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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

dotNet som multimediaplattform / dotNet as a multimediaplatform

Johansson, Glenn January 2008 (has links)
<p>As the speed and complexity of computers have increased so have software and the expectations of users. Software development follows a straightforward evolution where complicated tasks are made easier by better tools; this repeats itself as those tasks in turn are automated.</p><p>Software mechanics that were seen as revolutionary a decade ago are seen as obvious requirements that no multimedia application can be without.</p><p>dotNet is the next step in line and makes it easier and faster to build software.</p><p>This report focuses on the development of a multimedia platform developed in dotNet. It does this by developing the tools and framework from which a complete game can be built.</p><p>A game is selected because it combines the most aspects of multimedia development, such as interaction, graphics, sound & music. The report goes further by describing why the game looks like it does as well as the mechanics of the game and the benefits of the dotNet platform.</p> / <p>Allteftersom hastigheten och komplexiteten hos datorer har ökat så har också användarens förväntningar ökat. Mjukvaruutveckling följer en klar linje där problem görs enklare genom bättre verktyg och automatisering. Denna cykel repeterar sig själv, vilket i sin tur för nivån uppåt som programmerare arbetar på.</p><p>Attribut som för ett årtionde sedan var revolutionerande är idag en självklarhet som ingen multimediaplattform skulle klara sig utan. dotNet är nästa steg av verktyg och lösningar som gör det snabbare och enklare att utveckla mjukvara.</p><p>Denna rapport fokuserar på utvecklingen av en multimediaplattform gjord med dotNet och vad för attribut som gör en sådan plattform bra eller dålig. Rapporten åstadkommer detta genom att följa utvecklingen av ett ramverk som kan användas för att skapa ett komplett spel.</p><p>Utvecklingen av ett spel väljs på grund av de många multimedia-aspekter som går att återfinna, exempelvis interaktion, grafik, ljud & musik. Rapporten utvecklar på detta genom att beskriva de attribut som gör ett bra spel samt interaktion och fördelarna dotNet fört med sig.</p>
2

dotNet som multimediaplattform / dotNet as a multimediaplatform

Johansson, Glenn January 2008 (has links)
As the speed and complexity of computers have increased so have software and the expectations of users. Software development follows a straightforward evolution where complicated tasks are made easier by better tools; this repeats itself as those tasks in turn are automated. Software mechanics that were seen as revolutionary a decade ago are seen as obvious requirements that no multimedia application can be without. dotNet is the next step in line and makes it easier and faster to build software. This report focuses on the development of a multimedia platform developed in dotNet. It does this by developing the tools and framework from which a complete game can be built. A game is selected because it combines the most aspects of multimedia development, such as interaction, graphics, sound &amp; music. The report goes further by describing why the game looks like it does as well as the mechanics of the game and the benefits of the dotNet platform. / Allteftersom hastigheten och komplexiteten hos datorer har ökat så har också användarens förväntningar ökat. Mjukvaruutveckling följer en klar linje där problem görs enklare genom bättre verktyg och automatisering. Denna cykel repeterar sig själv, vilket i sin tur för nivån uppåt som programmerare arbetar på. Attribut som för ett årtionde sedan var revolutionerande är idag en självklarhet som ingen multimediaplattform skulle klara sig utan. dotNet är nästa steg av verktyg och lösningar som gör det snabbare och enklare att utveckla mjukvara. Denna rapport fokuserar på utvecklingen av en multimediaplattform gjord med dotNet och vad för attribut som gör en sådan plattform bra eller dålig. Rapporten åstadkommer detta genom att följa utvecklingen av ett ramverk som kan användas för att skapa ett komplett spel. Utvecklingen av ett spel väljs på grund av de många multimedia-aspekter som går att återfinna, exempelvis interaktion, grafik, ljud &amp; musik. Rapporten utvecklar på detta genom att beskriva de attribut som gör ett bra spel samt interaktion och fördelarna dotNet fört med sig.
3

PixelCity Sharp-X : Jämförelser ur utvecklarperspektiv mellan C++ med OpenGL och C# med Direct3D

Eriksson, Felix January 2011 (has links)
This essay serves to illustrate the main practical differences between the popular medium-level programming language C++ (C Plus Plus), and the newer high-level language C# (C Sharp). It will focus on the aspects that are readily apparent to the application programmer, such as differing syntax, constraints and capabilities. It will also feature a similar comparison between the open source OpenGL graphics library, and the proprietary Direct3D graphics library owned by Microsoft Corporation. It will not go into the differences in ”under the hood” mechanics that the application programmer seldom have to consider after having chosen his programming language or graphics API, such as C# being compiled into an intermediate language and is run on a virtual machine where C++ is compiled directly to machine code, or the differing principles of rendering in OpenGL and Direct3D. This is by no means comprehensive, many things have been left out or overlooked.
4

Návrh řídicího modulu UAV robotu. / The design of control unit for UAV robot.

Arnošt, Petr January 2012 (has links)
This diploma thesis is focused on the design of the control software for the unmanned aerial vehicle. Parrot Ar.Drone quadrocopter was a representative of the unmanned aerial vehicle. This thesis describes the way of control and communication with the unmanned aerial vehicle. Based of this information the flight control software for Ar.Drone quadrocopter is created.
5

Knihovna rozšiřující jazyk C# o podporu konceptů funkcionálního programování / Extending C# with a Library of Functional Programming Concepts

Ćerim, Harun January 2020 (has links)
The main goal of this thesis was to implement a functional programming (FP) library named Funk that extends C# with support for concepts present in functional programming languages, such as F# and Scala. Funk utilizes many functional programming concepts, including immutability, pattern matching, and various types of monads, together with stronger typing. Introduction of these concepts into C# helps in avoiding many runtime errors and boilerplate code, and it also lets developers write C# code in a declarative rather than in an imperative way, making the day-to-day software development easier and less error-prone. Additionally, the thesis analyzes and compares Funk with existing functional programming libraries such as Language-ext and FuncSharp. Finally, it analyzes the new features of C# 8, which include nullable reference types and pattern matching and compares them with the functionalities of the Funk library.
6

Univerzální platforma pro měření inerciálních a tlakových senzorů / Universal platform for measurement of inertial and pressure sensors

Usnul, Jan January 2017 (has links)
Author describes the creation of software for the initial sensor test platform and controll computer. The platform can measure inertial and pressure sensors regardless their specific type. Measurement is provided by automatic test which is defined by the user. Also, the author describes the creation and implementation of communication protocols between control software (on Windows platform) and test platform (embedded C).

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