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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
231

Smart tracker - an Android application to track shopping information

Masuram, Priyanka January 1900 (has links)
Master of Science / Department of Computing and Information Sciences / Daniel Andresen / The world is becoming smarter with an increase in efficiency of wireless communication resulting in an accelerated use of smart phones. Open source of Android market gave a chance to individuals to freely develop their own applications which could be run easily on Android smart phones. The purpose of this project is to develop an Android application for managing and tracking a user’s shopping information. The Smart tracker is about tracking the user's purchase of clothes and accessories. The main advantage of this Android app is that it helps to remember the size of clothing purchased. When a user shops at a retail store, he feeds the information pertaining to the fitting of the clothes purchased brand wise, whether it is a correct fit or a bit loose/tight. The data thus entered can be retrieved when he decides to make a purchase in the same store in future. This tremendously decreases the user’s shopping time and makes the experience easier as the right size is already known and hence there is no hassle of using trial rooms to see if the clothes fit. In addition to size, Smart tracker also stores the price at which the item was bought and any additional user comments along with the store location. When data pertaining to a purchased clothing item is entered, the app provides the option to append an image of the item either by capturing a picture through the smart phone’s camera or by uploading an image from the gallery. This helps the user recount the item to which the information corresponds. Another important feature is that tracking of purchases for a family can be personalized, i.e., the shopping information of each family member can be stored separately (especially for kids who can't track their own expense). Additionally, the user can also keep track of money spent on each item/brand/family member. Smart tracker also enables user to create a wish list to remember what they (or a friend) liked but didn't buy in a particular store.
232

An Android application for Fort Riley soldiers for integrated training area management and sustainable range awareness

Pathi Reddy, Hemanth Reddy January 1900 (has links)
Master of Science / Department of Computing and Information Sciences / Daniel A. Andresen / The purpose of this project is to develop an Android application for Fort Riley soldiers so as to support the theme “War Fighters Supporting War Fighters by Caring for Military Training Lands”. There are four core features in this application: 1. Find a Gully 2. Report a Gully 3. View Current Weather 4. View Current Satellite Image Features are explained in brief below. 1. Find a gully In this feature based on the current location of soldier, application will display all gullies near that location using Google Maps API. Soldier can also view the gully details by tapping the gully icon. 2. Report a Gully In this feature, soldier can report a new gully i.e.; gully which is not already present on the map. This gully will be stored as unverified gully in the database. Once this gully is verified it will be changed to verified gully and it will be plotted on the Google map. 3. View Current Weather In this feature, soldier can view the current weather conditions of Fort Riley. 4. View Current Satellite Image In this feature, soldier can view the current satellite image of Fort Riley.
233

KSU course reader

Malli Raghavan, Karthick Kumar January 1900 (has links)
Master of Science / Department of Computing and Information Sciences / Gurdip Singh / KSU Course Reader is an android application developed for Kansas State University students to access their course materials, listen to the audio lectures, watch the video lectures and read the lecture slides or other materials from all their enrolled courses with a single application. A student can add RSS xml link associated with the courses enrolled in the current semester in the application and can receive the course materials for each course automatically after every lecture. The aim of this project is to develop a one stop android application for students to access the course materials of all their courses from their android smart phones and tablets. The project also provides a jsp form for course instructors to update the course materials for every lecture which automatically updates the xml file associated with the course. The application also allows students to add other RSS xml like K-State News, K-state Events etc. The same application can be used for adding public rss xml sites and can also be used as a podcast player. It is very essential to provide the course materials readily available to the students all the time wherever they are. Since most students have smart phones or tablets and use them for accessing emails, surf internet etc , it becomes easier for them to use this KSU course reader application to access, read or view all their course materials at one place which is also customized for mobiles and tablets. As android is one of the leading and fastest growing smart phone platforms the project becomes more appropriate to develop in android.
234

Android number game

Loganathan, Madhumitha January 1900 (has links)
Master of Science / Department of Computing and Information Sciences / Daniel Andresen / Mobile application development is one of the recent trends in computing Industry. Among several existing platforms for mobile, Android is one of the largest platforms in the world that run in several smart phones and tablets from various manufacturers like Google, Motorola, Samsung, HTC etc. Android number game is a simple game application in android targeting the school children to train their mathematical skills and help them to think. The application presents a graphical user interface with several colored bubble balls moving in random directions each with a number on it. The numbers are generated randomly within a specified range. The application allows the user to burst a moving bubble by touching it. The user’s goal is to burst all the bubbles in the ascending order of numbers on them. The application contains multiple levels and the number of bubbles increase as the levels increase. Also, the complexity of the set of numbers on the bubbles increases with increasing levels. Three lives are given to clear all the levels of the game and scores are computed for every correct shot on the ball. Bonus points are also added for clearing every level. The application maintains the top 10 players with their scores.
235

Creating, Writing, and Reading NETCDF Files on a Mobile Device

Allesandro, Brittany 01 May 2012 (has links)
The purpose of this research was to master several unfamiliar concepts and bring them together in one cohesive project. DroidCDF is an application for the Android operating system to create, write data to, and read data from netCDF format files. DroidCDF uses Unidata’s NetCDF Java Library and can write files in netCDF-3 format but read from any netCDF format files. As mobile devices become more powerful and commonplace, DroidCDF provides a convenient tool for researchers. An incremental methodology was applied; the application was built from a rough workflow to eventually a robust and fully functional program. The produced files are fully portable and can be used as the input for other applications. The application has been tested with several large netCDF files with varying conventions and has handled each one remarkably well. Upon submission of this thesis, DroidCDF will be released onto the open market.
236

Dynamic User Defined Permissions for Android Devices

Stelly, Christopher D 20 December 2013 (has links)
Mobile computing devices have become an essential part of everyday life and are becoming the primary means for collecting and storing sensitive personal and corporate data. Android is, by far, the dominant mobile platform, which makes its permissions model responsible for securing the vast majority of this sensitive data. The current model falls well short of actual user needs, as permission assignments are made statically at installation time. Therefore, it is impossible to implement dynamic security policies that could be applied selectively depending on context. Users are forced to unconditionally trust installed apps without means to isolate them from sensitive data. We describe a new approach, app sanitization, which automatically instruments apps at installation time, such that users can dynamically grant and revoke individual permissions. The main advantage of our technique is that it runs in userspace and utilizes standard aspect-oriented methods to incorporate custom security controls into the app.
237

Using Privacy Indicators to Nudge Users into Selecting Privacy Friendly Applications

Bromander, Anton January 2019 (has links)
In the play store today, users are shown download count, app rating, reviews, screenshots etc. when deciding to download an application, and it’s shown very conveniently. If the users however are interested in viewing privacy in- formation about the application, it is multiple clicks away and there is no default in how to display it. This is where privacy indicators come in handy. With privacy indicators, data can be analyzed and displayed to the user in a way they understand, even if they don’t understand what the data itself means and what is dangerous. This however comes with the challenge of deciding what is dangerous and what is not. This report creates and implements an app store with added privacy infor- mation displayed to the user in the form of a privacy indicator and some detailed information about each application. To test the effectiveness of the privacy indicator, a small scale study was conducted where it was discovered that users who were not already interested in privacy didn’t pay much at- tention to it, while those who were took it more into account when deciding to download applications.
238

Utveckling av Mobilapplikation för Rörelseanalys med Kaskadklassificerare / Development of a Mobile Application for Motion Analysis with Cascade Classifiers

Orö, Anton, Basa, Alexander, Andersson, Alexander, Loborg, Markus, Lindstén, Andreas January 2019 (has links)
Denna rapport behandlar projektarbetet som utfördes av fem studenter inom datateknik och mjukvaruteknik vid Linköpings Universitet. Projektarbetet utfördes som en del av kursen TDDD96 Kandidatprojekt i mjukvaruutveckling under vårterminen 2019. Syftet med rapporten är att utvärdera arbetsgången för framtagningen av en produkt. Projektet behandlar implementering av bildanalys för mobila Android-enheter och har gjorts på uppdrag av Image Systems Nordic AB. Applikationens ändamål var att genom kameran på en mobiltelefon kunna spåra objekt och analysera dess positioner. Resultatet av projektarbetet är applikationen TrackApp som genom maskininlärning kunde spåra objekt i realtid och på video. Utöver produkten bearbetar rapporten hur projektgruppen arbetade samt individuella fördjupningsområden gruppmedlemmarna studerat.
239

Diseño e implementación de un sistema de fuerza de ventas para distribuidoras mayoristas sobre una red VPN móvil

Vargas Gómez, Carlos Manuel 14 July 2014 (has links)
En la presente tesis se realiza una propuesta de solución para la fuerza de ventas en las distribuidoras mayoristas. Dicha solución se plantea a través de un aplicativo móvil que permita el acceso a la información de la empresa como el monitoreo de dichos empleados, un aplicativo web el cual permite visualizar el monitoreo mencionado y será simulada sobre una red VPN Móvil. Esta tesis está estructurada de la siguiente manera: En el capítulo 1 se detallan el estado del arte de la cadena de suministros, la fuerza de ventas, antecedentes y estado actual de la red móvil en el país, estado de la red VPN Móvil y los aplicativos móviles. En el capítulo 2 se define la red VPN Móvil y sus partes, la red UMTS (3G) y su arquitectura. En el capítulo 3 se hace el diseño e implementación de la solución definiendo la arquitectura, el diagrama y diseño de los aplicativos a implementar. En el capítulo 4 se hace la simulación de la red VPN Móvil explicada en el capítulo 2 y el flujo del aplicativo móvil; se analiza los resultados obtenidos. Por último, en el capítulo 5 se realiza un análisis económico de cuan beneficioso resulta la utilización del aplicativo de fuerza de venta sobre dicha red para las empresas mayoristas. / Tesis
240

Diseño e implementación de un sistema de geolocalización en interiores para plataforma Android via la red Enterprise WLAN de la PUCP

Gáloc Vilca, Javier Eduardo 03 August 2016 (has links)
El trabajo realizado en la presente tesis consiste en el desarrollo e implementación de una aplicación en Android que sea capaz de geolocalizar a un usuario a través de su dispositivo móvil dentro de los pabellones del campus PUCP. La geolocalización es realizada a través de técnicas de localización y algoritmos matemáticos de estimación. En el primer capítulo se da un vistazo a la evolución de la geolocalización y las plataformas tecnológicas móviles; también se ven algunos ejemplos de aplicaciones móviles actuales que utilizan la geolocalización en interiores (indoor); por ejemplo: Descubre PUCP y su problemática, que es vital para el objetivo principal de este proyecto. El segundo capítulo aborda la parte de ingeniería: se describen y evalúan las técnicas de localización indoor más comunes con sus pros y contras; haciendo énfasis en el método fingerprinting y el estimador Maximum Likelihood. También se describen las tecnologías de radiofrecuencias más usadas en los métodos de localización, haciendo énfasis en la tecnología WiFi y las principales características relativas a la propagación de su señal. En el tercer capítulo se lleva a cabo el análisis de la solución a implementar, se elige el diseño del sistema y se detallan los pasos que se siguen para su implementación. Con el análisis y el diseño hechos, se procede a la implementación de la solución que incluye la integración entre Android y Matlab. Finalmente, en el cuarto capítulo se evalúa el desempeño de la solución implementada, se examinan los resultados de las pruebas en campo para hallar el error y se analiza cómo disminuirlo. / Tesis

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