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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
211

Umělá inteligence ve hře Bang! / Artificial Intelligence in Bang! Game

Kolář, Vít January 2010 (has links)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
212

Hraní nedeterministických her s učením / Playing of Nondeterministic Games with Learning

Bukovský, Marek January 2011 (has links)
The thesis is dedicated to the study and implementation of methods used for learning from the course of playing. The chosen game for this thesis is Backgammon. The algorithm used for training neural networks is called the temporal difference learning with use of eligible traces. This algorithm is also known as TD(lambda). The theoretical part describes algorithms for playing games without learning, introduction to reinforcement learning, temporal difference learning and introduction to artificial neural networks. The practical part deals with application of combination of neural networks and TD(lambda) algorithms.
213

Redukce strategických her na jejich Best-Response ekvivalenty / Reduction of Strategic Games to their Best-Response Equivalents

Godula, Martin January 2011 (has links)
The main goal of this masther thesis is design and implementation of library for reduction of strategy profiles of strategy games in normal form. Logics of library functionality will be based on suitable heuristics founded on methods of iterative elimination of dominated strategies and FDDS. Functionality of resultant library will be demonstrated on convenient problems.
214

Regulace hazardních her v České republice / Regulation of Gambling in Czech Republic

Foltín, Tomáš January 2012 (has links)
1 Abstract This thesis investigates the problem of gambling in the Czech Republic. There are analyzed and discussed several aspects of gambling in relation to historical development, the existing legislative system or the specifics of interest and acting of participants by research questions. The offer of the gambling market is very wide. The work focuses mainly on gaming device with which the issue of pathological gambling is associated the most. The important methods, which are used, are pathological gambling analysis, analysis of the legal framework, the analysis of participants and analysis of relevant strategic documents. The thesis analyzes the current state of gambling in the Czech Republic, based on questionnaires addressed to the municipalities and structured interviews with other respondents. The thesis also presents specific measures that can be applied to solve the current problem of gambling in the Czech Republic. Keywords Regulating of Gambling, Gaming Machines, Pathological Gambling, Aspects of State Interventionism, Progress of the Gambling in the Czech Republic, Jurist Legislature, Participants and Interest Groups The extent of thesis: 104 pages, 188 342 characters (including spaces)
215

Didaktická hra v současné výuce / Didactic game in contemporary pedagogy

Váňová, Ivana January 2016 (has links)
The thesis discusses didactic game applied in kindergartens and primary schools in the context of current educational system. The author's objective was to determine differences between employing didactic play in kindergartens and primary schools. Another objective was to verify whether teachers recognise didactic game as an adequate educational method and to ascertain whether didactic game fulfils its activation function in primary schools. Observation and interviewing were used as appropriate methods to conduct the research and collect the data. More specifically the author conducted observations in the pre-school kindergarten classes and the first three grades of primary schools, interviews with kindergarten and primary school teachers, and comparisons between classes where didactic game was used and where it was not. The following conclusions were made: the main difference in applying didactic game in a kindergarten and primary school is the teacher's approach to the assignment of the didactic game and subsequently the children's or pupils' perception. Kindergarten teachers consider didactic game to be a fundamental educational method, whereas in primary schools it is of similar importance as other methods. Based on comparison of two differently held classes, more significant activation effect...
216

Kvantová teorie mezinárodních vztahů: Modelování strategické interakce pomocí kvantové teorie prevděpodobnosti / Quantum Theory of International Relations: Modeling Strategic Interaction with Quantum Probability Theory

Tesař, Jakub January 2018 (has links)
Recent results from cognitive psychology suggest that human behavior can be, in some situations, better described by laws known from physical quantum theory. This work responds to this development and seeks to answer the question of how quantum models of cognition and decision-making can contribute to our understanding of the social world. We introduce the approaches to the application of quantum theory in social sciences - quantum consciousness, quantum reasoning and quantum metaphor and further develop the second, in the context of strategic interaction in game theory. We show that the quantum model corresponds to both the psychological intuition and many empirically known anomalies such as the order effect, disjunction effect, or context effect. In this work, we derive a specific model of strategic interaction between two players, and we test it in the experimental Prisoner's Dilemma game. The model is based on the rational choice theory, which is nevertheless re-defined when it is shown how the strategic choice is changed if the quantum probability (C*-algebra) is used as the underlying theory instead of classical probability (σ-algebra). The results obtained support the quantum model and showed a different representation of the game among various groups of players. The quantum model of...
217

Empirický výzkum reprezentace historických informací v médiu počítačových her, jejich vnímání uživatelem a jejich intrapersonální vzdělávací výsledky / Empirical research on the representation of historical information in the medium of computer games, their user reception, and intrapersonal learning outcomes

Kolek, Lukáš January 2020 (has links)
This dissertation investigates whether video games are able to affect players' attitudes and information behaviour towards depicted historical topics in games over the short- and long-term. We collected data from a sample of 148 young adults. As far as we know, there is currently no study of such a scale focused on historical games. We used, as an intervention tool, a modification of the serious game Czechoslovakia 38-89: Borderlands that deals with the expulsion of the Sudeten Germans from the former Czechoslovakia after WWII. The game is based on historical research providing players with multiple perspectives on the depicted topics. Our control group played a similar game, but where the narrative was unrelated to any depicted historical event from Czechoslovakia 38-89: Borderlands. In the empirical part of the study, we measured explicit and implicit attitude change and information behaviour change towards the expulsion of the Sudeten Germans. Results showed more negative pretest-posttest explicit attitude changes towards the expulsion on a general level (d = -0.34; p = .022) and a specific level (d = -0.53; p = .001) in the experimental group compared to the control group. Over the long-term, group differences in attitude change remained significant for the specific level (d = -0.44; p = .014),...
218

Zapojení provincií v kanadské přistěhovalecké politice: Příklad Ontaria / Provincial Involvement in Canadian Immigration Policy Making: The Case of Ontario

Georgievová, Olga January 2013 (has links)
Asymmetry and executive federalism are two unique features that dominate the Canadian political landscape. As a result, federal and provincial governments are in direct negotiations over many current public policy issues, immigration policy notwithstanding. In order to understand the current immigration debate and to evaluate the benefits of greater provincial involvement, it is first necessary to comprehend what motivates provinces to be active in immigration policy-making. Ontario presents an interesting example of a province that used to be quite content with leaving the federal government dominant in the immigration arena but that has recently changed its attitude completely: Ontario is now much more assertive in presenting its demands. Through a comprehensive literature review and a series of interviews of key immigration policy figures, this study analyzes the main motives of Ontario with respect to immigration policy. It finds that they were primarily of economic, demographic, and political nature and that they were mainly connected to the relative decline of Ontario's position within Canada.
219

Informační chování a učení v kontextu nových medií: Digitální hry a simulace jako komplexní systémy pro reprezentaci informací / Information behavior and learning in the context of new media: Digital games and simulations as complex systems for information representation

Buchtová, Michaela January 2014 (has links)
This dissertation considers digital games and simulations as complex systems of information representation and explores their specific aspects influencing the process of knowledge acquisition. It focuses on process of mental model creation, information behavior and situational emotional and cognitive engagement. The methodological approach is grounded in variety of disciplines including information science, educational science, new media studies and computer science. The main method used is educational experiment. The use of digital game-based and non-digital game-based educational intervention is compared to similar program based on traditional schooling methods and classic lectures. The experiment outcomes are divided into four large segments exploring influence of digital games on process of mental models creation, motivation for future information behavior, situational emotional experience and social interaction.
220

Implementace algoritmů Teorie her / Implemenation of a Game Theory Library

Židek, Stanislav January 2009 (has links)
Game theory has become very powerful tool for modelling decision-making situations of rational players. However, practical applications are strongly limited by the size of particular game, which is connected to the computational power of computers nowadays. Aim of this master's thesis is to design and implement a library, which would be able to find correlated equilibria in as complex non-cooperative games as possible.

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