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Low-power flip-flop using internal clock gating and adaptive body biasGalvis, Jorge Alberto 01 June 2006 (has links)
This dissertation presents a new systematic approach to flip-flop design using Internal Clock Gating, (ICG), and Adaptive Body-Bias, (ABB), in order to reduce power consumption. The process requires careful transistor resizing in order to maintain signal integrity and the functionality of the flip-flop at the target frequency.A novel flip-flop architecture, based on the Transmission Gate Flip-Flop, (TGFF), which incorporated ICG and ABB techniques, was designed. This architecture was simulated intensively in order to determine under what conditions its use is appropriate. In addition, it was necessary to establish a methodology for creating a standard testbench and environment setup for the required Hspice simulations. Software tools were written in C++ and Perl in order to facilitate the interface between Cadence Design Tools and Hspice.The new flip-flop, which was named the Low-Power Flip-Flop, (LPFF), was compared to the Transmission-Gate Flip-Flop, (TGFF), and to the Transmission-Gate with Clock-Gating Flip-Flop, (TGCGFF). Comprehensive Hspice simulations of the three flip-flop designs, implemented with Bsim3v3 transistor models for TSMC 180 nm technology, were used as the means of comparison.Simulations demonstrated that the new flip-flop is appropriate for applications that require low switching activity. In such a situation the LPFF consumes 7.8% to 95.7% less power than the TGFF and 0.8% to 23.7% less power than the TGCGFF. Power savings obtained by the LPFF increase as the length of the period with no switching activity increases, especially when the input data is all zeros. The trade-off is an increase in the D-to-Q delays and in the flip-flop area. The LPFF presented D-to-Q delays of 60% to 69% longer than the delays of the TGFF and 9% to 11% longer than the delays of the TGCGFF. The LPFF cells require an area that is 15% to 34% larger than the TGFF cells and 6% to 17% larger than the TGCGFF cells.
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NANOPIPELINED THRESHOLD SYNTHESIS USING GATE REPLICATIONPierce, Luke 01 August 2011 (has links)
Threshold logic gates allow for complex multi-input functions to be implemented using a single gate reducing the power and area of the circuit. Clocked based threshold gates have the additional advantage of its capability of being nanopipelined to increase network throughput. To produce a threshold network the proposed algorithm accepts a traditional algebraic boolean network as an input and resynthesizes it into a nanopipelined threshold logic network. The algorithm is the first to our knowledge that synthesizes in a manner to not only minimize the number of clusters produced from synthesizing the algebraic boolean network but also to minimize associated buffer insertion overhead in producing a clocked threshold gate network.
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L4S in 5G networks / L4S i 5G-nätverkBrunello, Davide January 2020 (has links)
Low Latency Low Loss Scalable Throughput (L4S) is a technology which aims to provide high throughput and low latency for the IP traffic, lowering also the probability of packet loss. To reach this goal, it relies on Explicit Con- gestion Notification (ECN), a mechanism to signal congestion in the network avoiding packets drop. The congestion signals are then managed at sender and receiver side thanks to scalable congestion control algorithms. Initially, in this work the challenges to implement L4S in a 5G network have been analyzed. Using a proprietary state-of-the-art network simulator, L4S have been imple- mented at the Packed Data Convergence Protocol layer in a 5G network. The 5G network scenario represents a context where the physical layer has a carrier frequency of 600 MHz, a transmission bandwidth of 9 MHz, and the proto- col stack follows the New Radio (NR) specifications. L4S has been adopted to support Augmented Reality (AR) video gaming traffic, using the IETF ex- perimental standard Self-Clocked Rate Adaptation for Multimedia (SCReAM) for congestion control. The results showed that when supported by L4S, the video gaming traffic experiences lower delay than without L4S support. The improvement on latency comes with an intrinsic trade-off between throughput and latency. In all the cases analyzed, L4S yields to average application layer throughput above the minimum requirements of high-rate latency-critical ap- plication, even at high system load. Furthermore, the packet loss rate has been significantly reduced thanks to the introduction of L4S, and if used in combi- nation with a Delay Based Scheduler (DBS), a packet loss rate very close to zero has been reached. / Low Latency Low Loss Scalable Throughput (L4S) är en teknik som syftar till att ge hög bittakt och låg fördröjning för IP-trafik, vilket också minskar sanno- likheten för paketförluster. För att nå detta mål förlitar det sig på Explicit Cong- estion Notification (ECN), en mekanism för att signalera "congestion", det vill säga köuppbyggnad i nätverket för att undvika att paketet kastas. Congestion- signalerna hanteras sedan vid avsändare och mottagarsida där skalbar anpass- ning justerar bittakten efter rådande omständigheter. I detta arbete har utma- ningarna att implementera L4S i ett 5G-nätverk analyserats. Sedan har L4S implementerats på PDCP lagret i ett 5G-nätverkssammanhang genom att an- vända en proprietär nätverkssimulator. För att utvärdera fördelarna med imple- menteringen har L4S-funktionerna använts för att stödja Augmented Reality (AR) videospelstrafik, med IETF-experimentella standard Self-Clocked Rate Adaptation for Multimedia (SCReAM) för bitrate-kontroll. Resultaten visade att med stöd av L4S upplever videospelstrafiken lägre latens än utan stöd av L4S. Förbättringen av latens kommer med nackdelen av en minskning av bit- takt som dikteras av den inneboende avvägningen mellan bittakt och latens. I vilket fall som helst är kapacitetsminskningen med L4S rimlig, eftersom goda kapacitetsprestanda har uppnåtts även vid hög systembelastning. Vidare har paketförlustfrekvensen reducerats avsevärt tack vare införandet av L4S, och om den används i kombination med en Delay baserad schemaläggare (DBS) har en paketförluster mycket nära noll uppnåtts.
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