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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

Technical and economic assessments of CO<sub>2</sub> capture processes in power plants

Occhineri, Lorenzo January 2008 (has links)
No description available.
112

Epithermal neutron beam design at the Oregon State University TRIGA Mark II reactor (OSTR) based on Monte Carlo methods

Tiyapun, Kanokrat 12 March 1997 (has links)
Graduation date: 1997
113

L'effet hyperfin dans la capture exclusive de muons par le 11B et le couplage pseudoscalaire induit

Wiaux, Vincent 09 July 1999 (has links)
L'étude des symétries de l'interaction électrofaible dans les noyaux : tel est le cadre général dans lequel s'inscrit l'expérience que nous rapportons dans ce travail. Notre étude concerne plus spécifiquement le couplage pseudoscalaire induit du nucléon et l'influence sur ce même couplage du milieu nucléaire dans lequel ce nucléon est plongé.
114

Thymidine kinase as a molecular target for the development of novel anticancer and antibiotic agents

Byun, Youngjoo, January 2006 (has links)
Thesis (Ph. D.)--Ohio State University, 2006. / Title from first page of PDF file. Includes bibliographical references (p. 201-231).
115

L'effet hyperfin dans la capture exclusive de muons par le 11B et le couplage pseudoscalaire induit

Wiaux, Vincent 09 July 1999 (has links)
L'étude des symétries de l'interaction électrofaible dans les noyaux : tel est le cadre général dans lequel s'inscrit l'expérience que nous rapportons dans ce travail. Notre étude concerne plus spécifiquement le couplage pseudoscalaire induit du nucléon et l'influence sur ce même couplage du milieu nucléaire dans lequel ce nucléon est plongé.
116

Technical and economic assessments of CO2 capture processes in power plants

Occhineri, Lorenzo January 2008 (has links)
No description available.
117

Automatic Camera Control for Capturing Collaborative Meetings

Ranjan, Abhishek 25 September 2009 (has links)
The growing size of organizations is making it increasingly expensive to attend meetings and difficult to retain what happened in those meetings. Meeting video capture systems exist to support video conferencing for remote participation or archiving for later review, but they have been regarded ineffective. The reason is twofold. Firstly, the conventional way of capturing video using a single static camera fails to capture focus and context. Secondly, a single static view is often monotonous, making the video onerous to review. To address these issues, often human camera operators are employed to capture effective videos with changing views, but this approach is expensive. In this thesis, we argue that camera views can be changed automatically to produce meeting videos effectively and inexpensively. We automate the camera view control by automatically determining the visual focus of attention as a function of time and moving the camera to capture it. In order to determine visual focus of attention for different meetings, we conducted experiments and interviewed television production professionals who capture meeting videos. Furthermore, television production principles were used to appropriately frame shots and switch between shots. The result of the evaluation of the automatic camera control system indicated its significant benefits over conventional static camera view. By applying television production principles various issues related to shot stability and screen motion were resolved. The performance of the automatic camera control based on television production principles also approached the performance of trained human camera crew. To further reduce the cost of the automation, we also explored the application of computer vision and audio tracking. Results of our explorations provide empirical evidence in support of the utility of camera control encouraging future research in this area. Successful application of television production principles to automatically control cameras suggest various ways to handle issues involved in the automation process.
118

Novel Skeletal Representation for Articulated Creatures

Brostow, Gabriel Julian 12 April 2004 (has links)
This research examines an approach for capturing 3D surface and structural data of moving articulated creatures. Given the task of non-invasively and automatically capturing such data, a methodology and the associated experiments are presented, that apply to multiview videos of the subjects motion. Our thesis states: A functional structure and the timevarying surface of an articulated creature subject are contained in a sequence of its 3D data. A functional structure is one example of the possible arrangements of internal mechanisms (kinematic joints, springs, etc.) that is capable of performing the motions observed in the input data. Volumetric structures are frequently used as shape descriptors for 3D data. The capture of such data is being facilitated by developments in multi-view video and range scanning, extending to subjects that are alive and moving. In this research, we examine vision-based modeling and the related representation of moving articulated creatures using Spines. We define a Spine as a branching axial structure representing the shape and topology of a 3D objects limbs, and capturing the limbs correspondence and motion over time. The Spine concept builds on skeletal representations often used to describe the internal structure of an articulated object and the significant protrusions. Our representation of a Spine provides for enhancements over a 3D skeleton. These enhancements form temporally consistent limb hierarchies that contain correspondence information about real motion data. We present a practical implementation that approximates a Spines joint probability function to reconstruct Spines for synthetic and real subjects that move. In general, our approach combines the objectives of generalized cylinders, 3D scanning, and markerless motion capture to generate baseline models from real puppets, animals, and human subjects.
119

Dynamic modeling, optimization, and control of monoethanolamine scrubbing for CO2 capture

Ziaii Fashami, Sepideh 13 November 2012 (has links)
This work seeks to develop optimal dynamic and control strategies to operate post combustion CO2 capture in response to various dynamic operational scenarios. For this purpose, a rigorous dynamic model of absorption/stripping process using monothanolamine was created and then combined with a simplified steady state model of power cycle steam turbines and a multi-stage variable speed compressor in Aspen Custom Modeler. The dynamic characteristics and interactions were investigated for the plant using 30% wt monoethanolamine (MEA) to remove 90% of CO2 in the flue gas coming from a 100 MW coal-fired power plant. Two load reduction scenarios were simulated: power plant load reduction and reboiler load reduction. An ACM® optimization tool was implemented to minimize total lost work at the final steady state condition by adjusting compressor speed and solvent circulation rate. Stripper pressure was allowed to vary. Compressor surge limit, run off condition in rich and lean pumps, and maximum allowable compressor speed were found as constraints influencing the operation at reduced loads. A variable speed compressor is advantageous during partial load operations because of its flexibility for handling compressor surge and allowing the stripper and reboiler to run at optimal conditions. Optimization at low load levels demonstrated that the most energy efficient strategy to control compressor surge is gas recycling which is commonly applied by an anti-surge control system installed on compressors. Trade offs were found between initial capital cost and optimal operation with minimal energy use for large load reduction. The examples are, designing the stripper in a way that can tolerate the pressure two times larger than normal operating pressure, over sizing the pumps and over designing the compressor speed. A plant-wide control procedure was used to design an effective multi-loop control system. Five control configurations were simulated and compared in response to large load variations and foaming in the stripper and the absorber. The most successful control structure was controlling solvent rate, reboiler temperature, and stripper pressure by liquid valve, steam valve, and compressor speed respectively. With the investigated disturbances and employing this control scheme, development of an advanced multivariable control system is not required. This scheme is able to bring the plant to the targeted set points in about 6 minutes for such a system designed initially with 11 min total liquid holdup time.Frequency analysis used for evaluation of lean and rich tanks on the dynamic performances has shown that increasing the holdup time is not always helpful to damp the oscillations and rejecting the disturbances. It means there exists an optimum initial residence time in the tanks. Based on the results, a 5-minute holdup can be a reasonable number to fulfill the targets. / text
120

Efficient muscle representation for human walking

Iyer, Rahul R. 22 February 2013 (has links)
Research in robotics has recently broadened its traditional focus on industrial applications to include natural, human-like systems. The human musculoskeletal system has over 600 muscles and 200 joint degrees-of-freedom that provide extraordinary flexibility in tailoring its overall configuration and dynamics to the demands of different tasks. The importance of understanding human movement has spurred efforts to build systems with similar capabilities and has led to the construction of actuators, such as pneumatic artificial muscles, that have properties similar to those of human muscles. However, muscles are far more complex than these robotic actuators and will require new control perspectives. Specifying how to encode high degree-of-freedom muscle functions in order to recreate such movements in anthropomorphic robotic systems is an imposing challenge. This dissertation attempts to advance our understanding by modeling the workings of human muscles in a way that explains how the low temporal bandwidth control of the human brain could direct the high temporal bandwidth requirements of the human movement system. We extend the motor primitives model, a popular strategy for human motor control, by coding a fixed library of movements such that their temporal codes are pre-computed and can be looked up and combined on demand. In this dissertation we develop primitives that lead to various smooth, natural human movements and obtain a sparse-code representation for muscle fiber length changes by applying Matching Pursuit on a parameterized representation of such movements. We employ accurate three-dimensional musculoskeletal models to simulate the lower body muscle fiber length changes for multiple repeatable movements captured from human subjects. We recreate the length changes and show that the signal can be economically encoded in terms of discrete movement elements. Each movement can thus be visualized as a sequence of coefficients for temporally displaced motor primitives. The primary research contribution of describing movements as a compact code develops a clear hierarchy between the spinal cord and higher brain areas. The code has several other advantages. First, it provides an overview of how the elaborate computations in abstract motor control could be ‘parcellated’ into the brain’s primary subsystems. Second, its parametric description could be used in the extension of learned movements to similar movements with different goals. Thirdly, the sensitivity of the parameters can allow the differentiation of very subtle variations in movement. This research lays the groundwork for understanding and developing further human motor control strategies and provides a mathematical framework for experimental research. / text

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