141 |
Zobrazování voxelových scén pomocí ray tracingu v reálném čase / Rendering of Voxel-Based Scenes Using Real-Time Ray TracingMenšík, Jakub January 2021 (has links)
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
|
142 |
Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGLGeršl, Jan January 2008 (has links)
The field of this project is size restricted graphic intro. The paper deals with motivation creating such an intro and talks briefly about history. Main focus is put on general description of various principles common in demo development, techiques used achieving the practical assignment are provided with more detailed description.
|
143 |
Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGLMilet, Tomáš January 2012 (has links)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
|
144 |
Spektroskopie fotoionizačního přechodu neutrálního atomu vápníku emitovaného laserovou ablací / Spectroscopy of a photoionization transition of neutral Calcium atom emitted by laser ablationGrim, Jakub January 2020 (has links)
Pulsed laser ablation, calcium, absorption spectrum, spectral line
|
Page generated in 0.0399 seconds