• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

KONSTRÖRELSER SOM SPELGRAFISK STIL : Impressionism, postimpressionism och expressionism i Disco Elysium / ART MOVEMENTS AS GAME ART STYLE : Impressionism, post-impressionism and expressionism in Disco Elysium

Isaksson, Jonathan January 2024 (has links)
För att undersöka hur konströrelser kan användas för att beskriva spelgrafisk stil besvarar denna fallstudie frågeställningen: Hur stämmer de grafiska stilarna i Disco Elysium (2019) in på impressionismen, postimpressionismen och expressionismen i stil, motiv och tema? Detta gjordes genom en komparativ metod med formal- och ikonlogisk bildanalys grundad i konsthistorisk litteratur. Studien drar slutsatsen att de valda konströrelserna stämmer olika bra in på de grafiska elementen i Disco Elysium (2019). Den fann att impressionism inte är en användbar klassificering av något av de undersökta grafiska elementen, men att postimpressionism och expressionism var lämpliga klassificeringar för vissa av de grafiska elementen.
2

Proceduralisation as Stratification and its Effect on the Persuasiveness of Procedural Rhetoric

Matte, Christian January 2024 (has links)
Video games' capacity for player choice makes them an excellent medium for expressing ethical dilemmas and developing the ethical thinking of players. However, translating complex ethical dilemmas to procedural games is challenging, particularly when the game creator intends to convey specific arguments in their work. This paper contains a close reading of ethical dilemmas in Fallout: New Vegas, Disco Elysium, and Frostpunk and applies Deleuze and Guattari’s (1987) concept of stratification as a means of understanding the process of collapsing the semantics of an ethical dilemma into the procedures of a digital game. It introduces the concept of consonance to refer to the consistency between procedural and semantic logic, and argues that the development of mechanics which maintain or enhance consonance is an important factor in creating persuasive procedural rhetoric about ethical topics.

Page generated in 0.0643 seconds