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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Simulação numérica de escoamentos hipersônicos sobre corpos rombudos pelo método de elementos finitos /

Lourenço, Marcos Antonio de Souza. January 2007 (has links)
Resumo: Este trabalho apresenta resultados da simulação numérica de escoamentos hipersônicos de fluidos, por meio de pySolver - um aplicativo computacional desenvolvido pelo autor. No aplicativo, as Equações de Euler foram discretizadas pelo método de elementos finitos de Galerkin (GFEM- Galerkin Finite Element Method) juntamente com a técnica CBS (Characteristic Based Split). O aplicativo pySolver, que foi construído baseado nas ferramentas de códigos fontes abertos Python, Blender e Visit, além da linguagem C, possui interface gráfica para o usuário, é multiplataforma e com orientação a objetos, além de contar com um framework especialmente projetado para a realização de todo o pré processamento, visando o modelamento geométrico bi ou tridimensional de problemas. O autor implementou um método para o refinamento de malha, modificando os programas abertos Triangle e TetGen, de tal forma a permitir o refinamento dinâmico e local de malhas até que determinadas tolerâncias sejam alcançadas nos resultados. Isto contribuiu para uma considerável robustez do aplicativo. Para verificação do aplicativo, foram simulados alguns casos-teste de escoamentos supersônicos e hipersônicos ao redor de corpo de diferentes configurações geométricas, principalmente aqueles encontrados na indústria aeronáutica e aeroespacial. Os dados obtidos são comparados com alguns resultados experimentais disponíveis na literatura, quando possível, e também com outros resultados numéricos obtidos da literatura. / Abstract: This work presents some results for the numerical simulation of hypersonic fluid flows, utilizing pySolver - a software developed by the author. In this application, the Euler equations have been discretized by means of the Galerkin Finite Element Method (GFEM) using the CBS (Characteristic Based Split) scheme. pySolver, a multiplatform object-oriented software, built around the set of open source tools Python, Blender and Visit, besides C language, exhibits a proper graphical user interface and a framework specially developed to deal with data pre-processing and capable of geometrical modeling of either two or three-dimensional problems. The author has also implemented a scheme for the mesh refinement, by adapting the open-source softwares Triangle and TetGen, obtaining local and dynamic mesh refinement until reaching a determined tolerance in the results. That refinement scheme has contributed to considerable application robustness. In order to compare the software, some test cases composed of supersonic and hypersonic flows over di erent geometrical configuration bodies, mostly encountered in the aerospace and aeronautic industry data, have been simulated. The results compared very well with experimental data from the literature and, when possible, with other numerical results also obtained in the literature. / Orientador: João Batista Campos Silva / Coorientador: Emanuel Rocha Woiski / Banca: João Batista Aparecido / Banca: Paulo Gilberto de Paula Toro / Mestre
62

Tvorba a demonstrace 3D modelů pro VR / Creation and Demonstration of Assets for VR Application

Zouhar, Marek January 2017 (has links)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
63

Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGL

Burkot, Martin January 2011 (has links)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.
64

Tutoriál Blenderu / Blender Tutorial

Tomšík, Filip Unknown Date (has links)
This thesis focuses on the increasingly popular shareware Blender which has growing application possibilities in various branches. The thesis aims at a general description of basic modelling techniques working with mesh objects as well as curves used for creating models and computer graphics. Part of the thesis is dedicated to a description of animation abilities of the programme, an outline of dierent methods and a more detailed description of correspondent modules. The central point of the thesis is to introduce the reader to the basic and advanced modelling techniques and their use in Blender, in the form of a tutorial.

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