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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Tutorials and Quiz Android application

Pakker, Sandeep Reddy January 1900 (has links)
Master of Science / Department of Computing and Information Sciences / Daniel A. Andresen / Tutorials and Quiz Android Mobile application is an application which gives you brief tutorials on various programming languages and technologies to the user who has installed this application. It gives video tutorials and training on different technologies. The mobile application also contains sample code, interview questions, and answers. This application also conducts a quiz to the user who is interested in a particular technology for checking their knowledge on the subject. It has different levels like Basic Level and Advanced Level quiz. This application conducts a quiz in the form of multiple choice questions. After the completion of the quiz the application generates reports based on the quiz conducted. The user can also test their knowledge on those technologies based on a timed quiz, we can include the above technology questions in this application. We can give a time frame for each question and all the questions are to be answered in that specified time period. Say for example we can give 20 seconds to answer a question. If the user gives an incorrect answer, will be exited out of the quiz.
2

The Evaluation of an Android Permission Management System Based on Crowdsourcing

Rustgi, Pulkit 01 January 2019 (has links)
Mobile and web application security, particularly concerning the area of data privacy, has received much attention from the public in recent years. Most applications are installed without disclosing full information to users and clearly stating what they have access to. This often raises concerns when users become aware of unnecessary information being collected or stored. Unfortunately, most users have little to no technical knowledge in regard to what permissions should be granted and can only rely on their intuition and past experiences to make relatively uninformed decisions. DroidNet, a crowdsource based Android recommendation tool and framework, is a proposed avenue for the technically incapable. DroidNet alleviates privacy concerns and presents users with permission recommendations of high confidence based on the decisions from expert users on the network who are using the same applications. The framework combines an interactive user interface, used for data collection and presenting permission recommendations to users, with a transitional Bayesian inference model and multiple algorithms used for rating users based on their respective expertise levels. As a result, the recommendations that are provided to users are based on aggregated expert responses and their confidence levels. This work presents the completed DroidNet project in its entirety, including the implementation of the application, algorithms, and user interface itself. Additionally, this thesis presents and utilizes a unique collection of real-world data from actual Android users. The primary goal of this work is to evaluate the effectiveness and accuracy of DroidNet's recommendations and to show that regular mobile device users can benefit from crowdsourcing.
3

Mobile applications for high-throughput seed characterization

Amaravadi, Siddharth January 1900 (has links)
Master of Science / Department of Computer Science / Mitchell L. Neilsen / Kansas State University is a world leader in the study of small grain genetics to develop new varieties which tolerate a wide range of environmental conditions. A phenotype is a composite of a plants observable traits. Several mobile applications, called PhenoApps, have been developed for field-based, high-throughput phenotyping (HTP) to advance plant breeding programs around the world. These applications require novel image analysis algorithms to be developed to model and extract plant phenotypes. Some of the first algorithms developed were focused on using static image analysis to count and characterize a wide variety of seeds in a single image with a static colored background. This thesis describes both a static algorithm and development of a hopper system for a dynamic, real-time algorithm to accurately count and characterize seeds using a modest mobile device. The static algorithm analyzes a single image of a particular seed sample, captured on a mobile device; whereas, the dynamic algorithm analyzes multiple frames from the video input of a mobile device in real time. Novel 3D models are designed and printed to set a steady flow rate for the seeds, but the analysis is also completed to consider seeds flowing at variable rates and to determine the range of allowable flow rates and achievable precision for a wide variety of seeds. Both algorithms have been implemented in user-friendly mobile applications for realistic, field-based use. A plant breeder can use the applications to both count and characterize a smaller sample using the static approach or a larger sample using the dynamic approach, with seeds sampled in real time without the need to analyze multiple static images. There are many directions for future research to enhance the algorithms performance and accuracy.
4

Entwicklung und Implementierung einer Finite-Elemente-Software für mobile Endgeräte

Goller, Daniel, Glenk, Christian, Rieg, Frank 30 June 2015 (has links)
In dem Vortrag wird die Entwicklung einer Finiten-Elemente-App für Android dargelegt, sowie die Vorteile im Postprozessing von einfachen Strukturen bei der Verwendung der Gestensteuerung erörtert.
5

User experience driven CPU frequency scaling on mobile devices : towards better energy efficiency

Seeker, Volker Günter January 2017 (has links)
With the development of modern smartphones, mobile devices have become ubiquitous in our daily lives. With high processing capabilities and a vast number of applications, users now need them for both business and personal tasks. Unfortunately, battery technology did not scale with the same speed as computational power. Hence, modern smartphone batteries often last for less than a day before they need to be recharged. One of the most power hungry components is the central processing unit (CPU). Multiple techniques are applied to reduce CPU energy consumption. Among them is dynamic voltage and frequency scaling (DVFS). This technique reduces energy consumption by dynamically changing CPU supply voltage depending on the currently running workload. Reducing voltage, however, also makes it necessary to reduce the clock frequency, which can have a significant impact on task performance. Current DVFS algorithms deliver a good user experience, however, as experiments conducted later in this thesis will show, they do not deliver an optimal energy efficiency for an interactive mobile workload. This thesis presents methods and tools to determine where energy can be saved during mobile workload execution when using DVFS. Furthermore, an improved DVFS technique is developed that achieves a higher energy efficiency than the current standard. One important question when developing a DVFS technique is: How much can you slow down a task to save energy before the negative effect on performance becomes intolerable? The ultimate goal when optimising a mobile system is to provide a high quality of experience (QOE) to the end user. In that context, task slowdowns become intolerable when they have a perceptible effect on QOE. Experiments conducted in this thesis answer this question by identifying workload periods in which performance changes are directly perceptible by the end user and periods where they are imperceptible, namely interaction lags and interaction idle periods. Interaction lags are the time it takes the system to process a user interaction and display a corresponding response. Idle periods are the periods between interactions where the user perceives the system as idle and ready for the next input. By knowing where those periods are and how they are affected by frequency changes, a more energy efficient DVFS governor can be developed. This thesis begins by introducing a methodology that measures the duration of interaction lags as perceived by the user. It uses them as an indicator to benchmark the quality of experience for a workload execution. A representative benchmark workload is generated comprising 190 minutes of interactions collected from real users. In conjunction with this QOE benchmark, a DVFS Oracle study is conducted. It is able to find a frequency profile for an interactive mobile workload which has the maximum energy savings achievable without a perceptible performance impact on the user. The developed Oracle performance profile achieves a QOE which is indistinguishable from always running on the fastest frequency while needing 45% less energy. Furthermore, this Oracle is used as a baseline to evaluate how well current mobile frequency governors are performing. It shows that none of these governors perform particularly well and up to 32% energy savings are possible. Equipped with a benchmark and an optimisation baseline, a user perception aware DVFS technique is developed in the second part of this thesis. Initially, a runtime heuristic is introduced which is able to detect interaction lags as the user would perceive them. Using this heuristic, a reinforcement learning driven governor is developed which is able to learn good frequency settings for interaction lag and idle periods based on sample observations. It consumes up to 22% less energy than current standard governors on mobile devices, and maintains a low impact on QOE.
6

Vývoj aplikací pro Android a iOS / Application development for Android and iOS

Vacula, Josef January 2013 (has links)
This thesis covers topic of mobile application development for Android and iOS. It also points out differences between Android and iOS programming. The main goal is to de-scribe the whole process of development which starts by choosing suitable mobile plat-forms and ends by distribution of finished application. The theory is shown on video streaming application. The first part of this thesis covers choosing of suitable platforms for development. Next chapter focuses on different development methods of mobile applica-tions. The rest of thesis is dedicated to Android and iOS development. There is one chapter covering software development kit and one chapter covering mobile user interface - its principles and creation methods. The last theoretical chapter covers fundamentals of each Android and iOS application. The whole development process of sample application is described in the seventh chapter. It includes functional and non-functional application re-quirements, analysis, design of user interface, implementation, testing and distribution of finished application. This thesis is supposed to be jump start for all new developers, who consider mobile application development.
7

Location tracing from communicatingav ailable satellites

Sri Venkata Vamsi, Veeramreddy January 2021 (has links)
This paper represents the android mobile application which is built to track thelast position of the user through satellites which are available for communication.Today mobile applications are becoming an important role in our daily lives andthere is an app for everything you imagine. This app was focusing to get thedevice location with available satellites if internet connection in the device andwith telephone network when there is no internet connection in the device.The main idea of this application was give help to the every women a helpin dangerous situations, whenever the user triggers the alert icon on the androidapplication it creates communication between satellite and database. As androidusers increasing day by day this application gives the security for women in dangerous situations. If there is an internet connection in the android device it usesavailable GNSS satellites to send position of the device otherwise. If the internetconnection was not stable in the device then it sends the location through a shortmessage service (SMS) it gives more reliability for users to use this application.Ifthe internet in the android device was stable then the database server automatically updates the position of the user in google sheets. This information givesthe exact position of the user in dangerous situations. As there are so manyother application with same working function this application was different fromall others. This application has some unique features in it, as it stores the everynew location of the user for every 5minutes this tells the exact location of theuser.This application uses the all available GNSS satellites to get the location ofthe user
8

Smartphone Privacy in Citizen Science

Roth, Hannah Michelle 18 July 2017 (has links)
Group signature schemes enable anonymous-yet-accountable communications. Such a capability is extremely useful for modern applications such as smartphone-based crowdsensing and citizen science. A prototype named GROUPSENSE was developed to support anonymous-yet-accountable crowdsensing with SRBE in Android devices. From this prototype, an Android crowdsensing application was implemented to support privacy in citizen science. In this thesis, we will evaluate the usability of our privacy-preserving crowdsensing application for citizen science projects. An in person user study with 22 participants has been performed showing that participants understood the importance of privacy in citizen science and were willing to install privacy-enhancing applications, yet over half of the participants did not understand the privacy guarantee. Based on these results, modifications to the crowdsensing application have been made with the goal of improving the participants' understanding of the privacy guarantee. / Master of Science
9

Real-Time Monitoring System of Sedentary Behavior with Android Wear and Cloud Computing : An office case study / Realtidsövervakningssystem för Stillasittande Beteende med Android Wear och Cloud Computing : En kontorsfallstudie

Charalampidis, Vasileios January 2017 (has links)
Nowadays, prolonged sitting among office workers is a widespread problem, which is highly related to several health problems. Many proposals have been reported and evaluated to address this issue. However, motivating and engaging workers to change health behavior to a healthier working life is still a challenge. In this project, a specific application has been deployed for real-time monitoring and alerting office workers for prolonged sitting. The proposed system consists of three distinct parts: The first one is an android smartwatch, which was used to collect sensor data e.g., accelerometer and gyro data, with a custom android wear app. The second one is an android application, which was developed to act as a gateway for receiving the smartwatch’s data and sending them to IBM Bluemix cloud with MQTT protocol. The final part is a Node-Red cloud application, which was deployed for storing, analyzing and processing of the sensor data for activity detection i.e., sitting or walking/standing. The main purpose of the last one was to return relevant feedback to the user, while combining elements from gaming contexts (gamification methods), for motivating and engaging office workers to a healthier behavior. The system was firstly tested for defining appropriate accelerometer thresholds to five participants (control group), and then evaluated with five different participants (treatment group), in order to analyze its reliability for prolonged sitting detection. The results showed a good precession for the detection. No confusing between sitting and walking/standing was noticed. Communication, storage and analysis of the data was successfully done, while the push notifications to the participants, for alerting or rewarding them, were always accurate and delivered on time. Every useful information was presented to the user to a web-based dashboard accessed through a smartphone, tablet or a PC.     The proposed system can easily be implemented at a real-life scenario with office workers. Certainly, there is a lot space for improvement, considering mostly the type of data registered at the system, the method for sitting detection, and the user interface for presenting relevant information. / Numera är förlängt sittande bland kontorsarbetare ett utbrett problem som är väldigt relaterat till flera hälsoproblem. Många förslag har rapporterats och utvärderas för att ta itu med denna fråga. Tydligen är det fortfarande en utmaning att motivera och engagera arbetstagare för att förändra deras hälsobeteende till hälsosammare arbetsliv. I detta projekt har en särskild applikation använts för realtidsövervakning och varnar kontorsarbetare för förlängt sittande. Det föreslagna systemet består av tre olika delar: Den första är en android smartwatch, som användes för att samla sensordata t.ex. accelerometer och gyrodata, med en anpassad android wear app. Den andra är en en androidapplikation som fungerade som en gateway för att ta emot smartwatchens data och skickar datan till IBM Bluemix-Cloud med MQTT-protokollet. Den sista delen är en Node-RED Cloud-Applikation som användes för lagring, analysering och behandling av sensordata för aktivitetsdetektering. Detta innebär sittande eller gå/stående med det huvudsakliga ändamålet att returnera relevant återkoppling till användaren, samtidigt som man kombinerar element från spelkontekster (gamification metoder), för att motivera och engagera arbetarna till ett hälsosammare beteende. Systemet testades först för att definiera lämpliga accelerometertrösklar till fem deltagare (kontroll grupp) och utvärderades sedan med fem olika deltagare (behandingsgrupp) för att analysera dess tillförlitlighet för långvarig sittdetektering. Resultaten visade en bra precession för detektionen. Ingen förvirring mellan att sitta och gå / stående märktes. Kommunikation, lagring och analys av data gjordes framgångsrikt, medan push-meddelandena till deltagarna, för att varna eller belöna dem, var alltid korrekta och levererade i tid. All användbar information presenterades för användaren på en webbaserad dashboard som nås via en smartphone surfplatta eller en dator. Det föreslagna systemet kan enkelt implementeras i ett verkligt scenario med kontorsarbetare. Visst finns det mycket utrymme för förbättring om man tänker på majoriteten av data som registrerats i systemet, metoden för sittande detektion och användargränssnittet för presentering av relevant information.
10

Mobilní asistent pro cestování MHD / Mobile Public Transportation Assistant

Tůma, Jan January 2017 (has links)
This thesis is a documentation covering complete design and implementation of a mobile public transportation assistant for Brno. The resulting solution consists of a mobile application and a server part. The mobile application allow user with actual position of public transport vehicles and positon of smart device navigate and determine optimal route. The server part includes web service for client-server communication.

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