir de l’orientation pédagogique souhaitée par Louis Dandrel, cette étude examine l’objet-exposition comme un dispositif didactique possible. / Louis Dandrel was born in 1939. He is a musician, a composer and a sound designer. In 1991, he imagined a « sound exhibition » for the general public entitled « Sonolithe » in order to make people’s perceptions of the sound environment evolve. After being one actor of the translation of R. Murray Schafer’s famous book The soundscape (1979), Louis Dandrel wrote the preface of the second edition in 2010. In many interviews and conferences he reaffirms the decisive influence of Murray Schafer on his work. This thesis is based upon a double statement which becomes a double hypothesis, both musicological and pedagogical, so as to try and determine to what extent the exhibition-object « Sonolithe » can be integrated into an « acoustic ecology » theoretical framework, as defined by R. Murray Schafer and his followers. Secondly, this thesis tries to examine the exhibition-object as part of a possible didactical system, building on Louis Dandrel’s pedagogical positioning.
3

Portfolio of original compositions

Martin, Brona Colette January 2015 (has links)
Electroacoustic music has a unique ability to connect the listener to places, space and stories both real and imaginary. Each work within the portfolio explores specific objects, spaces and places. The intrinsic sonic qualities are explored and a musical narrative takes the listener through a newly composed imaginary space. Six original compositions are presented in this portfolio. The titles of these works are as follows: Lamenting, 192, All Along the Bell Tower, Oz, The Thing About Listening is…. and A Bit Closer to Home. Narrative structures that simulate a journey are used as a guide for the listener through immersive, virtual soundworlds. These spoken word and musical narratives also serve as a structural tool for the composer. Imagined and real sonic layers within stories and soundscapes are analysed, deconstructed and manipulated. These works convey a message, story or sense of place to the listener, while revealing sonic qualities that are not normally the focus of listening. My aim as a composer is to enhance the daily listening experiences of the listener, as they become more aware and appreciative of the sounds around them, through the sounds and spaces they experience in my music.
4

Found Composition: Ecological Awareness and its Impact on Compositional Authority in Music Employing Electronics

Kasprzyk, Cory Ryan 20 November 2017 (has links)
No description available.
5

Niches of Activity and Reprieve: An Architectural Induction in Service of Environmental Presence

Collins, Joshua 25 November 2011 (has links)
Design is the meeting of the processes that one employs and the intentions that one brings. Exploring an inductive methodology situates the design environmentally. The inherent dynamic and constructive processes, which arise from the qualities of methodological inquiries, are the basis for the inhabitation within place. An inductive process began by exploring the role of aural perception prior to contextual and design intentions. This resulted in a strong emphasis on experience and presence. Research into analogous disciplines resulted in an exploration of methods that facilitate the inductive operations of media, particularly noise. The provision of a contextual framework for observations provided order to method. A strategy was posited, where the development of constructs that addressed the entire range of environmental dimensions, from site to structure, could supply integrity to the situation of contextual forces; their tension and release. Hence, a general theory for the constructive inhabitation of place.
6

Acoustic Design in Urban Development : analysis of urban soundscapes and acoustic ecology research in New York City

Pontén, Emeli January 2010 (has links)
The world is urbanizing rapidly with more than half of the global population now living in cities. Improving urban environments for the well-being of the increasing number of urban citizens is becoming one of the most important challenges of the 21st century. Even though it is common that city planners have visions of a ’good urban milieu’, those visions are concerning visual aesthetics or practical matters. The qualitative perspective of sound, such as sonic diversity and acoustic ecology are neglected aspects in architectural design. Urban planners and politicians are therefore largely unaware of the importance of sounds for the intrinsic quality of a place. Whenever environmental acoustics is on the agenda, the topic is noise abatement or noise legislation – a quantitative attenuation of sounds. Some architects may involve acoustical aspects in their work but sound design or acoustic design has yet to develop to a distinct discipline and be incorporated in urban planning.My aim was to investigate to what extent the urban soundscape is likely to improve if modern architectural techniques merge with principles of acoustics. This is an important, yet unexplored, research area. My study explores and analyses the acoustical aspects in urban development and includes interviews with practitioners in the field of urban acoustics, situated in New York City. My conclusion is that to achieve a better understanding of the human living conditions in mega-cities, there is a need to include sonic components into the holistic sense of urban development.
7

Re-Sonification of Objects, Events, and Environments

January 2013 (has links)
abstract: Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds. / Dissertation/Thesis / Ph.D. Electrical Engineering 2013
8

Techniques for Soundscape Retrieval and Synthesis

January 2013 (has links)
abstract: The study of acoustic ecology is concerned with the manner in which life interacts with its environment as mediated through sound. As such, a central focus is that of the soundscape: the acoustic environment as perceived by a listener. This dissertation examines the application of several computational tools in the realms of digital signal processing, multimedia information retrieval, and computer music synthesis to the analysis of the soundscape. Namely, these tools include a) an open source software library, Sirens, which can be used for the segmentation of long environmental field recordings into individual sonic events and compare these events in terms of acoustic content, b) a graph-based retrieval system that can use these measures of acoustic similarity and measures of semantic similarity using the lexical database WordNet to perform both text-based retrieval and automatic annotation of environmental sounds, and c) new techniques for the dynamic, realtime parametric morphing of multiple field recordings, informed by the geographic paths along which they were recorded. / Dissertation/Thesis / Ph.D. Computer Science 2013
9

Σχεδιασμός και υλοποίηση συστήματος ανάλυσης ηχογραφήσεων ηχοτοπίου

Λιάσος, Παντελής 19 October 2012 (has links)
Η ακουστική οικολογία είναι το επιστημονικό πεδίο το οποίο μελετά την επίδραση διαφόρων παραγόντων, όπως η ανθρώπινη δραστηριότητα, σε συγκεκριμένα οικοσυστήματα μέσω επιλεγμένων ηχογραφήσεων των γεωγραφικών περιοχών των ηχοτοπίων. Εδώ παρουσιάζεται μελέτη αυτόματης ανάλυσης, αναγνώρισης και κατηγοριοποίησης από τέτοιες ηχογραφήσεις. Δοκιμάζονται διάφοροι αλγόριθμοι και επιλέγεται μέθοδος που βασίζεται στην επεξεργασία του ηχητικού φάσματος, μέσω των Mel Frequency Cepstral Coefficients (MfCC) του φάσματος του ηχητικού σήματος. Τα ομαδοποιημένα δεδομένα που προέκυψαν, μελετήθηκαν ως προς το ποσοστό επιτυχούς αναγνώρισης της προέλευσης των ήχων που διακρίνονται στις ηχογραφήσεις. Η κατηγοριοποίηση και ταξινόμηση αυτή έγινε με τη δοκιμή διαφόρων αλγορίθμων ταξινόμησης. Επιπλέον πραγματοποιείται σύγκριση των αλγορίθμων αυτών με βάση το ποσοστό επιτυχούς αναγνώρισης αλλά και της ταχύτητας ταξινόμησης των ηχογραφημένων δειγμάτων η οποία οδηγεί σε συμπεράσματα για τη βελτιστοποίηση της συγκεκριμένης διαδικασίας / Acoustic ecology is the scientific field which studies the effect of human activity and other factors to ecosystems via the recording of soundscapes which constitute a database of selected recordings of geographic regions. The parameters that are examined are based on the processing of the sound spectrum, they are named Mel Frequency Cepstral Coefficients (MfCC) and represent factors of the signal spectrum. The rate of the successful recognition of the origin of sounds distinguished in the set of the soundscape recordings is estimated. Various classification algorithms are tested for the sound data classification. Moreover a comparison among the algorithms is realised based both on the ratio of successful recognition and the classification speed of the recorded samples which leads to conclusions on the optimisation of this particular process.
10

Phantom Ocean, Real Impact: Natural Surf Sound Experiments Alter Foraging Activity and Habitat Use Across Taxa

Wardle, Ryan N 01 December 2020 (has links) (PDF)
A growing body of research focuses on how background sounds shape and alter critical elements of animals’ lives, such as foraging behavior, habitat use, and ecological interactions (Bradbury & Vehrencamp, 2011; Barber et al., 2010; Kight & Swaddle, 2011; Shannon et al., 2016). Much of this research has centered on the effects of anthropogenic noise (Dominoni et al., 2020; Francis & Barber, 2013; Ortega, 2012; Swaddle et al., 2015), but recent studies have also revealed that natural sound sources can influence animal behavior (Davidson et al., 2017; Le et al., 2019). Natural sounds, such as crashing surf, can create conditions where signaling and listening are difficult, but how this influences different species’ ecological interactions are unknown. To study the effects of crashing surf sound we experimentally introduced landscape-level acoustic playbacks where surf sound was not naturally present to create a “phantom ocean”. Phantom ocean treatment sites were employed alongside higher frequency “shifted” treatment sites to test for frequency-dependent effects, “real ocean” sites where surf sound was endemic, and ambient control sites. The phantom and shifted treatments were played continuously during the spring and summer of 2017-2019. Within this acoustic experimental landscape we conducted multiple studies to test the effects of crashing surf sound on animal behavior, habitat use, and ecological interactions. Through an artificial caterpillar predation experiment modeled after Roslin et al. (2017), we found that when exposed to natural sound treatments the foraging activity of rodents and arthropods increased, while that of birds declined. A potential explanation for this pattern includes taxon-specific responses reflecting different perceived risk-reward trade-offs in natural sound conditions. To follow this up we performed occupancy modeling on data collected by camera traps set within our system. We observed different responses among groups of species with different functional roles in the community for both detection (p) and occupancy (Ψ) probabilities. Our combined results indicate different species and functional groups have unique foraging behavior and patch use responses to natural sounds, likely based on their ecological interactions. Specifically, Cricetid rodents are likely more active in areas exposed to natural sounds, possibly due to lower perceived predation risk because mesocarnivores are less active. Insectivorous birds are also likely less active under natural sounds conditions, although the frequency of the sound, and the body size and diet of the bird appear influential. Together these findings suggest that natural sounds shape not only individual behavioral adjustments, but also multi-trophic, community level interactions. Our results show that natural sounds are an important driver of ecological interactions, but much remains to be uncovered. The mechanisms by which natural sounds influence individuals, populations, and many other aspects of ecology remain unexplored and provide fertile ground for future inquiry.

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