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Static Dystopia : From Architectural Staticism to free Space: The need for flexible spaceJores, Steffan January 2012 (has links)
STATIC DYSTOPIA One of the greatest transformations of our constructed physical spaces is taking place now and for a long time to come. The buildings we have created do not serve the needs and conditions of our time. They are exhausted of recurrent renovations and inexhaustible attempts to remodify already given forms, which result in expensive contracts. According to new EU-requirements scheduled 2019, no new buildings are allowed to consume more energy than they produce. And more restrictions concerning energy consumption of our existing buildings are raised around the western world to better match our present conditions regarding our decreasing resources. We have overbuilt ourselves with impractical structures that can not be modified for a natural change of our living conditions. They are too static and lack the possibility for rational reprogrammation. Instead of adapting them to future inevitable restruction, we make them even more static through passive housing. Relevant architectural intelligentsia seem to be a thing of the past where we can find numerous examples of buildings that allows adaptability and room for reprogrammation. Meanwhile temporary refugee camps turn into constant growing cities. Whole cities and landscapes are changed during a day due to natural activities. They too lack potential reprogrammability because of its poor and barbarous approach to human living conditions. Our civilization has all the tools for changing this situation by building in a format that calculates the process of reprogrammation of physical environments. This problematic is not as relevant in furniture or interior, but can still be used with great success to improve our homes and working places. Staticism, in contradiction to reprogrammability, have fundamental values that can not be questioned when used for its’ right purpose, and it is not my intention to replace it. With rational solutions containing the combination of them both we can, and will have to, revaluate the way we construct our physical surroundings. In my master degree project I am using my theory about reprogrammability to create a set of furniture that allows change in materiality, use, and function. This example should be considered as an exemplification of the thesis in a minor simplified scale rather than an object for actual use. The mounting of the furniture is based on a grid that allows easy assembly and reassembly of the various parts. The separated grids are shaped by their appurtenant c/c measurements (280 mm, 70 mm etc.), and are overlapping each other to allow construction symbiosis.
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BMW Motorrad SpiritDidrichsons, Anja January 2018 (has links)
The aim of this thesis project was to create something, that has never been there before in motorcycle design. A new, deep collaboration between the future generation of riders and their bikes. It should create a whole new riding experience. And this experience should be inspirational and new to several fi elds of transportation design besides motorcycling. The process started with the research and inspiration fi nding. It continued with form exploration through sketching, ergonomic tests and photoshop sketches. The whole process was based on an interdisciplinary working method. Being in touch with modelers, engineers, generative designers, color and trim designers was an essential part of the project. The interdisciplinary work continued digitally, with many different types of software. Creating the 3D visualisation of the project required the use of Alias, Cinema 4D, Rhino, Grasshopper, Fuse, Speedform, Maya and VRED. Frequently reviews on the current project status and taking part in technical meetings, along with responsible designers at BMW, in combination with weekly reviews with the university, structured the time plan throughout the whole project. As well as fl ying to the university for check-ups and presentations. BMW Spirit provides a revolutionary experience for future motorcycle riders. Focusing on the interaction between the rider and the bike, it creates the opportunity to build a deep relationship. Since AI becomes more and more important in our daily lives developing ways of human-machine interactions will be crucial for our future. The concept is focused on the opportunities it could bring to combine an Artifi cial Intelligence with motorcycling. BMW Spirit creates a human-machine symbiosis and is controlled like an extension of the human body, with intuitive movements. The built in Artifi cial Intelligence is the rider’s companion and develops its own character and consciousness over time. It learns and grows together with the rider and adapted to the rider. Growing trust enables more possibilities to push the limits and enjoying the power of this unique riding experience.
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Human Crafted : A Vehicle as a Celebration of HumanitySarabia, Jose Raul Salas January 2018 (has links)
With smart machines taking over each time more tasks, there is a risk of a future without relevant field for human action. In the 19th Century, the Arts and Crafts movement proposed a reaction against the alienation generated by industrial machines. Today, following the spirit of Arts and Crafts, this project intends to pose a reaction against the aesthetics of Artificial Intelligence by embracing human-crafted methods. Furthermore, to tell a complete story of humanizing experiences, the production and use of the vehicle are focused on human interaction; in the first case as a bespoke process and in the second as a vehicle interior that fosters human interaction. With Rolls-Royce Bespoke Design as collaborator for this thesis, the project has been branded after them, taking advantage of the company's hand-crafted approach as a positive value with humanistic potential. The main inspiration consisted of a reinterpretation of traditional artisan methods in order to design a vehicle with novel attributes. In contrast to the common practice of vehicle design where the generation of geometry rules the latter selection of materials and production process, for this project the early inspiration from hand-crafted methods dictated material and form, which could result in limitations during the form finding process, but which could also trigger unexpected results. At the same time, the simulation of the bespoke process with a relevant individual playing the role of the product's user had a major influence on the final outcome. The final result is a vehicle in which the main design focus lies on the interior, although the exterior had to be developed to some extent to provide a frame for development of the inside. The main design contribution is the proposal of structural elements with an aesthetic intention which was dictated by material properties and authenticity. As a story, the project intends to question the increasing presence of Artificial Intelligence and what could be an appropriate scenario for its usage (i.e. autonomous drive algorithms enabling human interaction inside the vehicle). So with the goal of providing humanizing experiences for makers and users of the product, even overlapping the role of makers and users during the bespoke process, the project tells a story of humanization through craftsmanship and dialogue.
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Endure in thin airKrassnitzer, Patrick January 2019 (has links)
Ascending to high altitudes can cause severe threats for the human body. Hypoxia, the lack of oxygen due to a low atmospheric pressure is a major danger in great heights.Millions of people live or travel in elevated areas, means that mountain sickness due to hypoxia is a public health problem. The worst forms of mountain illness, known as high-altitude pulmonary edema and high-altitude cerebral edema, are potentially fatal. Due to a lack infrastructure and especially bad accessibility it is very challenging to support people with first aid or transport. The aim of this master thesis in Advanced Product Design was to explore the field of hypoxia in extreme altitudes in order to create a product solution that can contribute to overcome this threat and protect people from it
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Kanga, surviving the golden Minute : Newborn resuscitation kit for low-resource settingsWendel, Darja January 2017 (has links)
No description available.
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Sketches of shadows and lightAronson, Eran January 2011 (has links)
A master thesis about visuaualization techniques in the lighting design process.
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Algaeponic : En produkt för odling och konsumering av mikroalgerWästberg, Kristin January 2022 (has links)
No description available.
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Unfolding The Design Methodology : A toolkit for designersFreiman, Noah January 2021 (has links)
Prototyper är avgörande för att lyckas med designprocessen. Ett återkommande hinder är att översätta fysiska prototyper till digitala. Genom att utveckla ett nytt verktyg och förbättra den allmänna designmetodiken, kan nya idéer och resultat blomstra som kan få stor betydelse för framtidens design. Resultatet är en noggrant framtagen uppsättning av geometriska former som tillsammans med en app kallad Eascan möjliggör för användaren att kombinera fysiska och digitala prototyper effektivt.
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Practice of Curiosity: An Intellectual Curiosity-based Industrial Design PedagogyXu, Xiaojiao 20 October 2016 (has links)
No description available.
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Delivering Non-verbal Cues in Virtual Meetings : A Qualitative Study of How to Alleviate Online Trust-building Dilemmas in Sales Meeting ContextFeng, Xinyao January 2022 (has links)
This paper started by asking the core question of why trust-building is hard in virtual meetings. Theories about "what is trust?" are drawn from the literature on interpersonal trust and trust in the business and marketing academic field. The sales meeting is the main observation object of this paper because it is a type of meeting that is more purpose-driven and certainly expected for economic relative output, compared with the other less-emergent daily meeting kinds. When many offline meetups are forced to be held online due to pandemic restrictions, the core of how to generate sales and manage customer relationships does not change much for a salesperson. It is commonly agreed by business meeting attendees that online trust-building is harder than it is in offline meetings. But what is missing from trust-building? This study uses user experience researching methods to identify the missed cues of essential trust elements both online and offline. Compare the similarities and differences of key cues of trust-building between attendees in their virtual sales meeting experience and face-to-face sales meeting experience. Finally, a few subtle aiding tools are designed for compensating for what is missed in the online meeting. This paper finds that it is not easy for attendees in virtual meeting being conscious and precise about which moment increases or decreases their trusting level towards counterparts. To trust a salesperson through online meeting requires a long and step by step process of building the trust, this process must expose a salesperson’s vulnerability and authenticity so can gradually trigger the happening in terms of trust. Design of applying visual cues can bring about the result of delivering eye gaze and listening status feedback in online meeting. The method is using qualitative study process includes organizing observations online and on-site for sales meetings. Analyze the user experience through studying on the recordings of the meetings. The theories and empirical findings are combined to produce logical conjectures, which leads to ideation and design work. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
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