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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Application of water mist to fuel-rich fires in model coal mine entries

Loomis, Ian Morton 10 January 2009 (has links)
As the nature of coal mInmg changes, to higher production associated with higher mechanization, the way in which mine safety is approached must also change. This situation was clearly shown in a very devastating coal mine fire in late 1984. In the absence of effective fire-fighting procedures and equipment the affected mine was quickly rendered helpless. Of particular concern with coal mine fires is the possibility of entering a fuel-rich state. In this state current practices have proven to be of little use in gaining control over the conflagration. Recent experiences with the application of water mist to industrial fires has shown that use of fog can be an efficacious agent in controlling large scale fires. The postulations of this phenomenon concern the ability of the water, as a fog, to get deeply within the fire structure. In this manner it works to remove the three legs of the fire triangle~ heat, oxygen, and fuel. The research contained in this thesis dwells in three associated areas. These are: the general theory of water mist application relative to current practices~ the design and construction of a fire tunnel for experimental work; and the results obtained from experiments with fuel-rich fires in the simulated coal mine entry. The results of this research are most encouraging, not only for the more devastating fuelrich fires, but also for application from the onset of fire fighting activities in the coal mine environment. / Master of Science
42

An investigation into the factors that affect play fighting behavior in giant pandas

Wilson, Megan L. 18 May 2005 (has links)
The prevalence of play in the animal kingdom makes it a well-studied phenomenon, yet little is known about play fighting behavior in bears. I investigated the effects of sex, partner (dam or cub), and early rearing conditions on play fighting behavior in giant panda cubs by observing video tapes that were recorded at two facilities in China over a three-year period. Two of the three factors, sex and partner, had significant effects on the play fighting behavior of giant panda cubs. I found sex differences in play fighting, with males exhibiting significantly higher rates of biting behavior than females during play bouts with other cubs. This lends support to the motor training hypothesis and suggests that there is a relationship between adult roles and earlier play fighting behavior. Partner had a significant effect on play fighting, in that cubs exhibited significantly higher rates of Bite, Break Away, Paw Swat, and Re-engage behaviors during play bouts with cubs. These differences suggest that cubs and dams might provide different opportunities as partners during play fighting bouts. Because some behaviors occurred at higher rates with dams, it is possible that dams engage in self-handicapping behavior during play fighting bouts with cubs. Early rearing conditions did not have significant effects on behaviors when they were examined by category or by individual behaviors. Similar results were found when cubs that had access to adult females after six months of age were excluded from the analyses. These results suggest that early rearing conditions have little effect on the play fighting behavior of captive giant panda cubs. Certain aspects of giant panda behavioral ecology, however, might contribute to stability in play signals, regardless of early rearing conditions. Future studies of play fighting behavior in bears should further examine these and other factors, and that data from these studies need to be interpreted in light of the relationship of bears to other carnivores.
43

Understanding of Chinese buying behaviour : a network approach /

Chan, Yun-sang, Elvis. January 1993 (has links)
Thesis (M.B.A.)--University of Hong Kong, 1993.
44

Environmental Modulation of the Onset of Air-breathing of the Siamese Fighting Fish and the Blue Gourami

Mendez Sanchez, Jose Fernando 12 1900 (has links)
This study determined the effect of hypoxia on air-breathing onset and physiological and morphological characters in larvae of the air breathing fishes Trichopodus trichopterus and Betta splendens. Larvae were exposed intermittently (12/12 h daily) to 20, 17, and 14 kPa of PO2 from 1 to 40 days post-fertilization. Survival, onset of air breathing, wet body mass, O2, Pcrit were measured every 5 dpf. Hypoxia advanced by 4 days, and delayed by 9 days, the onset of air breathing in Betta and Trichopodus, respectively. Hypoxia increased larval body length, wet mass, and labyrinth organ respiratory surface of Betta, but did not affect these factors in Trichopodus. Hypoxic exposure increased O2 by 50-100% at each day throughout larval development in Betta, but had no effect on larval Trichopodus. Hypoxia decreased Pcrit in Betta by 37%, but increased Pcrit in Trichopodus by 70%. Larval Betta reared in hypoxia showed a modified heart rate:opercular rate ratio (3:1 to 2:1), but these changes did not occur in Trichopodus. Compared to Betta, the blood of Trichopodus had a higher P50 and much smaller Bohr and Root effects. These interspecific differences are likely due to ecophysiological differences: Betta is a non- obligatory air-breather after 36 dpf with a slow lifestyle reflected in its low metabolism, while Trichopodus is an obligatory air-breather past 32 dpf with an athletic fast lifestyle and accompanying high metabolism.
45

Evaluation of New Test Methods for Fire Fighting Clothing

Gagnon, Brian D. 18 April 2000 (has links)
Despite advancements in the development of synthetic fibers and materials that provide better insulation, fire ground burn injuries remain a significant issue. The current test methods for fire fighting clothing were investigated to determine their adequacy in evaluating the actual performance of clothing materials. This investigation uncovered several potential problems with the current test methods. A series of new, small scale, tests were used to evaluate the shortcomings of the current test methods and develop possible improvements. A small test apparatus, designed and donated by Ktech Corporation, was used to measure the thermal properties (thermal conductivity and volumetric heat capacity) of a series of fire fighting clothing materials. The thermal properties were estimated for single fabric layers, as well as ensembles, with various levels of moisture added to simulate actual end use conditions. In addition, a skin simulant sensor was used to assess the time to 2nd degree burn for exposures similar to those required in current standards for fire fighting clothing. A one dimensional heat conduction model was developed to predict the time to 2nd degree burn for the skin simulant sensor protected with outer shell materials that may be used as wildland fire fighting clothing, using the thermal property data obtained from earlier tests. An alternative method was developed to calculate the time to 2nd degree burn for ensembles evaluated with the new skin simulant sensor. The predictions for the time to 2nd degree burn obtained from the new skin simulant sensor were compared against results obtained using the sensor specified in the current test methods. The predictions for the skin simulant sensor were consistently shorter than those from the current test sensor. The current test sensor predictions for the time to 2nd degree burn were nominally 40% to 50% higher than the predictions from the skin simulant sensor during the evaluations of outer shell materials.
46

Mimicking human player strategies in fighting games using game artificial intelligence techniques

Saini, Simardeep S. January 2014 (has links)
Fighting videogames (also known as fighting games) are ever growing in popularity and accessibility. The isolated console experiences of 20th century gaming has been replaced by online gaming services that allow gamers to play from almost anywhere in the world with one another. This gives rise to competitive gaming on a global scale enabling them to experience fresh play styles and challenges by playing someone new. Fighting games can typically be played either as a single player experience, or against another human player, whether it is via a network or a traditional multiplayer experience. However, there are two issues with these approaches. First, the single player offering in many fighting games is regarded as being simplistic in design, making the moves by the computer predictable. Secondly, while playing against other human players can be more varied and challenging, this may not always be achievable due to the logistics involved in setting up such a bout. Game Artificial Intelligence could provide a solution to both of these issues, allowing a human player s strategy to be learned and then mimicked by the AI fighter. In this thesis, game AI techniques have been researched to provide a means of mimicking human player strategies in strategic fighting games with multiple parameters. Various techniques and their current usages are surveyed, informing the design of two separate solutions to this problem. The first solution relies solely on leveraging k nearest neighbour classification to identify which move should be executed based on the in-game parameters, resulting in decisions being made at the operational level and being fed from the bottom-up to the strategic level. The second solution utilises a number of existing Artificial Intelligence techniques, including data driven finite state machines, hierarchical clustering and k nearest neighbour classification, in an architecture that makes decisions at the strategic level and feeds them from the top-down to the operational level, resulting in the execution of moves. This design is underpinned by a novel algorithm to aid the mimicking process, which is used to identify patterns and strategies within data collated during bouts between two human players. Both solutions are evaluated quantitatively and qualitatively. A conclusion summarising the findings, as well as future work, is provided. The conclusions highlight the fact that both solutions are proficient in mimicking human strategies, but each has its own strengths depending on the type of strategy played out by the human. More structured, methodical strategies are better mimicked by the data driven finite state machine hybrid architecture, whereas the k nearest neighbour approach is better suited to tactical approaches, or even random button bashing that does not always conform to a pre-defined strategy.
47

Fighting power : interpretive issues : the 1st Provisional Marine Brigade, 1950

Hammes, Thomas Xavier January 2008 (has links)
Fighting Power: Interpretive Issues The 1st Provisional Marine Brigade, 1950 Hammes, Thomas Xavier Lincoln College Submitted for Doctor of Philosophy in History Trinity Term 2008 When the Korean War broke out on 25 June 1950, the Marine Corps was ordered to deploy an air-ground brigade from California in less than ten days. Due to five years of massive budget and manpower cuts, the Marine Corps did not have even a brigade immediately available. The only way to meet the sailing timeline was to organize, man and equip the force while actually embarking it. As it embarked, the brigade had to incorporate marines flown in from posts all over the western United States; draw equipment from war reserves held hundreds of miles away; reorganize many of the existing units under new tables of organization; and add an experimental helicopter detachment from the east coast of the United States. Despite these enormous handicaps and numerically superior enemy forces, the brigade won every engagement. This performance was in stark contrast to the performance of all other US forces at this stage of the war. The brigade’s brief existence (7 July to 6 Sept 1950), combined with its exceptional combat record under adverse conditions, provides the opportunity to study the impact of institutional culture, education, doctrine, organization, training and leadership on performance in combat. Research showed that a key element of the brigade’s success was the Marine Corps’ institutional culture. In particular, the culture of remembering ensured marines understood the unchanging aspects of war and provided its men with the education, training, doctrine and organization to cope with its enduring friction, fog and chance. At the same time, the culture of learning ensured the marines understood what was changing in the character and tools of war so the brigade was well adapted to the realities of modern war from its first day in combat.
48

Preemption in U.S. strategic culture

Marca, Daniela F. 06 1900 (has links)
Approved for public release; distribution is unlimited / This thesis strives to shed light on the genuine significance of the current transformation of the U.S. foreign and strategic policy. In essence, this thesis concludes that the Bush doctrine of preemption is inconsistent with the American strategic culture and view of the use of force displayed throughout the American foreign policy ever since the Truman administration. Although not a revolution per se in the American goals, the new foreign policy represents a radical change in the manner to pursue them. While promoting a unilateralist foreign policy and revived "warfighting" strategies, the current administration takes old rationales a step further. By elevating preemption from the tactical to strategic level, the doctrine transforms a last resort policy option into a primary offensive strategy with destabilizing consequences for international relations. The analysis concludes that the increased authority of the hard-line approach in the American foreign and security policy is circumstantial, and the likelihood of its endurance is unrealistic. The international system comprises built-in constraints that raise the cost of isolationist and unilateralist impulses to unbearable levels in the long term. These constraints are the end result of the American national values' projection at international level. / Civilian, Romania Ministry of Foreign Affairs
49

Scrub

Williams, Mark T 13 May 2016 (has links)
No description available.
50

Desempenho de leitões submetidos a diferentes densidades durante a fase de creche / Performance of pigs submitted to differents stocking densities during the nursery phase

Marimon, Bruno Teixeira January 2018 (has links)
O objetivo deste estudo foi avaliar o efeito da densidade sobre o desempenho e o comportamento de leitões na fase de creche. Um total de 560 leitões desmamados (peso médio de 5,75 ± 0,9 kg e idade média de 20,92 ± 0,8 dias) foram aleatoriamente alojados em quatro tratamentos com diferentes densidades: T0,33, T0,28, T0,23 e T0,18 (0,33, 0,28, 0,23 e 0,18 m²/animal respectivamente). As baias continham 20 animais e a ração foi fornecida à vontade. As lesões de cauda e orelha foram graduadas em escores de 0 a 4 e o número de lesões de briga foram avaliados semanalmente. Dezesseis baias foram filmadas em três momentos (1ª, 4ª e 6ª semana de alojamento) para avaliação da frequência de brigas e de belly nosing. Foi observado um efeito linear da densidade sobre o ganho de peso diário (GPD; P=0,049), um efeito quadrático sobre o peso aos 42 dias (P=0,030) e uma tendência de efeito quadrático para o consumo médio diário (CMD; P=0,075). Não houve efeito da densidade na conversão alimentar (CA) e no coeficiente de variação (CV) do peso aos 42 dias. Foi observado um maior número de leitões apresentando lesões severas de orelha no grupo T0,18 quando comparado ao T0,33 (P = 0,019) e T0,28 (P = 0,056). Um maior número de animais com lesões moderadas ou severas foi observado no grupo T0,18 (P < 0,05) do que nos demais grupos para lesões de orelha, e do que T0,33 para lesões de cauda. Houve um efeito linear da densidade sobre a frequência de brigas, com uma maior ocorrência nos grupos com menos espaço. Contudo, não foi observado efeito sobre o número de lesões de briga ou de casos de belly nosing. Em conclusão, o aumento da densidade afetou negativamente o desempenho dos leitões, além de aumentar a ocorrência de comportamentos indesejáveis. / The aim of this study was to evaluate the effect of space allowance on performance and behavior of nursery pigs. At weaning 560 pigs (5.75 ± 0.9 kg of body weight and 20.92 ± 0.8 days of age) were randomly assigned in four treatments with different stocking densities: T0.33, T0.28, T0.23 and T0.18 (0.33, 0.28, 0.23 and 0.18 m²/pig respectively). Pens were standardized to have the same group size (20 pigs/pen) and feed was provided ad libitum. Tail and ear biting lesions and the fighting lesions were weekly observed. Sixteen pens were videotaped in three different moments (1st, 4th and 6th housing week) and the frequency of fights and belly nosing were recorded. A linear effect was observed of stocking density on average daily gain (ADG; P=0.049), a quadratic effect and a quadratic tendency of effect were observed on body weight at 42 days after weaning and on average daily feed intake (ADFI) (P=0.030; P=0.075, respectively). There was no effect of stocking density on the gain:feed ratio or weight coefficient of variation (CV) at day 42. Higher graduation of severe ear lesions was observed in pigs from T0.18 when compared to T0.33 (P = 0.0196) and T0.28 (P = 0.056). A higher number of pigs with moderate or severe tail and ear lesions was observed in T0.18 (P > 0.05). Moreover, it was observed a linear effect of density on the frequency of fights, with higher occurrence in groups housed in restricted spaces. However, no effect of stocking density was observed on fight lesions or belly nosing among treatments. In conclusion, increased density negatively affected the performance of piglets and increased the occurrence of unsuitable behaviors.

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