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Computer Graphics in Rapid Prototyping TechnologyStucki, P., Bresenham, J.E., Earnshaw, Rae A. January 1995 (has links)
No
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Development of a Graphics Display ControllerHudnall, David R. 01 April 1982 (has links) (PDF)
The goal of this research is to define and develop a computer graphics display controller that will provide a high performance to cost ratio by employing state-of-the-art components and techniques. This report briefly defines the phrase "computer graphics display system" and the related technologies. The system requirements for a target display controller are developed and their hardware implications are presented. An architectural overview precedes a detailed explanation of all functional areas of the target system. This includes an overview of the VLSI graphic figure generator, which is the heart of the target system. Finally, the concept of hardware independent graphic software is presented.
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An Engineering Graphics Application SystemZhou, Hong 04 1900 (has links)
EGAS is the acronym for the Engineering Graphics Application system, developed specifically to facilitate engineering design. It provides interactive drafting tools for civil engineering, mechanical engineering and architectural graphics, and is particularly useful to structural engineers. EGAS has been developed based on X in a Unix environment. / Thesis / Master of Science (MS)
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Applications and Benefits of Voxel Constraints in Parallel XPBD Physics SimulationXinyi Zhou (17265370) 24 June 2024 (has links)
<p dir="ltr">The fidelity and efficiency of physics simulations in computer graphics, particularly those involving deformable bodies, hinge significantly on the computational methods employed. This thesis investigates the optimization of Extended Position-Based Dynamics (XPBD), a variant of Position-Based Dynamics known for its stability and real-time performance, through the integration of voxel constraints in a parallel computing framework. The primary focus is on three aspects: efficient computation of XPBD models from large meshes, optimization of constraint partitioning to enhance simulation performance, and the automatic generation of long-range constraints to increase stiffness.</p><p dir="ltr">Our approach leverages voxelization to transform complex 3D models into a manageable, discrete representation, facilitating the use of Levels of Detail (LoD) to handle varying mesh resolutions effectively. This technique allows for the straightforward application of XPBD simulations by reducing the computational complexity associated with traditional tetrahedral meshes. Additionally, the thesis explores the use of compute shaders to manage parallel read/write operations efficiently, thereby addressing the challenges commonly associated with real-time physics simulations.</p><p dir="ltr">The research demonstrates that voxel-based constraints, particularly when combined with LoD strategies, not only improve the performance but also enhance the stiffness and stability of XPBD simulation. This allows for more detailed and complex simulations. </p>
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Computerized facilities layout and design : a comparisonReddy, Sridhar V January 2010 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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Adaptive difference of gaussian algorithm for coherent line drawingKurniawan, Abadi. January 1900 (has links)
Title from title page of PDF (University of Missouri--St. Louis, viewed February 23, 2010). Includes bibliographical references (p. 33-35).
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Efficient, parallel level-of-detail rendering of meshes /Hu, Liang. January 2009 (has links)
Includes bibliographical references (p. 51-57).
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GPU-based interactive visualization techniquesWeiskopf, Daniel. January 1900 (has links)
Habilitation - Universität, Stuttgart. / Description based on print version record. Includes bibliographical references (p. [249]-275) and index.
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GPU-based interactive visualization techniquesWeiskopf, Daniel. January 1900 (has links)
Habilitation - Universität, Stuttgart. / Description based on print version record. Includes bibliographical references (p. [249]-275) and index.
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Interactive editing and automatic evaluation of direct volume rendered images /Wu, Yingcai. January 2009 (has links)
Includes bibliographical references (p. 106-115).
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