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Developing a recommender mechanism for supporting mobile content reuseShevtsov, Stepan January 2015 (has links)
Nowadays people got used to short text answers, likes and shares. Anyone can feel it by entering popular forums or social networks. Modern platforms such as Twitter or Facebook contribute to this situation with their symbols per message limitations. The quality of content produced in such conditions is not high. According to Knight and Burn (2005): “The rapid growth of the Internet and the lack of enforceable standards regarding the information it contains has led to numerous information quality problems.” The possible solution to this problem is called mobile digital storytelling. It replaces traditional communication mechanisms (text, photos) with a digital narrative, thus making a stronger impact on user. Besides, it allows creating interesting content at any location with the help of mobile phone. However, it is hard to make a high quality story from scratch without prior experience. Viewing through previously created high quality content provides such experience. At the same time, reusing this content would allow creating story by combining and rearranging instead of producing from scratch. But state of the art mobile digital storytelling applications don’t provide any possibilities for content reuse. In addition, the influence of content reuse on the story creation process was not studied. Hence, in this work the researcher will explore and try to develop alternative ways to support content reuse in mobile digital storytelling (mDS). For this purpose a mechanism called RecSM (a recommendation system using content from Social Media) is introduced. The main goal of development is to create RecSM for mobile digital storytelling application. The influence of RecSM on mobile content reuse as well as the influence of reuse on storytelling process is the main study goals. The thesis is based on research conducted in Linnaeus University, Sweden. The research is divided into two main parts: gathering requirements for RecSM and the case study. 10 users are involved in both activities. Initial requirements for RecSM are defined after conducting research in the topic but final requirements are determined with the help of users. Based on them the RecSM is developed and added to a mobile digital storytelling application. A case study in Teleborg Castle (Vaxjo, Sweden) follows afterwards. Participants create stories about their castle experience with the help of mDS or mDS-RecSM application. The data for further research is retrieved through field notes, personal interviews and a survey. Then stories and answers of people that used mDS with and without recommender are compared and analyzed. Based on the study outcomes it is concluded that developed RecSM supports content reuse in mobile digital storytelling.
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Accès et utilisation de documents multimédia complexes dans une bibliothèque numérique / Accessing and using complex multimedia documents in a digital libraryLy, Anh Tuan 09 July 2013 (has links)
Dans le cadre de trois projets européens, notre équipe a mis au point un modèle de données et un langage de requête pour bibliothèques numériques supportant l'identification, la structuration, les métadonnées, la réutilisation, et la découverte des ressources numériques. Le modèle proposé est inspiré par le Web et il est formalisé comme une théorie du premier ordre, dont certains modèles correspondent à la notion de bibliothèque numérique. En outre, une traduction complète du modèle en RDF et du langage de requêtes en SPARQL a également été proposée pour démontrer son adéquation à des applications pratiques. Le choix de RDF est dû au fait qu’il est un langage de représentation généralement accepté dans le cadre des bibliothèques numériques et du Web sémantique. L’objectif de cette thèse était double: concevoir et mettre en œuvre une forme simplifiée de système de gestion de bibliothèques numériques, d’une part, et contribuer à l’enrichissement du modèle, d’autre part. Pour atteindre cet objectif nous avons développé un prototype d’un système de bibliothèque numérique utilisant un stockage RDF pour faciliter la gestion interne des métadonnées. Le prototype permet aux utilisateurs de gérer et d’interroger les métadonnées des ressources numériques ou non-numériques dans le système en utilisant des URIs pour identifier les ressources, un ensemble de prédicats pour la description de ressources, et des requêtes conjonctives simples pour la découverte de connaissances dans le système. Le prototype est mis en œuvre en utilisant les technologies Java et l’environnement de Google Web Toolkit dont l'architecture du système se compose d'une couche de stockage, d’une couche de métier logique, d’une couche de service, et d’une interface utilisateur. Pendant la thèse, le prototype a été construit, testé et débogué localement, puis déployé sur Google App Engine. Dans l’avenir, il peut être étendu pour devenir un système complet de gestion de bibliothèques numériques. Par ailleurs, la thèse présente également notre contribution à la génération de contenu par réutilisation de ressources. Il s’agit d’un travail théorique dont le but est d’enrichir le modèle en lui ajoutant un service important, à savoir la possibilité de création de nouvelles ressources à partir de celles stockées dans le système. L’incorporation de ce service dans le système sera effectuée ultérieurement. / In the context of three European projects, our research team has developed a data model and query language for digital libraries supporting identification, structuring, metadata, and discovery and reuse of digital resources. The model is inspired by the Web and it is formalized as a first-order theory, certain models of which correspond to the notion of digital library. In addition, a full translation of the model to RDF and of the query language to SPARQL has been proposed to demonstrate the feasibility of the model and its suitability for practical applications. The choice of RDF is due to the fact that it is a generally accepted representation language in the context of digital libraries and the Semantic Web. One of the major aims of the thesis was to design and actually implement a simplified form of a digital library management system based on the theoretical model. To obtain this, we have developed a prototype based on RDF and SPARQL, which uses a RDF store to facilitate internal management of metadata. The prototype allows users to manage and query metadata of digital or non-digital resources in the system, using URIs as resource identifiers, a set of predicates to model descriptions of resources, and simple conjunctive queries to discover knowledge in the system. The prototype is implemented by using Java technologies and the Google Web Toolkit framework whose system architecture consists of a storage layer, a business logic layer, a service layer and a user interface. During the thesis work, the prototype was built, tested, and debugged locally and then deployed on Google App Engine. In the future, it will be expanded to become a full fledged digital library management system. Moreover, the thesis also presents our contribution to content generation by reuse. This is mostly theoretical work whose purpose is to enrich the model and query language by providing an important community service. The incorporation of this service in the implemented system is left to future work.
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