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Creating classroom community with diverse learners : ELL+SPED+TAG+ADD+"Average"=A class /Smith, Melissa L. January 2006 (has links)
Thesis (M.A.T.) -- School for International Training, 2006. / Advisor -- Bonnie Mennell Includes bibliographical references (leaf 300).
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成人華語文教學課堂遊戲之調查研究 / A survey on using games to teach adult Chinese learners翁書怡, Weng, Shu I Unknown Date (has links)
本研究旨在瞭解目前成人華語文教學課堂遊戲設計、規劃與實施的現況,以及成人華語教師對課堂遊戲的看法;調查的內容包括遊戲實施的頻率、目的、優缺點和適用性等。為達成研究目的,本研究採用調查研究法,以調查問卷與焦點團體訪談為研究工具,蒐集研究資料,作為分析與討論問題的依據。本調查研究針對臺北市11所公私立大學校院華語文教學中心之華語教師進行調查,以滾雪球抽樣發出120份調查問卷,回收有效問卷91份,彙整分析調查結果。其後,從表達參與訪談意願的受試華語教師中,隨機選取6位教師進行焦點團體訪談,探討華語教師對成人華語文教學課堂遊戲實施的經驗、想法與意見。
經過研究實施與資料分析,歸結研究結果如下:(一)儘管課堂遊戲並非臺灣成人華語文教學課堂中的主要活動,多數教師仍肯定課堂遊戲應用於成人學生的適用性,並且同意課堂遊戲能有效提升學生的語言能力與學習興趣;課堂遊戲訓練學生的主要語言技能為口說和聽力,確實表現了語言的溝通交際功能;成人學生的華語程度、個性、年齡是主要影響課堂遊戲實施的個別差異。(二)華語教師的「教育程度」會影響其對於「遊戲能否有效提升學生學習興趣」的評估;華語教師在「成人華語文教學以外的教學工作類型」會影響其「設計或規劃課堂遊戲的時間點」。(三)華語教師認為使用課堂遊戲所遭遇的主要問題為「遊戲設計與教具製作費時、缺乏遊戲資料來源」,建議包括同事交換心得、參加教學研習、請學生提供適合的遊戲等;次要問題為「成人學生對課堂遊戲沒興趣、參與意願低」,建議是一旦出現學生不配合的情況,教師應該改變遊戲規則、類型、帶領方式,或是直接結束遊戲。
最後根據調查結果提出相關建議,以供華語教師、學校行政單位以及教學研究者在成人華語文教學課堂遊戲設計、規劃與實施等方面的參考。 / The present study aims to investigate the current situation of classroom games applied in adult Chinese teaching, and teachers’ perspectives toward games used in adult Chinese teaching. A total of 91 teachers of Chinese language center, from universities in Taipei city, responded to a questionnaire designed for this survey. The collected data were analyzed by descriptive statistics and cross analysis. Afterward, six Chinese teachers were chosen randomly to participate in a focus group interview. They discussed their experiences and perception of using games to teach adult Chinese learners.
Results of this study show: (1) Games are not the main activity used in adult Chinese teaching, but teachers mostly have positive response toward game-using in teaching adult Chinese learners. (2) Teachers’ different educational backgrounds significantly influence their attitude toward the statement “games teaching would increase students’ learning interest”. Teachers’ teaching experiences also influence significantly the timing of preparing classroom games. (3) The duration of game-preparing, the insufficiency of game material, and adult students are unwilling to participate in those games are the main challenges reported by teachers.
Based on the findings of the survey, teaching implications and suggestions for further research are included at the end of the thesis.
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Examining the Impact of Play on the Multiplication Fluency of Third GradersListerman, Kelsey E. 25 March 2019 (has links)
No description available.
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