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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

LWiSSy: uma linguagem espec?fica de dom?nio para modelagem de sistemas de redes de sensores e atuadores sem fio

Dantas, Priscilla Victor 28 September 2012 (has links)
Made available in DSpace on 2014-12-17T15:48:05Z (GMT). No. of bitstreams: 1 PriscillaVD_DISSERT.pdf: 2033070 bytes, checksum: 27c8a6f6a0e802c19b0f74553cc6db23 (MD5) Previous issue date: 2012-09-28 / The field of Wireless Sensor and Actuator Networks (WSAN) is fast increasing and has attracted the interest of both the research community and the industry because of several factors, such as the applicability of such networks in different application domains (aviation, civil engineering, medicine, and others). Moreover, advances in wireless communication and the reduction of hardware components size also contributed for a fast spread of these networks. However, there are still several challenges and open issues that need to be tackled in order to achieve the full potential of WSAN usage. The development of WSAN systems is one of the most relevant of these challenges considering the number of variables involved in this process. Currently, a broad range of WSAN platforms and low level programming languages are available to build WSAN systems. Thus, developers need to deal with details of different sensor platforms and low-level programming abstractions of sensor operational systems on one hand, and they also need to have specific (high level) knowledge about the distinct application domains, on the other hand. Therefore, in order to decouple the handling of these two different levels of knowledge, making easier the development process of WSAN systems, we propose LWiSSy (Domain Language for Wireless Sensor and Actuator Networks Systems), a domain specific language (DSL) for WSAN. The use of DSLs raises the abstraction level during the programming of systems and modularizes the system building in several steps. Thus, LWiSSy allows the domain experts to directly contribute in the development of WSANs without having knowledge on low level sensor platforms, and network experts to program sensor nodes to meet application requirements without having specific knowledge on the application domain. Additionally, LWiSSy enables the system decomposition in different levels of abstraction according to structural and behavioral features and granularities (network, node group and single node level programming) / As Redes de Sensores e Atuadores Sem Fio (RSASF) v?m emergindo rapidamente e t?m atra?do o interesse da comunidade de pesquisa e da ind?stria, gra?as a v?rios fatores, dentre eles a aplicabilidade desse tipo de rede nos mais diversos dom?nios de aplica??es (avia??o, engenharia civil, medicina, dentre outros). Al?m disso, avan?os na comunica??o sem fio e miniaturiza??o dos componentes de hardware tamb?m contribu?ram para a r?pida prolifera??o dessas redes. Apesar disso, ainda existem alguns desafios a serem transpostos a fim de se atingir o pleno potencial de utiliza??o das RSASF. Dentre estes, o desenvolvimento de sistemas de RSASF aparece como um dos mais relevantes atualmente, haja vista a quantidade de vari?veis envolvidas no processo de desenvolvimento. Atualmente, uma vasta gama de plataformas de RSASF e diversas linguagens de programa??o de baixo n?vel podem ser empregadas no desenvolvimento desses sistemas. Dessa forma, ? necess?rio que o desenvolvedor possua tanto conhecimento de baixo n?vel relativo ? plataforma da RSASF, quanto conhecimento espec?fico do dom?nio de cada uma das aplica??es presentes no sistema. A fim de efetuar o desacoplamento da utiliza??o destes conhecimentos durante o processo de desenvolvimento, de forma a facilitar tal processo, este trabalho prop?e LWiSSy (Domain Language for Wireless Sensor and Actuator Networks Systems), uma linguagem para modelagem de sistemas para RSASF baseada no uso de DSLs (Domain Specific Language). As DSLs, pelo fato de aumentarem o n?vel de abstra??o da programa??o e modularizarem a constru??o de sistemas em v?rias etapas, permitir?o que ambos os especialistas envolvidos (dom?nio e redes) possam contribuir diretamente durante o desenvolvimento do sistema e de maneira mais desacoplada do que ocorre atualmente. Al?m dos benef?cios supracitados, LWiSSy possibilitar? ainda a decomposi??o do sistema em diferentes n?veis de abstra??o, haja vista a necessidade de representar diferentes caracter?sticas (estrutural e comportamental) e granulosidades (programa??o em n?vel de rede, em n?vel de grupos de n?s e em n?vel de n?) em um ?nico sistema
82

A DSEL in C++ for lowest-order methods for diffusive problem on general meshes / Programmation générative appliquée au prototypage d'Applications performantes sur des architectures massivement parallèles pour l'approximation volumes finis de systèmes physiques complexes

Gratien, Jean-Marc 27 May 2013 (has links)
Les simulateurs industriels deviennent de plus en plus complexes car ils doivent intégrer de façon performante des modèles physiques complets et des méthodes de discrétisation évoluées. Leur mise au point nécessite de gérer de manière efficace la complexité des modèles physiques sous-jacents, la complexité des méthodes numériques utilisées, la complexité des services numériques de bas niveau nécessaires pour tirer parti des architectures matérielle modernes et la complexité liée aux langages informatiques. Une réponse partielle au problème est aujourd'hui fournie par des plate-formes qui proposent des outils avancés pour gérer de façon transparente la complexité liée au parallélisme. Cependant elles ne gèrent que la complexité du matériel et les services numériques de bas niveau comme l'algèbre linéaire. Dans le contexte des méthodes Éléments Finis (EF), l'existence d'un cadre mathématique unifié a permis d'envisager des outils qui permettent d'aborder aussi la complexité issue des méthodes numériques et celle liée aux problèmes physiques, citons, par exemple, les projets Freefem++, Getdp, Getfem++, Sundance, Feel++ et Fenics. Le travail de thèse a consisté à étendre cette approche aux méthodes d'ordre bas pour des systèmes d'EDPs, méthodes qui souffraient jusqu'à maintenant d'une absence d'un cadre suffisamment général permettant son extension à des problèmes différents. Des travaux récents ont résolue cette difficulté, par l'introduction d'une nouvelle classe de méthodes d'ordre bas inspirée par les éléments finis non conformes. Cette formulation permet d'exprimer dans un cadre unifié les schémas VF multi-points et les méthodes DFM/VFMH. Ce nouveau cadre a permis la mise au point d'un langage spécifique DSEL en C++ qui permet de développer des applications avec un haut niveau d'abstraction, cachant la complexité des méthodes numériques et des services bas niveau garanties de haute performances. La syntaxe et les techniques utilisées sont inspirée par celles de Feel++. Le DSEL a été développé à partir de la plate-forme Arcane, et embarqué dans le C++. Les techniques de DSEL permettent de représenter un problème et sa méthode de résolution avec une expression, parsée à la compilation pour générer un programme, et évaluée à l'exécution pour construire un système linéaire que l'on peut résoudre pour trouver la solution du problème. Nous avons mis au point notre DSEL à l'aide d'outils standard issus de la bibliothèque Boost puis l'avons validé sur divers problèmes académiques non triviaux tels que des problèmes de diffusion hétérogène et le problème de Stokes. Dans un deuxième temps, dans le cadre du projet ANR HAMM (Hybrid Architecture and Multiscale Methods), nous avons validé notre approche en complexifiant le type de méthodes abordées et le type d'architecture matérielle cible pour nos programmes. Nous avons étendu le formalisme mathématique sur lequel nous nous basons pour pouvoir écrire des méthodes multi-échelle puis nous avons enrichi notre DSEL pour pouvoir implémenter de telles méthodes. Afin de pouvoir tirer partie de façon transparente des performances de ressources issues d'architectures hybrides proposant des cartes graphiques de type GPGPU, nous avons mis au point une couche abstraite proposant un modèle de programmation unifié qui permet d'accéder à différents niveaux de parallélisme plus ou moins fin en fonction des spécificités de l'architecture matérielle cible. Nous avons validé cette approche en évaluant les performances de cas tests utilisant des méthodes multi-échelle sur des configurations variés de machines hétérogènes. Pour finir nous avons implémenté des applications variées de type diffusion-advection-réaction, de Navier-Stokes incompressible et de type réservoir. Nous avons validé la flexibilité de notre approche et la capacité qu'elle offre à appréhender des problèmes variés puis avons étudié les performances des diverses implémentations. / Industrial simulation software has to manage : the complexity of the underlying physical models, usually expressed in terms of a PDE system completed with algebraic closure laws, the complexity of numerical methods used to solve the PDE systems, and finally the complexity of the low level computer science services required to have efficient software on modern hardware. Nowadays, this complexity management becomes a key issue for the development of scientific software. Some frameworks already offer a number of advanced tools to deal with the complexity related to parallelism in a transparent way. However, all these frameworks often provide only partial answers to the problem as they only deal with hardware complexity and low level numerical complexity like linear algebra. High level complexity related to discretization methods and physical models lack tools to help physicists to develop complex applications. New paradigms for scientific software must be developed to help them to seamlessly handle the different levels of complexity so that they can focus on their specific domain. Generative programming, component engineering and domain-specific languages (either DSL or DSEL) are key technologies to make the development of complex applications easier to physicists, hiding the complexity of numerical methods and low level computer science services. These paradigms allow to write code with a high level expressive language and take advantage of the efficiency of generated code for low level services close to hardware specificities. In the domain of numerical algorithms to solve partial differential equations, their application has been up to now limited to Finite Element (FE) methods, for which a unified mathematical framework has been existing for a long time. Such kinds of DSL have been developed for finite element or Galerkin methods in projects like Freefem++, Getdp, Getfem++, Sundance, Feel++ and Fenics. A new consistent unified mathematical frame has recently emerged and allows a unified description of a large family of lowest-order methods. This framework allows then, as in FE methods, the design of a high level language inspired from the mathematical notation, that could help physicists to implement their application writing the mathematical formulation at a high level. We propose to develop a language based on that frame, embedded in the C++ language. Our work relies on a mathematical framework that enables us to describe a wide family of lowest order methods including multiscale methods based on lowest order methods. We propose a DSEL developed on top of Arcane platform, based on the concepts presented in the unified mathematical frame and on the Feel++ DSEL. The DSEL is implemented with the Boost.Proto library by Niebler, a powerful framework to build a DSEL in C++. We have proposed an extension of the computational framework to multiscale methods and focus on the capability of our approach to handle complex methods.Our approach is extended to the runtime system layer providing an abstract layer that enable our DSEL to generate efficient code for heterogeneous architectures. We validate the design of this layer by benchmarking multiscale methods. This method provides a great amount of independent computations and is therefore the kind of algorithms that can take advantage efficiently of new hybrid hardware technology. Finally we benchmark various complex applications and study the performance results of their implementations with our DSEL.
83

Uma abordagem apoiada por linguagens especificas de domínio para criação de linhas de produtos de software embarcado

Durelli, Rafael Serapilha 30 May 2011 (has links)
Made available in DSpace on 2016-06-02T19:05:51Z (GMT). No. of bitstreams: 1 3769.pdf: 7885518 bytes, checksum: 7723f0868651af930744610d4adb9ccb (MD5) Previous issue date: 2011-05-30 / Financiadora de Estudos e Projetos / Embedded systems have been used in a myriad of devices that are present in our daily lives, thereby the market for such sort of system has increased significantly over the last few years. These systems were once associated with low-level code, however, this is an outdated view of embedded systems technology. Although the current embedded systems are mostly composed of software, no systematic reuse technique is used in throughout their development. Thus, since previous successful experiences are not reused, forcing the developer to create some of the involved elements from the scratch, there is a considerable delay in the production of these systems. Due to the ever increasing complexity of embedded systems it is necessary to apply reuse techniques in order to lessen the effort needed to develop such systems. Within this context, software product lines (SPL) are reuse techniques that allow the creation of several systems belonging to a certain domain. SPL can be used to generate products of a specific domain that share common features but are each different in a specific way. Model-driven development is another reuse technique whose main objective is to reduce the semantic distance between the domain problem and its solution/implementation; thus, the developer does not need to direct interact with the solution source code, being able to focus on models and transforming those models in source code or yet other models. Based on these techniques, a process for the development of SPL in the domain of mobile robots was developed. In order to properly use the proposed process, a SPL called LegoMobileRobots Software Product Line (LMRSPL) was devised. Moreover, a domain specific language (DSL) was also developed. This DSL, called F2MoC, assists the application engineer in instantiating LMRSPL members. / Sistemas embarcados são utilizados em vários dispositivos que fazem parte da vida cotidiana, de modo que o mercado de tais sistemas tem crescido de maneira expressiva. Esses sistemas sempre foram associados com código de baixo nível, no entanto, essa visão está desatualizada. Nas aplicações embarcadas correntes o software é a principal parcela, embora nenhuma técnica sistemática de reuso seja utilizada para sua concepção. Desse modo ocorre um atraso considerável na produtividade dos sistemas, uma vez que experiências anteriores bem sucedidas não são reaproveitadas, sendo necessário que o desenvolvedor comece do zero toda vez que um software for desenvolvido. Com a crescente complexidade dos sistemas embarcados é necessário utilizar técnicas de reuso para diminuir o atrasado da produção de tais sistemas. Nesse contexto, Linha de Produtos de Software (LPS) é definida como uma técnica de reuso que permite a construção de vários sistemas pertencentes a um mesmo domínio. LPS é aplicável para a geração de produtos específicos de um domínio, mas que possuem um conjunto de características comuns e pontos de variabilidades bem definidos. O Desenvolvimento de Software Orientado a Modelos (do inglês Model-Driven Development - MDD) é outra técnica de reuso na qual tem como principal objetivo reduzir a distância semântica entre o problema do domínio e solução/implementação, fazendo com que o engenheiro não precise interagir diretamente como o código-fonte, podendo se concentrar em modelos que possuem maiores níveis de abstração e posteriormente realizar transformações Model-To-Code e/ou Model-To-Model. A partir dessas técnicas de reuso é introduzido um processo para o desenvolvimento de linhas de produtos de software no domínio de Robôs Moveis. A fim de utilizar o processo proposto foi desenvolvida uma LPS intitulada LegoRobosMoveis Linha de Produtos de Software (LRMLPS). Adicionalmente, foi desenvolvida uma linguagem especifica de domínio denominada F2MoC que auxilia o engenheiro de aplicação na instanciação automática de membros da LRMLPS.
84

RestMDD: Ambiente colaborativo para o apoio no desenvolvimento de serviços Web RESTful / RestMDD: collaborative environment to support the development of RESTful web services

Robson Vinicius Vieira Sanchez 02 September 2013 (has links)
Na ultima década o paradigma de computação orientada a serviços (SOC - Service Oriented Computing) tem ganhado cada vez mais espaço na indústria e na academia, a fim de solucionar o problema da falta de comunicação entre os diversos sistemas de informação presentes dentro de um ambiente corporativo. Graças aos recentes avanços da chamada \"Web 2.0\" um novo estilo arquitetural chamado de Arquitetura orientada a Web (WOA - Web Oriented Architecture) foi proposto a fim de garantir uma maneira simples de conectar os componentes de software dinamicamente. Esse estilo tem como um dos princípios o uso de serviços Web RESTful, a fim de conseguir uma interface funcional simples e uniforme. Este trabalho apresenta um ambiente colaborativo de apoio ao desenvolvimento de serviços Web RESTful utilizando o paradigma de desenvolvimento orientado a modelos (MDD - Model Driven Development). Pretende-se mostrar os benefícios do MDD aplicado a Engenharia Web e também as vantagens apresentadas pela colaboração nesse cenário. Foi realizado ainda um experimento a fim de comprovar a eficiência do ambiente colaborativo e benefícios alcançados por ele / In the last decade the paradigm of Service Oriented Computing has gained more attention in industry and academia in order to solve the problem of lack of communication between different information systems present within a corporate environment. Due to recent advances in Web 2.0 a new architectural style called Web Oriented Architecture is proposed to ensure a simple way to connect software components dynamically. This style has as a principle the use of RESTful Web Services in order to achieve a uniform interface simple and functional. This paper presents a collaborative environment to support the development of RESTful Web Services using the Model Driven Development paradigm. It is intended to show the benefits of MDD applied to Web Engineering and also the advantages presented by collaboration in this scenario. It was also performed a experiment to prove the efficiency of the collaborative environment and benefits achieved by the same
85

雲端多租戶互動展演平台的設計與實作 / Design and Implementation of a Multi-tenant Cloud Platform for Cyber-Physical Interactive Performance Art

王佑霖, Wang, You Lin Unknown Date (has links)
傳統展演中,觀眾和表演者被視為是兩個獨立的個體,表演者與表演者間及表演者與觀眾間互動不多,若使用穿戴式裝置結合科技與藝術的「虛實互動數位展演」,能協助營造現場的互動氣氛,是既新穎又富有創意的表演模式,還能結合故事劇情與觀眾互動,此種互動的情境氛圍,會比一般的資訊傳遞更容易讓觀眾有所感受。 而目前許多表演活動的展演特效系統,都是由特效控制技術人員根據展演人員的動作與節目進程來呈現。如果由展演人員自行操作、建置與管理的話,便需要瞭解特效控制的相關技術,此外也需要和技術人員互相溝通與合作。而彼此觀念、資訊與背景的不同,難免容易造成控制上的失誤、延遲或是溝通不良導致表演效果不佳以致於觀眾不好的視聽感受。基於上述問題,本研究將設計一個基於多租戶概念的雲端互動展演系統整合平台,展演人員只需透過網路連結至展演系統網站,配合連網感應器的穿戴式裝置,不需自行建置、管理系統平台,登入後可依個人需求使用直覺圖形化邏輯編輯器,使用滑鼠拖拉,控制需求,不需繁複的技術教學訓練,便根據穿戴式裝置回傳的感測訊號做出響應式的展演效果變化,達到展演人員可簡單好上手地自行操作展演特效系統,減少與特效控制技術人員合作上的失誤。 / In traditional performance art, viewers and performers are regarded as two independent individuals. There is less interaction between performers and performers, performers and audiences. If wearable devices are used in the "cyber-physical interactive digital performance art", it can help create an interactive atmosphere in the scene. It is a creative, innovative mode of performance, and it also creates a combination between scenario and the interaction of the audiences. The interactive atmosphere is easier for the audience to be affected than ordinary information transmission. Currently, many special effects are presented by the technical staff. They are based on the performers and progression of show. If the special effects are managed by the performer-selves, they need to understand the relative technologies. In addition, they have to cooperate and communicate with technical staff. However, the difference of concept and background between each other, it's hard to avoid the mistake, delay, or misunderstanding of control. It may cause that the poor performance bring audience about the bad auditory and visual feeling. According to above issues, this study will design and implement a multi-tenant cloud platform for cyber-physical interactive performance art. The performers just connect to the performance art system website via the Internet, with the wearable device, and they do not need to set up and manage system platform by themselves. They log in the website, with the GUI editor, and use mouse to control demand. Without complex technical training, the variety of special effects are presented which based on the wearable device’s signal. We suppose that the platform makes the performers operate special effects system by themselves simply and easily. It also reduces the misunderstanding with the technical staff.
86

Système de Mesure Mobile Adaptif Qualifié / Mobile System for Adaptive Qualified Measurement

Bourgeois, Florent 21 March 2018 (has links)
Les dispositifs matériels mobiles proposent des capacités de mesure à l'aide de capteurs soit embarqués, soit connectés. Ils ont vocation à être de plus en plus utilisés dans des processus de prises de mesures. Ils présentent un caractère critique dans le sens où ces informations doivent être fiables, car potentiellement utilisées dans un contexte exigeant. Malgré une grande demande, peu d'applications proposent d'assister les utilisateurs lors de relevés exploitant ces capacités. Idéalement, ces applications devraient proposer des méthodes de visualisation, de calcul, des procédures de mesure et des fonctions de communications permettant la prise en charge de capteurs connectés ou encore la génération de rapports. La rareté de ces applications se justifie par les connaissances nécessaires pour permettre la définition de procédures de mesure correctes. Ces éléments sont apportés par la métrologie et la théorie de la mesure et sont rarement présents dans les équipes de développement logiciel. De plus, chaque utilisateur effectue des activités de mesure spécifiques au domaine de son champ d'activités, ce qui implique le développement d'applications spécifiques de qualité pouvant être certifiées par des experts. Ce postulat apporte la question de recherche à laquelle les travaux présentés répondent: Comment proposer une approche pour la conception d’applications adaptées à des procédures de mesures spécifiques. Les procédures de mesure pouvant être configurées par un utilisateur final La réponse développée est une "plateforme" de conception d'applications d'assistance à la mesure. Elle permet d'assurer la conformité des procédures de mesures sans l'intervention d'expert de la métrologie. Pour cela elle est construite en utilisant des concepts issus de la métrologie, de l'Ingénierie Dirigée par les Modèles et de la logique du premier ordre. Une étude du domaine de la métrologie permet de mettre en évidence la nécessité d'une expertise des procédures de mesure impliquées dans les applications. Cette expertise comprend des termes et des règles assurant l'intégrité et la cohérence d'une procédure de mesure. Un modèle conceptuel du domaine de la métrologie est proposé. Ce modèle conceptuel est ensuite intégré au processus de développement d'une application. Cette intégration se fait par un encodage de ce modèle conceptuel sous la forme d'un schéma des connaissances de la métrologie en logique du premier ordre. Il permet, la vérification du respect des contraintes inhérentes à la métrologie dans une procédure de mesure. Cette vérification est réalisée en confrontant les procédures de mesures au schéma sous forme de requêtes. Ces requêtes sont décrites à l'aide d'un langage proposé par le schéma. Les applications d'assistance à la mesure nécessitent d'exposer à l'utilisateur un processus de mesure impliquant relevés et affichages de mesures étape par étape. Cela implique de pouvoir décrire un processus de mesure et d'en définir les interfaces et le schéma d'évolution. Pour cela, un éditeur d'application est proposé. Cet éditeur propose un langage spécifique dédié à la description d'applications d'assistance à la mesure. Ce langage est construit à partir des concepts, formalismes et outils proposés par l'environnement de métamodélisation Diagrammatic Predicate Framework (DPF). Le langage comporte des contraintes syntaxiques prévenant les erreurs de construction au niveau logiciel tout en réduisant l'écart sémantique entre l'architecte logiciel l'utilisant et un potentiel expert de la métrologie. [...] / Mobile devices offer measuring capabilities using embedded or connected sensors. They are more and more used in measuring processes. They are critical because the performed measurements must be reliable because possibly used in rigorous context. Despite a real demand, there are relatively few applications assisting users with their measuring processes that use those sensors. Such assistant should propose methods to visualise and to compute measuring procedures while using communication functions to handle connected sensors or to generate reports. Such rarity of applications arises because of the knowledges required to define correct measuring procedures. Those knowledges are brought by metrology and measurement theory and are rarely found in software development teams. Moreover, every user has specific measuring activities depending on his field of work. That implies many quality applications developments which could request expert certification. These premises bring the research question the presented works answer : What approach enables the conception of applications suitable to specific measurement procedures considering that the measurement procedures could be configured by the final user. The presented works propose a platform for the development of measuring assistant applications. The platform ensure the conformity of measuring processes without involving metrology experts. It is built upon metrology, model driven engineering and first order logic concepts. A study of metrology enables to show the need of applications measuring process expert evaluation. This evaluation encompasses terms and rules that ensure the process integrity and coherence. A conceptual model of the metrology domain is proposed. That model is then employed in the development process of applications. It is encoded into a first order logic knowledge scheme of the metrology concepts. That scheme enables to verify that metrology constraints holds in a given measuring process. The verification is performed by confronting measuring processes to the knowledge scheme in the form of requests. Those requests are described with a request language proposed by the scheme. Measuring assistant applications require to propose to the user a measuring process that sequences measuring activities. This implies to describe a measuring process, and also to define interactive interfaces and sequencing mechanism. An application editor is proposed. That editor uses a domain specific language dedicated to the description of measuring assistant applications. The language is built upon concepts, formalisms and tools proposed by the metamodeling environment : Diagrammatic Predicat Framework (DPF). The language encompasses syntactical constraints that prevent construction errors on the software level while reducing the semantical gap between the software architect using it and a potential metrology expert. Then, mobile platforms need to execute a behaviour conforming to the editor described one. An implementation modelling language is proposed. This language enables to describe measuring procedures as sequences of activities. Activities imply to measure, compute and present values. Quantities are all abstracted by numerical values. This eases their computation and the use of sensors. The implementation model is made up of software agents. A mobile application is also proposed. The application is built upon a framework of agents, an agent network composer and a runtime system. The application is able to consider an implementation model and to build the corresponding agent network in order to propose a behaviour matching the end users needs. This enables to answer to any user needs, considering he can access to the implementation model, without requiring to download several applications.
87

Evolution of domain-specific languages depending on external libraries

Fall, Khady 11 1900 (has links)
L'ingénierie dirigée par les modèles est une approche qui s'appuie sur l'abstraction pour exprimer davantage les concepts du domaine. Ainsi, les ingénieurs logiciels développent des langages dédiés (LD) qui encapsulent la structure, les contraintes et le comportement du domaine. Comme tout logiciel, les LDs évoluent régulièrement. Cette évolution peut se produire lorsque l'un de ses composants ou le domaine évolue. L'évolution du domaine ainsi que l'évolution des composants du LD et l'impact de cette évolution sur ceux-ci ont été largement étudiés. Cependant, un LD peut également dépendre sur d'éléments externes qui ne sont pas modélisées. Par conséquent, l'évolution de ces dépendances externes affecte le LD et ses composants. Actuellement, les ingénieurs logiciels doivent évoluer le LD manuellement lorsque les dépendances externes évoluent. Dans ce mémoire, nous nous concentrons sur l'évolution des librairies externes. Plus spécifiquement, le but de cette thèse est d'aider les ingénieurs logiciels dans la tâche d'évolution. À cette fin, nous proposons une approche qui intègre automatiquement les changements des librairies externes dans le LD. De plus, nous offrons un LD qui supporte l'évolution des librairies Arduino. Nous évaluons également notre approche en faisant évoluer un éditeur de modélisation interactif qui dépend d'un LD. Cette étude nous permet de montrer la faisabilité et l'utilité de notre approche. / Model-driven engineering (MDE) is an approach that relies on abstraction to further express domain concepts. Hence, language engineers develop domain-specific languages (DSLs) that encapsulates the domain structure, constraints, and behavior. Like any software, DSLs evolve regularly. This evolution can occur when one of its components or the domain evolves. The domain evolution as well as the evolution of DSL components and the impact of such evolution on them has been widely investigated. However, a DSL may also rely on external dependencies that are not modeled. As a result, the evolution of these external dependencies affects the DSL and its components. This evolution problem has yet to be addressed. Currently, language engineers must manually evolve the DSL when the external dependencies evolve. In this thesis, we focus on the evolution of external libraries. More specifically, our goal is to assist language engineers in the task of evolution. To this end, we propose an approach that automatically integrates the changes of the external libraries into the DSL. In addition, we offer a DSL that supports the evolution of the Arduino libraries. We also evaluate our approach by evolving an interactive modeling editor that depends on a DSL. This study allows us to demonstrate the feasibility and usefulness of our approach.
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Modelom upravljani razvoj arhitekture Senzor Veb mreža / Model Driven Development of Sensor Web Networks Architecture

Vujović Vladimir 28 April 2016 (has links)
<p>Primjena Internet protokola u uređajima sa ograničenim resursima, dovodi do radikalne promjene Interneta i pojave potpuno novog koncepta pod nazivom Internet stv&acirc;ri &ndash; Internet of Things (IoT), čiji je jedan od osnovnih gradivnih elemenata Senzor Web (SW) čvor. SW čvor predstavlja elementarni &ldquo;resurs&rdquo; u SW mreži koja se po svojoj prirodi može posmatrati kao nestrukturirana kolekcija gradivnih elemenata koji se mogu dinamički orkestrirati u virtuelne klastere, odnosno u arhi-tekturu. Cilj disertacije predstavlja unapređenje procesa razvoja arhitekture sistema baziranih na SW mrežama uz oslonac na dinamičko generisanje servisnog sloja u svrhu povećanja produktivnosti, održivosti i smanjenja troškova razvoja. Pod unapređenjem procesa razvoja arhitekture smatra se analiza, integracija i prilagođavanje postojećih sistema i pristupa projektovanja arhitekture senzorskih mreža, kao i sistema baziranih na IoT konceptima. U tu svrhu definisana je arhitektura SW mreža, kreiran domenski specifičan jezik, interaktivni grafički editor i alat za automatsku transforma-ciju modela u implementacione klase. U sklopu teze izvršena je i eksperimentalna verifikacija predloženog modela i razvojnog okruženja, čime je dokazana njhova praktična primjena.</p> / <p>The use of Internet protocols in limited resources devices contributes to radical changes in the Internet and the emergence of an entirely new concept called the Internet of Things (IoT), consisted of the Sensor Web (SW) nodes as one of the basic building blocks. SW node is the elementary &quot;resource&quot; in the SW Network, which by their nature can be seen as an unstructured collection of blocks that can be dynamically orchestrated into the virtual cluster, or in the architecture. The aim of this thesis is to improve the process of developing a system archite-cture based on SW networks, relying on the dynamic generation of the service layer in order to increase productivity, sustainability and cost of development. The improvement of the architecture development process includes analysis, integration and adaptation of existing systems and sensor network architecture design approaches, as well as systems based on the IoT concepts. For this purpose, the archite-cture of the SW Network is defined, a domain-specific language has been created as well as interactive graphics editor and a tool for automatic transformation of models into the implementation class. As part of the dissertation, the experimental verification of the proposed model and the development environment were carried out demonstra-ting their practical application.</p>
89

Gentleman : a lightweight web-based projectional editor

Lafontant, Louis-Edouard 11 1900 (has links)
Lors de la conception et la manipulation de logiciel par modélisation, il est avantageux de bénéficier d’un grand degré de liberté au niveau de la présentation afin de comprendre l’information et prendre une action en exerçant peu d’effort cognitif et physique. Cette caractéristique doit aussi s’étendre aux outils que nous employons afin que ceux-ci augmentent nos capacités, plutôt que les restreindre. En génie logiciel, nous travaillons présentement à rehausser encore le niveau d’abstraction afin de réduire le rôle central du code décrit avec un langage de programmation à usage général. Ceci permettrait d’inclure les experts non techniques dans les activités de développement de logiciel. Cette approche, centralisée sur le domaine et l’expert, s’inscrit dans l’ingénierie dirigée par les modèles (IDM), où un modèle est produit et manipulé par divers experts et utilisateurs. Le modèle est alors décrit avec un langage créé spécifiquement pour un domaine d’application ou une tache, appelé langage dédié (DSL). Une technique utilisée pour créer ces modèles et leurs DSL est le projectional editing, qui permet d’utiliser des notations diverses interchangeables et d’étendre et composer facilement un langage. Toutefois, les solutions actuelles sont lourdes, spécifiques à une plateforme, et manquent considérablement d’utilisabilité, limitant ainsi l’usage et l’exploitation de cette approche. Pour mieux refléter les avantages du paradigme IDM avec le style projectionnel, nous introduisons dans cette thèse Gentleman, un éditeur projectionnel léger sur le web. Avec Gentleman, le développeur crée un modèle en combinant des concepts utilisés pour définir la structure du modèle et des projections pour les manipuler dans l’éditeur. Nous avons évalué Gentleman à travers une étude basée sur un groupe d’utilisateur. L’étude a confirmé sa capacité à créer et manipuler des modèles efficacement. Les participants ont noté qu’il est facile de prendre en main Gentleman et que l’interface est très intuitive comparativement aux éditeurs existants. Nous avons aussi intégré Gentleman avec succès à une plateforme web, démontrant ainsi ses capacités d’interopérabilité et l’avantage d’une solution web. / In software activities and, more specifically, when modeling, the modeler should benefit from as much freedom as possible to understand the presented information and take action with minimal cognitive and mechanical effort. This characteristic should also apply to the tools used in the process so that they extend our capabilities rather than limit them. In the field of software engineering, current work aims to push the level of abstraction past general-purpose programming language into domain-specific modeling. This enables domain experts with various backgrounds to participate in software development activities. This vision is central to model-driven engineering (MDE) where, instead of code, various experts and users produce and manipulate domain-specific language (DSL). In recent years, projectional editing has proven to be a valid approach to creating and manipulating DSLs, as it supports various easily interchangeable notations and enables language extension and composition. However, current solutions are heavyweight, platform-specific, and suffer from poor usability. To better support this paradigm and minimize the risk of accidental complexity in terms of expressiveness, in this thesis, we introduce Gentleman, a lightweight web-based projectional editor. With Gentleman, a developer creates a model by combining concepts used to define its structure and projections to interact and manipulate them in the editor. We have evaluated Gentleman through a user study. The evaluation confirmed its capacity to create and manipulate models effectively. Most participants noted that the editor is very user-friendly and intuitive compared to existing editors. We have also successfully integrated Gentleman into a web application, demonstrating its interoperability and the benefit of a web solution.
90

Towards a Development Methodology for Adaptable Collaborative Audience Response Systems

Kubica, Tommy, Shmelkin, Ilja, Schill, Alexander 13 May 2022 (has links)
The use of Audience Response Systems (ARSs) for tech-enhanced learning scenarios has proven to address issues occurring within higher education, e.g. the missing interaction between the lecturer and the students. Since the majority of these systems relies on a single supported didactic concept and therefore has a limited set of provided functions, ARSs are currently restricted to support classic content-based as well as enquiry-based learning. The support of more advanced didactic concepts in order to investigate studio-based learning is currently not possible due to the lacking collaborative and cooperative functionality. This paper presents a unified (meta-)model which is able to express various scenarios, targeting the holistic support of content-based, enquiry-based and studio-based learning. The created model is evaluated within a user study to reason about the applicability of its underlying concept as well as the defined function blocks. In addition, this paper purposes ideas for a future graphical editor, which will support the modeling process, and provides concrete details for a possible implementation of a system on top of the (meta-)model. Index Terms—audience response systems, collaborative learning, adaptability, meta-model, domain-specific language, highereducation, technology-enhanced learning

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