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LocoLit: a real-time view of local attractionsKhan, Atef January 1900 (has links)
Master of Science / Department of Computer Science / William Hsu / This report describes the development of a location-based restaurant finding application, with a machine learning bases classification capability for summarizing user rating. The main idea behind the application is to allow the user access rating, images and videos uploaded in real- time before deciding to visit that respective location. The goal of tis implementation is to apply information integration- especially geolocation, video data and text bases rating analysis – to develop a usable, responsive information retrieval and access system for area restaurant and user review. There is a huge tradeoff in terms of information gain and time spent viewing a certain page. It is increasingly becoming important to consolidate information about a place into one tap. A simple online search may provide data about time and location but does not provide the user a visual representation of what is going on. The purpose of this project is to develop an application to reduce this technical gap and to serve the cliental of local businesses and patrons.
The main motivation was to create a minimalistic application that encompassed all the needs a young adult would require making day-to-day decisions. It also increases transparency and drastically saves users the cost of physical presence by providing summative information about local businesses, including georeferenced videos and other users written review.
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Services à haute intensité technologique : l'adoption des services de données pour téléphonie mobile en France / Technology-based services : data mobile services adoption in FranceMoreno Alcerreca, Christina 22 March 2010 (has links)
Face au développement des services à haute intensité technologique, se pose le problème de leur acceptation. En téléphonie mobile, les Français se rallient progressivement à ces services et cette thèse vise à comprendre cette adoption. La revue de littérature fondée sur l’adoption des innovations et son adaptation au domaine des services permet d’identifier les principaux facteurs qui influencent l’adoption des services à haute intensité technologique. Une étude qualitative exploratoire a permis d’enrichir notre cadre conceptuel que nous avons testé dans une seconde phase auprès de 350 utilisateurs de services mobiles. Finalement, la réalisation d’une étude de cas s’est avérée nécessaire pour expliquer le décollage des services de données en France à partir du lancement sur le marché d’un nouveau téléphone multifonction Smartphone en 2007-2008. Les résultats des trois études réalisées révèlent que les principaux construits du TAM sont pertinents pour expliquer l’utilisation des services à haute intensité technologique. Nos résultats mettent en valeur l’influence des communautés de marque dans le processus d’adoption des équipements et services mobiles. / With the development of technology-based services the question of the level of their acceptance was raised. In mobile communication, the French progressively adopt these services. This thesis aims to understand this adoption. The study of the literature in innovations adoption helped us to identify the main factors influencing technology-based services adoption. An exploratory quality study helped us to enrich our conceptual framework. The proposed model was evaluated by quantitative survey among 350 mobile services users. Finally, the execution of a case study proved itself necessary to explain the take-off of the mobile data services in France due to the launch of a multifunction Smartphone device. The results of the three studies reveal that the TAM constructions are pertinent in the explanation of the technology-based services usage. Our results highlight the influence of brand communities in the technology-based services adoption process.
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The position of Apple Incorporated in the World Economy / The Position of Apple Incorporated in the World EconomyMarahimi, Narmin January 2011 (has links)
My Diploma Thesis is aimed to clarify the position of the Apple Incorporated in the world economy, as well as expectations and anticipations for future. I decided to write about Apple not only because it's one of the leading company in the technology Market, but because interest to its production is increasing day by day, making it highly competitive. Coming to the content of my work: It consists of 3 chapters, with several subchapters being included into each chapter. The first chapter is an overview of the company's history, showing step by step its growth, rise and fall periods, first computers and production. As all the history of Apple existence is connected with the name of Steve Jobs, I decided to express my opinion about Post-Steve Jobs era. Second chapter consists of PEST,SWOT,Competitor and product analysis of the company's product, where iPhone, Ipad and Mac were analyzed. and the third and last chapter reveals vision and mission of the company,its preferences, values, finishing with very positive note, such as the short overview of the most successful products of the company.
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An iPhone app of Konza Prairie LTERNukala, Leela Anusha January 1900 (has links)
Master of Science / Department of Computing and Information Sciences / Daniel Andresen / The objective of this project is to develop an iPhone application for the Konza Prairie LTER and play a significant role in the development of their website. The data of the Konza Prairie LTER is vast and includes the spatial datasets, weather reports, text archives, information about the flora and fauna at Konza Prairie Natural Area, integrated project areas, Dataset Codes, LTER Core Areas, Related projects, Konza Documents and Permits, and Publications.
The module which was developed by me provides users information like publications, personnel information and datasets. The titles of the publications along with their PIs will be retrieved from the database and formatted onto the webpage. The 'Personnel' page has links directing to Primary Contacts, Faculty and Staff and Graduate Students. The attractive feature of this personnel page is that each personnel in the list will have a '+' link which enables the user more information about that particular personnel like their field of interests, mailing address and a link to view their profile. As the website already has all the required data and information in detail, the mobile app only briefs about them. People who are working on-site can make of this app efficiently as its features includes list of upcoming events, map of Konza with GPS feature, Post Card feature, Primary personnel to be contacted and other features.
The website is developed using Visual Studio 2010 and SQL Server 2008 database. The iPhone app enhanced my knowledge and provided me with real-time exposure to iPhone SDK tools, X-code, Interface builder and its development environment.
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FlipGlobe: Developing an iPhone App That Turns the World Upside DownBerman, Alex 01 January 2012 (has links)
This thesis describes building an iPhone application called FlipGlobe that finds a given location's antipode and then displays location-relevant content about it. FlipGlobe extracts knowledge from the many geo-tagged data sources available via RESTful APIs to give antipodes context and relevance. This thesis discusses the following challenges encountered while building FlipGlobe: accessing location-aware data stores on a mobile device simultaneously; locating and relating an iPhone's current location in a user-readable format; and optimizing performance using multithreading and asynchronous API calls. The process of learning iPhone development with Objective-C, too, will be discussed at length. The many technologies leveraged to build FlipGlobe that will be covered include: forward and reverse geocoding, asynchronous HTTP requests, asynchronous image fetching, multithreading with Grand Central Dispatch, automated reachability testing, and Google MapKit. Finally, the building and evaluation of FlipGlobe’s user interface using Agile and Lean development methodologies is discussed.
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Flexible Time Reporting with An iPhone ApplicationEklind, Dennis, Yalda, Zeena January 2010 (has links)
No description available.
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Comparing Native and Hybrid Applications with focus on FeaturesMohammadi Kho'i, Felix, Jahid, Jawed January 2016 (has links)
Nowadays smartphones and smartphone-applications are a part of our daily life. There are variety of different operating systems in the market that are unalike, which are an obstacle to developers when it comes to developing a single application for different operating system. Furthermore, hybrid application development has become a potential substitute. The evolution of new hybrid approach has made companies consider hybrid approach as a viable alternative when producing mobile applications. This research paper aims to compare native and hybrid application development on a feature level to provide scientific evidence for researchers and companies choosing application development approach as well as providing vital information about both native and hybrid applications.This study is based on both a literature study and an empirical study. The sources used are Summon@BTH, Google Scholar and IEEE Xplore. To select relevant articles, the Snowballing approach was used, with Inclusion and Exclusion criteria’s.The authors concluded that native development is a better way to develop more advanced applications which uses more device-hardware, while hybrid is a perfectly viable choice when developing content-centric applications.
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Indoor Navigation Using an iPhone / Inomhusnavigering med iPhoneEmilsson, André January 2010 (has links)
<p>Indoor navigation could be used in many applications to enhance performance in</p><p>its specific area. Anything from serious life critical tasks like aiding firefighters or</p><p>coordinating military attacks to more simple every day use like finding a desired</p><p>shop in a large supermarket could be considered. Smartphones of today introduce</p><p>an interesting platform with capabilities like existing, more clumsy, indoor</p><p>navigation systems. The iPhone 3GS is a powerful smartphone that lets the programmer</p><p>use its hardware in an efficient and easy way. The iPhone 3GS has a</p><p>3-axis accelerometer, a 3-axis magnetometer and hardware accelerated image rendering</p><p>which is used in this thesis to track the user on an indoor map. A particle</p><p>filter is used to track the position of the user. The implementation shows how</p><p>many particles the iPhone will be able to handle and update in real time without</p><p>lag in the application.</p>
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How the Hi-Tech Product Innovation Influence Consumers' Purchase Intention¡XA Study on the New Product LaunchWang, Kuei-Chen 20 August 2007 (has links)
Under driving in the digital trend, the 3C product becomes an important strength that pushes the market growth and isn¡¦t allowed to ignore. Along with the information circulates quickly, the favor of the consumer continuously changes. The manufacturer makes use of progress the science and technology technique to integrates enrich and the more high-quality content into more diverse device. However cell phone becomes the main consume communication electronics product currently, under the convenient need of the consumer, as Dan Steinbock (2006) speaks of in the book "The Mobile Revolution: The Making of mobile services worldwide"¡GThe mobile communication is experiencing the huge change period of the voice into the data. Global mobile market and service development just turns in and will become the next star level of mobile communication product.
Today the flourishing times of science and information technology progresses, in order to maintain the competitive advantage, the enterprise continuously pursues the innovation and growth. However the cellular phone product life cycle tends in the maturity and the market is gradually saturated, the manufacturer stimulates the need of the consumer by promoting the innovation of the product. This research is inquiring the influence between the innovation of the product and personal creative characteristics into the intention of buying high-tech product for the consumer, expecting to provide enterprise on the development and marketing the decision reference. As case example with high creative-iPhone that Apple Inc. will soon appear on market. To adopt the convenience sampling questionnaire from April 2nd till 30th and collect valid 240 samples to carry on the data analysis.
The result finds the innovation of product and the consumer innovative characteristic present the obvious influence of the purchase willing, and the product innovation through the consumer innovation would indirect affect the purchase willing. The creative sensitive degree for young generation is higher, particularly valuing to the function of the product in the need of the occupation, obviously, the innovation is also widespread to be subjected to the general public accept now.
The successful innovation originates new science and technology and new market field appear, enterprise continuously applies innovation, but the most important is providing the product of customer need, and establishes the brand image, then raises the customer loyalty to reach the life simply is a beautiful realm.
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Spaden i mobilen : Ett förslag på hur information kan formges i mobila applikationerHildebrand, Gustaf January 2013 (has links)
Genom att arbeta med informationsdesign har jag i detta arbete tagit fram ett förslag på en mobilapp tänkt att användas till projektet Spaden i Eskilstuna. Spaden är ett kommunalt projekt där invånare har möjlighet att påverka småskaliga byggprojekt runtom i Eskilstuna kommun. Målet med min gestaltning är att lägga fram ett förslag på ett lättanvänt, intuitivt verktyg som medborgare kan använda sig av för att lämna synpunkter till kommunen. Den mobila plattformen i mitt förslag erbjuder en ökad insyn i Spaden-projekt i den bemärkelse att invånare kan lämna synpunkter ”ute i fält”, på den plats byggprojektet planeras. Jag har i huvudsak använt mig av textdesign för att ge exempel på hur information kan presenteras och utformas i appen. För att få mitt förslag att framstå som genomförbart var det även nödvändigt att beröra ett flertal omkringliggande områden, såsom gränssnitt, utvecklingskostnad, vissa tekniska aspekter och hur appen kan marknadsföras. Detta examensarbete skrevs i samarbete med Stadsbyggnadsförvaltningen i Eskilstuna kommun. Både kvalitativa och kvantitativa metoder har använts för att ta fram en basis till mitt designförslag.
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