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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Iconic Brand: its componential factors and impacts on brand community : A cross-cultural study in Sweden, Taiwan and Vietnam

Ou, Chun Tsen, Phuoc Luong, Le January 2012 (has links)
Iconic brand is a new topic in the field of branding that has started to attract researchers’ attentions; yet, it is still mostly discussed in the non-academic field. Brand community is also an evolving topic in marketing. These two new concepts are the focuses of this research. The main subject of this research is to explore the componential factors of iconic brand and brand community and the influences of the former ones on the latter ones. Even though there are few books and articles related to iconic brand, so far no quantitative research has been conducted. Thus, in this study, quantitative method is used to explore the componential factors of iconic brand. The same method is applied to brand community as well to explore the impacts of iconic brand on brand community. This research also accounts for a fact that cultural differences of the three countries (Sweden, Taiwan, and Vietnam) may affect respondents’ perceptions on the factors of iconic brand and brand community, as well as the impact levels between them. This study starts with examining the relevant literatures of branding, iconic brand, brand community, and cultural aspects of branding. Then, the hypotheses and research model are proposed based on theories. Questionnaires are distributed to Swedish, Taiwanese, and Vietnamese respondents in accordance with convenience sampling and snowball sampling. A total collection of 486 accepted questionnaires (which includes 171 questionnaires from Sweden, 163 ones from Taiwan, and 152 ones from Vietnam) is coded and analyzed by using SPSS and AMOS. Factor Analysis (EFA and CFA) and Cronbach’s Alpha are used to test the measurement reliability and consistency. Together with them, other statistical techniques, such as ANOVA and SEM (Structural Equation Modeling) are employed to test the proposed hypotheses. Semi-structured interviews are then conducted, based on the results of quantitative analysis, with six dynamic consumers from the three countries to explore further the cultural differences for the topic in Sweden, Taiwan, and Vietnam. The results show that iconic brand has three componential factors: brand personality, brand myth, and brand storytelling, while brand community has two factors: brand loyalty and emotional attachment to brand community. Also, the findings reveal that brand personality has the most positive impacts on brand loyalty while brand storytelling has the lowest positive impact on brand loyalty. Other impacts of iconic brand’s factors on brand community’s factors are positively moderate. Furthermore, both quantitative and qualitative results confirm the hypotheses of cultural differences in respondents’ perceptions (in the three countries) on iconic brand’s factors, brand community’s factors, and the positive impact levels between them.
2

Reimagining Play Reconstructing Education : Exploring discourse in The LEGO Group as Media Producer: A qualitative discourse analysis, examining constructions of children, LEGO self-representation and ideology, and 21st Century education.

Pearsall, Caroline, Canic, Radmila January 2021 (has links)
This paper analyzes how the Lego Group discourse portrays children, education, play, themselves and attempts to reveal corresponding ideologies surrounding the brick. The LEGO Group claim equality, honesty and transparency in their communications, and within their business ecosystem, at their core are their traditional family values, creating an intriguing and multi-layered discourse. This thesis explores the construction of representations, from a constructionist approach using discourse analysis and language coding, aiming to uncover what is revealed and ignored. The Lego Group positions themselves as one of the future solutions to the widening gap between current educational systems and the needs of future young adults in the workforce of our rapidly changing society. They continuously portray the ‘other’ actors as bad - whether in education, technology or activities. They define every subject they cover in their own terms, creating a LEGO language and microworld philosophy. There is an imbalance between their time promoting children’s agency and time spent discussing 21st century education; the latter concerns appear to far outweigh their portrayal of children, leading to conclusions that marketing logic and aspired educational market share has a stronger influence on LEGO discourse. Children are constructed as agentic, competent and commodified when selling them new products and services, as adults-in-training when discussing education and as vulnerable or innocent when highlighting child safety concerns online. Education is viewed in terms of failure, power and change, and their versions of play and creativity as the solution to all of society's ills. Their discourse reflects The LEGO Group’s position and hegemony as one of the most powerful and influential toy companies in the world. This study contributes towards the current gap in research surrounding The LEGO Group discourse, and attempts to reveal the competing ideologies of neoliberal business values versus social good and incorporates concerns of childhood studies exploring whether this company rather represents or uses children within the context of its educational - business ecosystem.

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