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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Augmenting low-fidelity flight simulation training devices via amplified head rotations

Le-Ngoc, Luan January 2013 (has links)
Due to economic and operational constraints, there is an increasing demand from aviation operators and training manufacturers to extract maximum training usage from the lower fidelity suite of flight simulators. It is possible to augment low-fidelity flight simulators to achieve equivalent performance compared to high-fidelity setups but at reduced cost and greater mobility. In particular for visual manoeuvres, the virtual reality technique of head-tracking amplification for virtual view control enables full field-of-regard access even with limited field-of-view displays. This research quantified the effects of this technique on piloting performance, workload and simulator sickness by applying it to a fixed-base, low-fidelity, low-cost flight simulator. In two separate simulator trials, participants had to land a simulated aircraft from a visual traffic circuit pattern whilst scanning for airborne traffic. Initially, a single augmented display was compared to the common triple display setup in front of the pilot. Starting from the base leg, pilots exhibited tighter turns closer to the desired ground track and were more actively conducting visual scans using the augmented display. This was followed up by a second experiment to quantify the scalability of augmentation towards larger displays and field of views. Task complexity was increased by starting the traffic pattern from the downwind leg. Triple displays in front of the pilot yielded the best compromise delivering flight performance and traffic detection scores just below the triple projectors but without an increase in track deviations and the pilots were also less prone to simulator sickness symptoms. This research demonstrated that head augmentation yields clear benefits of quick user adaptation, low-cost, ease of systems integration, together with the capability to negate the impact of display sizes yet without incurring significant penalties in workload and incurring simulator sickness. The impact of this research is that it facilitates future flight training solutions using this augmentation technique to meet budgetary and mobility requirements. This enables deployment of simulators in large numbers to deliver expanded mission rehearsal previously unattainable within this class of low-fidelity simulators, and with no restrictions for transfer to other training media.
2

Analys av huvudets kinematik i ishockey : för situationer som inte ger hjärnskakningar / Analysis of head kinematics in ice hockey : For non-concussion situations

Saleh, Aso January 2015 (has links)
Rapporten innehåller analysen av 26 olika situationer inom ishockey. Situationerna är hårda tacklingar från olika matchar och ligor. Analyserade tacklingar resulterade INTE i hjärnskakning, likadana situationer kan ge upphov till hjärnskakning. Målet med projektet är bland annat skapa en kontrollgrupp för studierna i hjärnskakning inom ishockey. Tidigare studier utfördes för situationer som resulterar i hjärnskakningar. Rapporten pekar kort på huvudet och nackens anatomi d.v.s. skalp, hjärnan och skallben. Begreppet hjärnskakning med dess symptom förklarades också. I valda video sekvenserna analyserades huvudets kinematik och kollisionssekvenser mellan huvud och den andra parten som kan vara en annans axel, huvud, arm eller is eller glasvägg(plexiglas). Resultatet ska komma överens med tidigare gjorda arbete. / The report includes analysis of 15 different situations in Ice-hockey. The situations are hard tackles from different matches and leagues. The analyzed tackles did Not resulted to concussion, but similar situations can be concussions. The goal of the project includes creating a control group for the studies of concussions in ice-hockey. Previous or parallel studies have been down to situations that result to concussions. The report indicates short to head and neck anatomy that is scalp, brain and skull. The concept of concussion with its symptoms explained in this report. The selected video sequences were analyzed head kinematics and collision sequences between the head and the other part that may be another person's shoulder, head, arm or ice or glass wall. When the video sequences were analyzed attempted to controll the head speed, head acceleration and the tackles angle. The results should agree with previous works.

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