• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 87
  • 69
  • 53
  • 8
  • 5
  • 5
  • 4
  • 3
  • 3
  • 3
  • 3
  • 3
  • 2
  • 2
  • 2
  • Tagged with
  • 281
  • 113
  • 106
  • 81
  • 59
  • 54
  • 45
  • 43
  • 37
  • 36
  • 36
  • 35
  • 33
  • 30
  • 29
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Využití gamifikace v elektronickém systému pro hledání pracovního místa / Use of gamification in an electronic system for job search

Cirok, Boris January 2014 (has links)
This thesis deals with gamification in job searching electronic system. The main objective is to design e-recruitment system with implemented gamification. System is implemented to application prototype for mobile operating system iOS and afterwards it is user tested. The first chapter is about theory of gamification and Mechanics Dynamics Aesthetics framework, which is used in practical part. The second part is about analysis of current state of gamification in web and mobile appli-cations. There is also a proper e-recruitment analysis in this chapter and according to the established methodology it describes specific e-recruitment applications. The third part deals with practical design of e-recruitment system using gamification for career portal UNIjobs.cz. There is also description of application prototype develop-ment and its user testing.
52

UX och mobila designprinciper : En studie hur de appliceras på mobila operativsystem / UX and mobile design principles : A study of how they are applied to mobile operating systems

Svensson, Petra, Näckblad, Ronja January 2021 (has links)
We are currently living in an information society (also called the IT society) that began in the 1990s when the internet and computers began to grow and become more used. New technical products are constantly being developed, from analog to digital. Nowadays, mobile phones are devices that almost all people use and the business giants Apple and Google own the two most used operating systems for mobiles, iOS and Android, respectively. User experience (UX) design, together with the development of the internet, has played an increasing role in product development and companies are investing more and more in it. For UX designers, there are general design principles such as Nielsen's ten heuristics or Norman's Seven Fundamental Principles for Interface Design that should be followed when developing products, such as mobile applications. UX puts users in focus and takes into account the whole experience with a product. Companies often have their own design principles and Google and Apple are no exception. To develop user-friendly applications for their operating systems, their principles must be followed, and developers must understand what differences there are in the principles while also following general principles such as Nielsen's and Norman's. This thesis studies the differences between Apple's and Google's design principles, and leverages interviews and observations to investigate the user experience related to Spotify and Instagram. The applications are evaluated according to the companies' principles but also the general ones such as Nielsen's and Norman's. After analysis of the results, it can be seen that there are differences in the companies' principles, but there are also some similarities. Both Spotify and Instagram follow the principles and in cases where they are not followed, it is possible to refer to Nielsen's or Norman's principles. However, Spotify violates Apple's principle of gestures and uses it in a way that reduces the user experience in the app and this could also be seen from the observations. It is important that apps follow all principles to create a good user experience for all different types of users.
53

The effect of digital implant analog design on the trueness of implant analog position in additively manufactured digital implant models.

Mata Mata, Severino Jose January 2020 (has links)
No description available.
54

Mobilní aplikace typu klient-server / Mobile Client Server Application

Manďák, Roman January 2017 (has links)
This master thesis is focused on designing the client and the server part of an application for text and multimedia communication between its users. The design takes into account reusing of the components and making them easily embeddable into another application. The project consists of a detailed analysis of communication protocols used for this type of applications, a description of possibilities of the iOS platform and development on this platform. Finally, the implementation and its possible extensions are described.
55

Návrh a implementace mobilní aplikace pro systémy iOS a Android / The Design and Implementation of Mobile Applications for iOS and Android

Kraina, Martin January 2019 (has links)
This master thesis focuses on proces of UI/UX designing and implementation of mobile application for operation systems Android and iOS. Application is developed using multiplatform mobile framework React Native and programming language JavaScript. Automatization of testing and publishing in App Store and Google Play is also subject of this thesis. Application serves as guide for visitors of theathre festival Encounter/Setkání organised by students of Janáček Academy of Music and Performing Arts.
56

Návrh mobilní aplikace pro podporu webového portálu / Proposal of a Companion Mobile App for a Web Portal

Kovařík, Ondřej January 2016 (has links)
This thesis focuses on developement of mobile app for cross country skiiers. It follows, step by step, the process of developement; starting with analysis, through design, up to premises of future developement. The app is being developed for iOS platform. The thesis also discusses proposed means of monetization.
57

Factors contributing to increased number of iOS app downloads

Ballo, Matěj January 2018 (has links)
This thesis is providing with recommendations for app publishers, developers and app marketers. The recommendations were derived from results from a qualitative research, a usability test on Czech iOS users, and from A/B testing of two iOS apps inside the app store. The results came from data analyses which also involved the grounded theory method and user screen recording. The results were further divided into the technical app store optimization aspects and into the user decision-making aspects. There were also studied previous research which were compared to the primary data.
58

Webová a mobilní aplikace pro efektivní využití pracovní doby

Cvrček, David January 2018 (has links)
Cvrček, D. Web and mobile application for effective using working hours. Diploma thesis. Brno, 2018. This diploma thesis is focused on improvement of the work efficiency. The goal is to study existing technique called Pomodoro, design and implement a mobile and web application, which can provide the user an overview of performed work and its efficiency. Further, a mobile application for smartwatches which will be implemented for tracking of the user behavior and related personal notifications. All described applications are tested on a group of selected users.
59

VTGemini: Universal iOS Application for Guided Emergency Response and Notification for the Virginia Tech Community

Schutt, Kyle Lynn 14 May 2013 (has links)
The ubiquitous use of mobile devices and smartphones in the United States presents an interesting opportunity for application developers with respect to emergency management. Software engineers from the federal government to individuals have recognized the unique prospect of utilizing always-connected devices to assist in emergency notification, preparedness, and response. The federal government has instituted and ratified multiple acts and mandates with respect to mobile communications during a crisis such as the Commercial Mobile Alert System. Likewise, individual organizations and developers have created mobile applications that access weather alerts from the National Weather Service. Many of these applications utilize push notification architectures to notify users and stakeholders about impeding emergency situations. While most of these applications are geared towards a national audience, there are a few that are highly granular with a focus on the local community. This thesis presents a universal iOS application running on all iOS mobile devices: iPhone, iPad, iPad Mini, and iPod Touch for the Virginia Tech community. The application is highly granular with respect to emergency response guidance and notification by providing clear, concise, and supportive information to citizens during a crisis. Additionally, the application provides another medium of delivery for the Office of Emergency Management at Virginia Tech to potentially mitigate the extent of collateral damage and secondary incidents while saving lives. / Master of Science
60

Integration av Google Cast till en iOS-applikation : Med ramverket SwiftUI / Integration of Google Cast to an iOS-application : With the framework SwiftUI

Sandberg, Ludvig, Svensson, Arvid January 2020 (has links)
Det här projektet beskriver hur Google Cast-stöd implementeras till en iOS-applikation som använder sig av ramverket SwiftUI. Idén som ligger till grund för projektet tillhandahölls av BookBeat AB eftersom de i dagsläget saknar stöd för Google Cast i sin iOS-applikation. Projektet inleds med en undersökningsfas där en demonstrationsapplikation utvecklats. Demonstrationsapplikationen består av två delar, en sändarapplikation och en mottagarapplikation. Sändarapplikationen utvecklas i programspråket Swift med ramverket SwiftUI och mottagarapplikationen utvecklas i HTML5 och JavaScript. Resultatet av projektet är en demonstrationsapplikation som har funktionalitet att spela upp radiokanaler från Sveriges Radio lokalt på den enhet den körs på, eller strömma radiokanaler till en Google Cast-enhet / This project describes how Google Cast support is implemented to an iOS-application that uses the SwiftUI framework. The idea for the project was provided by BookBeat AB as they currently lack support for Google Cast in their iOS-application. The project begins with a research phase where a demonstration application has been developed. The demonstration application consists of two parts, a sender application and a receiver application. The sender application was developed in the programming language Swift and the framework SwiftUI. The receiver application was developed with HTML5 and JavaScript. The result from the project was the demonstration application that has the functionality to stream the content of radio channels from Sveriges Radio locally on the device it runs on, or stream the media to Google Cast devices.

Page generated in 0.0352 seconds