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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Methods for improving the backward compatible High Dynamic Range compression / Méthodes pour améliorer la compression HDR (High Dynamic Range) rétro compatible

Gommelet, David 25 September 2018 (has links)
Ces dernières années, les contenus vidéos ont évolué très rapidement. En effet, les télévisions (TV) ont rapidement évolué vers l’Ultra Haute résolution (UHD), la Haute Fréquence d’images (HFR) ou la stéréoscopie (3D). La tendance actuelle est à l’imagerie à Haute Dynamique de luminance (HDR). Ces technologies permettent de reproduire des images beaucoup plus lumineuses que celles des écrans actuels. Chacune de ces améliorations représente une augmentation du coût de stockage et nécessite la création de nouveaux standards de compression vidéo, toujours plus performant. La majorité des consommateurs est actuellement équipé de TV ayant une Dynamique Standard (SDR) qui ne supportent pas les contenus HDR et ils vont lentement renouveler leurs écrans pour un HDR. Il est donc important de délivrer un signal HDR qui puisse être décodé par ces deux types d’écrans. Cette rétro compatibilité est rendue possible par un outil appelé TMO (Tone Mapping Operator) qui transforme un contenu HDR en une version SDR. Au travers de cette thèse, nous explorons de nouvelles méthodes pour améliorer la compression HDR rétro compatible. Premièrement, nous concevons un TMO qui optimise les performances d’un schéma de compression scalable où une couche de base et d’amélioration sont envoyées pour reconstruire les contenus HDR et SDR. Il est démontré que le TMO optimal dépend seulement de la couche SDR de base et que le problème de minimisation peut être séparé en deux étapes consécutives. Pour ces raisons, nous proposons ensuite un autre TMO conçu pour optimiser les performances d’un schéma de compression utilisant uniquement une couche de base mais avec un modèle amélioré et plus précis. Ces deux travaux optimisent des TMO pour images fixes. Par la suite, la thèse se concentre sur l’optimisation de TMO spécifiques à la vidéo. Cependant, on y démontre que l’utilisation d’une prédiction pondérée pour la compression SDR est aussi bon voir meilleur que d’utiliser un TMO optimisé temporellement. Pour ces raisons, un nouvel algorithme et de nouveaux modes de prédictions pondérées sont proposés pour gérer plus efficacement la large diversité des changements lumineux dans les séquences vidéos. / In recent years, video content evolved very quickly. Indeed, televisions (TV) quickly evolved to Ultra High Definition (UHD), High Frame Rate (HFR) or stereoscopy (3D). The recent trend is towards High Dynamic range (HDR). These new technologies allow the reproduction of much brighter images than for actual displays. Each of these improvements represents an increase in storage cost and therefore requires the creation of new video compression standards, always more efficient. The majority of consumers are currently equipped with Standard Dynamic Range (SDR) displays, that cannot handle HDR content. Consumers will slowly renew their display to an HDR one and it is therefore of great importance to deliver an HDR signal that can be decoded by both SDR and HDR displays. Such backward compatibility is provided by a tool called Tone Mapping Operator (TMO) which transforms an HDR content into an SDR version. In this thesis, we explore new methods to improve the backward compatible HDR compression. First, we design a Tone Mapping to optimize scalable compression scheme performances where a base and an enhancement layer are sent to reconstruct the SDR and HDR content. It is demonstrated that the optimum TMO only depends on the SDR base layer and that the minimization problem can be separated in two consecutive minimization steps. Based on these observations, we then propose another TMO designed to optimize the performances of compression schemes using only a base layer but with an enhanced and more precise model. Both of these works optimize TMO for still images. Thereafter, this thesis focuses on the optimization of video-specific TMO. However, we demonstrate that using a weighted prediction for the SDR compression is as good or even better than using a temporally optimized TMO. Therefore, we proposed a new weighted prediction algorithm and new weighted prediction modes to handle more efficiently the large diversity of brightness variations in video sequences.
12

Image quality assessment of High Dynamic Range and Wide Color Gamut images / Estimation de la qualité d’image High Dynamic Range et Wide Color Gamut

Rousselot, Maxime 20 September 2019 (has links)
Ces dernières années, les technologies d’écran se sont considérablement améliorées. Par exemple, le contraste des écrans à plage dynamique élevée (HDR) dépasse de loin la capacité d’un écran conventionnel. De plus, un écran à gamut de couleur étendu (WCG) peut couvrir un espace colorimétrique plus grand que jamais. L'évaluation de la qualité de ces nouveaux contenus est devenue un domaine de recherche actif, les métriques de qualité SDR classiques n'étant pas adaptées. Cependant, les études les plus récentes négligent souvent une caractéristique importante: les chrominances. En effet, les bases de données existantes contiennent des images HDR avec un gamut de couleur standard, négligeant ainsi l’augmentation de l’espace colorimétrique due au WCG et les artefacts chromatiques. La plupart des mesures de qualité HDR objectives non plus ne prennent pas en compte ces artefacts. Pour surmonter cette problématique, dans cette thèse, nous proposons deux nouvelles bases de données HDR/WCG annotés avec des scores subjectifs présentant des artefacts chromatique réaliste. En utilisant ces bases de données, nous explorons trois solutions pour créer des métriques HDR/WCG: l'adaptation des métrics de qualité SDR, l’extension colorimétrique d’une métrique HDR connue appelée HDR-VDP-2 et, enfin, la fusion de diverses métriques de qualité et de features colorimétriques. Cette dernière métrique présente de très bonnes performances pour prédire la qualité tout en étant sensible aux distorsions chromatiques. / To improve their ability to display astonishing images, screen technologies have been greatly evolving. For example, the contrast of high dynamic range rendering systems far exceed the capacity of a conventional display. Moreover, a Wide Color gamut display can cover a bigger color space than ever. Assessing the quality of these new content has become an active field of research as classical SDR quality metrics are not adapted. However, state-of-the-art studies often neglect one important image characteristics: chrominances. Indeed, previous databases contain HDR images with a standard gamut thus neglecting the increase of color space due to WCG. Due to their gamut, these databases are less prone to contain chromatic artifacts than WCG content. Moreover, most existing HDR objective quality metrics only consider luminance and are not considering chromatic artifacts. To overcome this problematic, in this thesis, we have created two HDR / WCG databases with annotated subjective scores. We focus on the creation of a realistic chromatic artifacts that can arise during compression. In addition, using these databases, we explore three solutions to create HDR / WCG metrics. First, we propose a method to adapt SDR metrics to HDR / WCG content. Then, we proposed an extension of a well-known HDR metric called HDR-VDP-2. Finally, we create a new metric based on the merger of various quality metric and color features. This last metric presents very good performance to predict quality while being sensitive to chromatic distortion.
13

GPS HIGH DYNAMIC RECEIVER TRACKING DEMONSTRATION RESULTS

Hurd, William J., Statman, Joseph I., Vilnrotter, Victor A. 10 1900 (has links)
International Telemetering Conference Proceedings / October 28-31, 1985 / Riviera Hotel, Las Vegas, Nevada / Demonstration results are presented for a high dynamic GPS receiver. The receiver tested is a breadboard unit capable of tracking one simulated satellite signal in pseudorange and range rate. The receiver makes approximate maximum likelihood estimates of pseudorange and range rate each 20 ms, and tracks these observables using a third order filter with a time constant of 0.14 s. Carrier phase is not tracked, which eliminates the typical failure mode of loss of carrier lock associated with PLLs at high dynamics. The receiver tracks with pseudorange lag errors of under 0.06 m when subjected to simulated 50 g turns with 40 g/s peak jerk. Pseudorange errors due to receiver noise alone are approximately 0.6 m rms at a carrier power to noise spectral density ratio of 34 dB-Hz. The tracking threshold SNR is approximately 28 dB-Hz, which provides 12 dB margin relative to the 40 dB-Hz that occurs with minimum specified satellite signal strength, 3.5 dB system noise figure, and 0 dBi antenna gain.
14

HIGH DYNAMIC GPS UNAIDED PSEUDORANGE TRACKING DEMONSTRATION

Hurd, William J., Statman, Joseph I. 10 1900 (has links)
International Telemetering Conference Proceedings / October 22-25, 1984 / Riviera Hotel, Las Vegas, Nevada / A breadboard high dynamic GPS receiver capable of pseudorange tracking with accelerations of 50 g or higher without inertial aiding is presented. The receiver uses cross correlation followed by fast Fourier transformation to approximate maximum likelihood estimation of pseudorange and range rate, with no phase or delay locked loops. The breadboard system consists of a one channel receiver and a high dynamics signal simulator. A planned demonstration of the receiver is described and anticipated results are presented showing pseudorange lag errors of under 10 m with acceleration of 50 g.
15

DESIGN OF A HIGH DYNAMIC GPS RECEIVER

Bochuan, Zhang, Yanhong, Kou, Qishan, Zhang, Qing, Chang 10 1900 (has links)
ITC/USA 2005 Conference Proceedings / The Forty-First Annual International Telemetering Conference and Technical Exhibition / October 24-27, 2005 / Riviera Hotel & Convention Center, Las Vegas, Nevada / High dynamic and multi-channel digital GPS receiver can handle the signals with high dynamic range, low S/N ratio and refresh data quickly. A hardware design of high dynamic GPS digital receiver is given. Based on analysis of the effect that high dynamic movement makes on the receiving signals, a scheme of fast-acquisition high dynamic GPS receiver is presented. Exact reckoning of the orbit parameters and the satellite clock parameters are integrated with appropriate algorithms. A DDLL is used to precisely estimate the C/A code delay, a CPAFC loop and a Costas loop to precisely estimate the carrier frequency and phase. The DDLL is assisted with carrier phase. The experimental results show that the receiver meets the design request.
16

Incident Light Fields

Unger, Jonas January 2009 (has links)
Image based lighting, (IBL), is a computer graphics technique for creating photorealistic renderings of synthetic objects such that they can be placed into real world scenes. IBL has been widely recognized and is today used in commercial production pipelines. However, the current techniques only use illumination captured at a single point in space. This means that traditional IBL cannot capture or recreate effects such as cast shadows, shafts of light or other important spatial variations in the illumination. Such lighting effects are, in many cases, artistically created or are there to emphasize certain features, and are therefore a very important part of the visual appearance of a scene. This thesis and the included papers present methods that extend IBL to allow for capture and rendering with spatially varying illumination. This is accomplished by measuring the light field incident onto a region in space, called an Incident Light Field, (ILF), and using it as illumination in renderings. This requires the illumination to be captured at a large number of points in space instead of just one. The complexity of the capture methods and rendering algorithms are then significantly increased. The technique for measuring spatially varying illumination in real scenes is based on capture of High Dynamic Range, (HDR), image sequences. For efficient measurement, the image capture is performed at video frame rates. The captured illumination information in the image sequences is processed such that it can be used in computer graphics rendering. By extracting high intensity regions from the captured data and representing them separately, this thesis also describes a technique for increasing rendering efficiency and methods for editing the captured illumination, for example artificially moving or turning on and of individual light sources.
17

Tone mapping reverso de alta qualidade para uma ampla gama de exposições / High-quality reverse tone mapping for awide range of exposures

Kovaleski, Rafael Pacheco January 2013 (has links)
Operadores de tone mapping reverso (RTMOs) realçam imagens e vídeos de baixa faixa dinâmica para visualização em monitores de alta faixa dinâmica. Um problema comum encontrado por operadores anteriores é a maneira com que tratam conteúdo sub ou superexposto. Sob tais condições, eles podem não ser eficientes, e até mesmo causar perda e reversão de contraste visível. Apresentamos uma classe de operadores de tone mapping reverso, baseados no filtro bilateral cruzado (cross bilateral filter), capazes de gerar imagens HDR de alta qualidade. Experimentos utilizando uma métrica objetiva de avaliação de imagens demostram que nosso método é a única técnica capaz de realçar detalhes perceptíveis ao longo de uma grande gama de exposições de imagem, a qual inclui desde imagens subexpostas até imagens superexpostas. / Reverse tone mapping operators (rTMOs) enhance low-dynamic-range images and videos for display on high dynamic range monitors. A common problem faced by previous rTMOs is the handling of under or overexposed content. Under such conditions, they may not be effective, and even cause loss and reversal of visible contrast. We present a class of local rTMOs based on cross bilateral filtering that is capable of generating highquality HDR images and videos for a wide range of exposure conditions. Experiments performed using an objective image quality metric show that our approach is the only single technique available that can gracefully enhance perceived details across a large range of image exposures.
18

Image Based Visualization Methods for Meteorological Data

Olsson, Björn January 2004 (has links)
<p>Visualization is the process of constructing methods, which are able to synthesize interesting and informative images from data sets, to simplify the process of interpreting the data. In this thesis a new approach to construct meteorological visualization methods using neural network technology is described. The methods are trained with examples instead of explicitely designing the appearance of the visualization.</p><p>This approach is exemplified using two applications. In the fist the problem to compute an image of the sky for dynamic weather, that is taking account of the current weather state, is addressed. It is a complicated problem to tie the appearance of the sky to a weather state. The method is trained with weather data sets and images of the sky to be able to synthesize a sky image for arbitrary weather conditions. The method has been trained with various kinds of weather and images data. The results show that this is a possible method to construct weather visaualizations, but more work remains in characterizing the weather state and further refinement is required before the full potential of the method can be explored. This approach would make it possible to synthesize sky images of dynamic weather using a fast and efficient empirical method.</p><p>In the second application the problem of computing synthetic satellite images form numerical forecast data sets is addressed. In this case a mode is trained with preclassified satellite images and forecast data sets to be able to synthesize a satellite image representing arbitrary conditions. The resulting method makes it possible to visualize data sets from numerical weather simulations using synthetic satellite images, but could also be the basis for algorithms based on a preliminary cloud classification.</p> / Report code: LiU-Tek-Lic-2004:66.
19

High Dynamic Range Video for Photometric Measurement of Illumination

Unger, Jonas, Gustavson, Stefan, Ynnerman, Anders January 2007 (has links)
We describe the design and implementation of a high dynamic range (HDR) imaging system capable of capturing RGB color images with a dynamic range of 10,000,000 : 1 at 25 frames per second. We use a highly programmable camera unit with high throughput A/D conversion, data processing and data output. HDR acquisition is performed by multiple exposures in a continuous rolling shutter progression over the sensor. All the different exposures for one particular row of pixels are acquired head to tail within the frame time, which means that the time disparity between exposures is minimal, the entire frame time can be used for light integration and the longest expo- sure is almost the entire frame time. The system is highly configurable, and trade-offs are possible between dynamic range, precision, number of exposures, image resolution and frame rate.
20

Advanced Multi-Function Texture Unit Design

Li, Kuen-Wei 05 September 2011 (has links)
With the growing demand of embedded graphics applications, how to provide an efficient graphics hardware acceleration solution has drawn much attention. It is well known that computer graphics contains two major domains: two-dimensional (2D) and three-dimensional (3D) graphics. Each domain owns large amounts of applications, such that general embedded platforms will require both graphics acceleration supports. This thesis proposes an advanced texture unit architecture which can provide various 3D texture filtering functions including trilinear, anistrophics filtering etc , and 2D coloring, painting, and texturing functions. Our proposed design consists of a core computation unit, and a set of data registers. The equations for those supported functions are decomposed into a series of basic arithmetic operations such as multiply-add-accumulation, multiply, etc executed by the core computation unit. To evaluate those equations for each pixel may require some pre-computed parameters which will be computed outside our unit in advance by the system¡¦s micro-controller. The equations can be computed by our texture unit based on the selected finite-state machine sequences which is stored in the on-chip control table. By updating those sequences can change the functionality provided by our chip. The overall cost of the proposed unit is about 28.36k gates. In addition to various texturing functions, this thesis also proposes an implementation of texture function for high-dynamic range (HDR) textures. HDR textures can provide various color details according to the frame¡¦s global illumination environment. Therefore, the 3D rendering system has to incorporate a tone-mapping mechanism to map the HDR image into normal color range of output display system. To reduce the overall tone-mapping implementation cost, this thesis uses an extra accumulator between the standard per-fragment rendering pipeline stages to accumulate the global illumination intensity based on the depth comparison result of the incoming pixel. After all of the pixels have passed through the pipeline stages, every pixel of the stored rendering result will be fetched into a mapping unit which will generate its mapping color in the normal dynamic range. The overall cost of the additional hardware for the realization of HDR textures is about 6.98k gates.

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