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Development and Implementation of User Experience Interaction GuidelinesAndersson, Stina January 2012 (has links)
The importance in finding components that may result in won market advantages for an organization has increased in the latest decade, as a result of the increasing competition across a range of industries. One factor that has been shown leading to efficient products and benefits in terms of time- and resource savings has been an implementation of user experience interaction guidelines, UXIG. These are guidelines with the purpose to improve the products within an organization out of a holistic perspective and increase the interaction between the product and its user, in a positive way. This study has been conducted at GE Healthcare Life Sciences, in Uppsala, focusing at chromatography. The purpose of this study was to investigate how to create and implement UXIG at this, large, international organization – with a heterogeneous product portfolio. In order to come up with recommendations in these questions a benchmarking study, interviews and a questionnaire was made. The purpose with the interviews and questionnaire was to find out how other organizations and their employers had been acting and thinking when reasoning about these questions whereas the benchmarking study consisted of a comparison of famous UXIGs. The result of this study shows that e.g. preparation, an overall clarity from the creators/management, a strong communication channel between the management, creators of the UXIG, its users and the users of the systems, how they are matching to the organization, their availability and structure, are important components in order to create/ develop UXIG in a successful way.
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Exploring a delinquent past : women's experiences as adolescents involved in delinquent activitiesKruger, Holly Anne 07 July 2009 (has links)
Historically, research on adolescent delinquency has focused on statistically determined causal risk factors and has been conducted utilizing male participants (Barron, 2000; Chesney-Lind & Sheldon, 2004). As summarized by Chesney-Lind and Sheldon (2004) delinquency theory has ignored girls and as a result there is considerable question whether existing theories that were developed to explain boys delinquency can explain girls as well (p. 98). Using a basic interpretive qualitative research design (Merriam, 2002b), the studys purpose was to explore and gain a better understanding of the personal experiences of women who were involved in delinquent activities during adolescence. Five women between the ages of 19 and 59 years participated in three interviews. The data collection interview focused on the womens experiences as an adolescent female involved in delinquent activities. The participants descriptions lead to the identification of four descriptive categories: experiences with abuse, experiences with substance use, experiences with challenging and complicated relationships, and experiences that made a positive difference. These four categories of experiential description are discussed in terms of application(s) to counselling practice and future research.
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noneLiu, Ching-Tsung 31 July 2001 (has links)
none
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From Economic Experience View on the Preparation and Map Out of a Military MuseumWang, Wei-ming 31 August 2009 (has links)
Museums provide many functions, such as collection, preservation, research, exhibition, education, propagation, information, recreation and etc. However, the highlighting of museums varies with time. The functions of modern museums have gradually evolved from collection, preservation, exhibition in the past to the current recreation, education and entertainment. Compared with functions in the past, the quality of service offered by a modern museum becomes essential. There is ongoing interaction between the need of the public and the growth of the museum. Plain exhibition can no longer attract audience in the trend of recreation-oriented modern life style. A manager of a museum needs to recognize the need of the audience. A museum in itself is not any more an institution merely for passing on knowledge. A new feature has been attached to the museum. It becomes a place that accepts various opinions, and looks after the need of audience in aspects of emotion and sensation. In other words, modern museum uses its service as a stage and its exhibition as the props to let audience involved, and hence, personal experience emerged. The displayed collections are visible, the services are perceptible but the experiences are memorable.
In this study, literature was analyzed to explore the establishment of a military museum from the viewpoint of experience economy. In the process, a different element ¡§how to create experience¡¨ was added into it. Starting from the perceptions of the audience and digging into their need, the study tried to understand audience¡¦s experiences of visiting a museum. Through this process, factors that impact the experiences of audience can be identified to offer strategies in providing audience experiences after the establishment of a military museum.
Base on the results of the study, suggestions and future research directions were proposed to the government to facilitate planning of setting up a military museum.
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A comparison of certain experiences by life stages of selected groups of self-actualzied, modal, and low-functioning college students.Duncan, Clarence Wallace, January 1970 (has links)
Thesis--University of Florida, 1970. / Description based on print version record. Manuscript copy. Vita. Bibliography: leaves 295-297.
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Experiencing God in prayer a synopsis of Archimandrite Sophrony's teaching /Ramos, John Alan. January 2000 (has links)
Thesis (M. Div.)--St. Vladimir's Orthodox Theological Seminary, 2000. / [Abstract]. Includes bibliographical references (leaf 55).
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Shared Experience Theatre exploring the boundaries of performance /Crouch, Kristin A., January 2003 (has links)
Thesis (Ph. D.)--Ohio State University, 2003. / Title from first page of PDF file. Document formatted into pages; contains xi, 365 p.; also includes graphics. Includes abstract and vita. Advisor: Lesley K. Ferris, Dept. of Theatre. Includes bibliographical references (p. 353-365).
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Nature and experience a radical approach to ecopsychology /Fisher, Andy. January 1999 (has links)
Thesis (Ph. D.)--York University, 1999. Graduate Programme in Environmental Studies. / Typescript. Includes bibliographical references (leaves 305-343). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://wwwlib.umi.com/cr/yorku/fullcit?pNQ56227.
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A musical theory of experience metaphysics of experiential integration. /Ashby, Nicholas George. January 2000 (has links)
Thesis (Ph. D.)--York University, 2000. Graduate Programme in Philosophy. / Typescript. Includes bibliographical references (leaves 303-308). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://wwwlib.umi.com/cr/yorku/fullcit?pNQ56216.
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The work of user experience design: materiality and cultures in designingLodato, Thomas James 21 September 2015 (has links)
At a computational technology company called LTC, a large array of employees worked together to design the user experience (UX) of a variety of products. The empirical case study explores the relationship amongst the work of UX design, the work setting, and the larger strategic claims being made about the value, efficacy, and importance of design methods. The main research question is: How is the activity of design reflected and constructed by a local culture and material environment? By addressing the way designing occurs in a particular setting, the dissertation unpacks assumptions about setting and ideology within design studies and human-computer interaction. These assumptions impact the legitimacy of design as work, and challenge accepted justifications for the role of design in the development of technological artifacts. A better understanding of design work explores the proliferation of design as a general strategy for problem-solving, while questioning the agenda of this proliferation. The case study follows three accounts of UX design work at LTC. The research connects these accounts to theoretical concerns within design studies and HCI about agency, the setting of design, and the limits on design practice.
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