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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

När livet sätts på spel : En kvalitativ studie angående upplevelsen av spelberoendet / When life is at stake : A qualitative study regarding the experience of gambling addiction

Videll, Gustav, Andrén, Christoffer January 2017 (has links)
Syftet med denna studie var att svara på hur personer med ett icke aktivt spelberoende beskriver sin situation som spelberoende. Studien bygger på fem intervjuer som transkriberades och analyserades sedan med hjälp av en innehållsanalys. Analysen bygger på tidigare forskning och teorin the defining moment av Devine och Sparks (2014) samt Beckers (2006) avvikelseteori. Resultatet presenteras med hjälp av teman och kategorier. Studiens resultat visar att samtliga respondenter upplevde negativa konsekvenser till följd av spelandet. Konsekvenserna kunde visa sig ekonomiskt, hälsomässigt, socialt, arbetsmässigt samt påverkade även respondenternas närstående. Vidare framkom att samtliga respondenter ägnade en stor del av sin tid till att spela. Motivation var en stor faktor till att respondenterna till slut lyckades med sitt utträde ur spelberoendet. / The purpose of this study was to answer how people with a non-active gambling addiction described their situation as gambling addicts. The study is based on five interviews that were transcribed and then analyzed using a content analysis. The analysis is based on previous research and the theory the defining moment by Devine and Sparks (2014) aswell as Becker (2006) theory about outsiders. The result is presented with the help of themes and categories. The study results show that all respondents experienced negative consequences as a result of gambling. The consequences could prove economically, health, social, at the workplace and also affected the respondents relatives. Furthermore, it was found that all respondents spent a great deal of their time playing. Motivation was a major factor in the fact that the respondents eventually managed to withdraw from the game addiction.

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